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	add transalation key
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		@@ -28,7 +28,7 @@ public class ConcreteHardenFlag extends BooleanFlag<ConcreteHardenFlag> {
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    public static final ConcreteHardenFlag CONCRETE_HARDEN_FALSE = new ConcreteHardenFlag(false);
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    private ConcreteHardenFlag(boolean value) {
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        super(value, TranslatableCaption.of("flags.flag_description_ice_form"));
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        super(value, TranslatableCaption.of("flags.flag_description_concrete_harden"));
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    }
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    @Override
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@@ -551,6 +551,7 @@
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  "flags.flag_description_block_burn": "<gray>Set to `true` to allow blocks to burn within the plot.</gray>",
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  "flags.flag_description_block_ignition": "<gray>Set to `false` to prevent blocks from igniting within the plot.</gray>",
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  "flags.flag_description_break": "<gray>Define a list of materials players should be able to break even when they aren't added to the plot.</gray>",
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  "flags.flag_description_concrete_harden": "<gray>Set to `false` to disable concrete powder forming to concrete with water.</gray>",
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  "flags.flag_description_device_interact": "<gray>Set to `true` to allow devices to be interacted with in the plot.</gray>",
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  "flags.flag_description_disable_physics": "<gray>Set to `true` to disable block physics in the plot.</gray>",
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  "flags.flag_description_drop_protection": "<gray>Set to `true` to prevent dropped items from being picked up by non-members of the plot.</gray>",
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