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World templates
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@ -0,0 +1,48 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PlotSquared - A plot manager and world generator for the Bukkit API /
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// Copyright (c) 2014 IntellectualSites/IntellectualCrafters /
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// /
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// This program is free software; you can redistribute it and/or modify /
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// it under the terms of the GNU General Public License as published by /
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// the Free Software Foundation; either version 3 of the License, or /
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// (at your option) any later version. /
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// /
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// This program is distributed in the hope that it will be useful, /
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// but WITHOUT ANY WARRANTY; without even the implied warranty of /
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /
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// GNU General Public License for more details. /
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// /
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// You should have received a copy of the GNU General Public License /
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// along with this program; if not, write to the Free Software Foundation, /
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA /
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// /
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// You can contact us via: support@intellectualsites.com /
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////////////////////////////////////////////////////////////////////////////////////////////////////
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package com.intellectualcrafters.plot.commands;
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import org.bukkit.entity.Player;
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import com.intellectualcrafters.plot.config.C;
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import com.intellectualcrafters.plot.util.PlayerFunctions;
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public class Template extends SubCommand {
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public Template() {
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super("template", "plots.admin", "Create or use a world template", "template", "", CommandCategory.DEBUG, true);
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}
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@Override
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public boolean execute(final Player plr, final String... args) {
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if (args.length != 2) {
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PlayerFunctions.sendMessage(plr, C.COMMAND_SYNTAX, "/plot template <import|export> <world>");
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return false;
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}
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// TODO allow world settings (including schematics to be packed into a single file)
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// TODO allow world created based on these packaged files
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return true;
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}
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}
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@ -129,7 +129,6 @@ public class HybridPlotWorld extends ClassicPlotWorld {
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center_shift_x = (int) ((PLOT_WIDTH - w3)/2);
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}
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for (short x = 0; x < w3; x++) {
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for (short z = 0; z < l3; z++) {
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for (short y = 0; y < h3; y++) {
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