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Send teleportation cancellation message immediately on movement, rather than after the timer has finished. This fixes PS-33.
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@ -822,7 +822,9 @@ public class PlayerEvents extends PlotListener implements Listener {
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Player player = event.getPlayer();
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BukkitPlayer pp = BukkitUtil.getPlayer(player);
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// Cancel teleport
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TaskManager.TELEPORT_QUEUE.remove(pp.getName());
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if (TaskManager.TELEPORT_QUEUE.remove(pp.getName())) {
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MainUtil.sendMessage(pp, Captions.TELEPORT_FAILED);
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}
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// Set last location
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Location location = BukkitUtil.getLocation(to);
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pp.setMeta(PlotPlayer.META_LOCATION, location);
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@ -882,7 +884,9 @@ public class PlayerEvents extends PlotListener implements Listener {
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Player player = event.getPlayer();
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BukkitPlayer pp = BukkitUtil.getPlayer(player);
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// Cancel teleport
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TaskManager.TELEPORT_QUEUE.remove(pp.getName());
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if (TaskManager.TELEPORT_QUEUE.remove(pp.getName())) {
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MainUtil.sendMessage(pp, Captions.TELEPORT_FAILED);
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}
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// Set last location
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Location location = BukkitUtil.getLocation(to);
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pp.setMeta(PlotPlayer.META_LOCATION, location);
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@ -3010,11 +3010,9 @@ public class Plot {
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final String name = player.getName();
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TaskManager.TELEPORT_QUEUE.add(name);
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TaskManager.runTaskLater(() -> {
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if (!TaskManager.TELEPORT_QUEUE.contains(name)) {
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MainUtil.sendMessage(player, Captions.TELEPORT_FAILED);
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if (!TaskManager.TELEPORT_QUEUE.remove(name)) {
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return;
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}
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TaskManager.TELEPORT_QUEUE.remove(name);
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if (player.isOnline()) {
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MainUtil.sendMessage(player, Captions.TELEPORTED_TO_PLOT);
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player.teleport(location, cause);
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