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Fix biome setting in 1.13 and 1.14
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commit
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@ -30,16 +30,16 @@ import com.plotsquared.bukkit.player.BukkitPlayer;
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import com.plotsquared.core.PlotSquared;
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import com.plotsquared.core.configuration.Captions;
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import com.plotsquared.core.location.Location;
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import com.plotsquared.core.plot.Plot;
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import com.plotsquared.core.player.PlotPlayer;
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import com.plotsquared.core.util.task.RunnableVal;
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import com.plotsquared.core.plot.Plot;
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import com.plotsquared.core.util.BlockUtil;
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import com.plotsquared.core.util.MainUtil;
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import com.plotsquared.core.util.MathMan;
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import com.plotsquared.core.util.StringComparison;
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import com.plotsquared.core.util.WorldUtil;
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import com.plotsquared.core.util.task.RunnableVal;
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import com.plotsquared.core.util.task.TaskManager;
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import com.plotsquared.core.util.uuid.UUIDHandler;
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import com.plotsquared.core.util.WorldUtil;
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import com.plotsquared.core.util.BlockUtil;
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import com.sk89q.worldedit.bukkit.BukkitAdapter;
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import com.sk89q.worldedit.bukkit.BukkitWorld;
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import com.sk89q.worldedit.regions.CuboidRegion;
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@ -91,7 +91,6 @@ import org.bukkit.entity.WaterMob;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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@ -104,14 +103,6 @@ import java.util.function.IntConsumer;
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@SuppressWarnings({"unused", "WeakerAccess"})
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public class BukkitUtil extends WorldUtil {
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private static Method biomeSetter;
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static {
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try {
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biomeSetter = World.class.getMethod("setBiome", int.class, int.class, Biome.class);
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} catch (final Exception ignored) {
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}
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}
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private static String lastString = null;
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private static World lastWorld = null;
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@ -517,7 +508,7 @@ public class BukkitUtil extends WorldUtil {
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for (int x = region.getMinimumPoint().getX(); x <= region.getMaximumPoint().getX(); x++) {
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for (int z = region.getMinimumPoint().getZ();
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z <= region.getMaximumPoint().getZ(); z++) {
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if (world.getBiome(x, 64, z) != biome) {
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if (world.getBiome(x, z) != biome) {
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world.setBiome(x, z, biome);
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}
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}
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