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Cancel boat placement on interactable blocks, fixes PS-175 (#2934)
* Cancel boat placement on interactable blocks, fixes PS-175 * Keep boat protection for old game versions Co-authored-by: NotMyFault <mc.cache@web.de>
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@ -85,6 +85,7 @@ import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Waterlogged;
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import org.bukkit.command.PluginCommand;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.HumanEntity;
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@ -100,6 +101,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.EntityPickupItemEvent;
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import org.bukkit.event.entity.EntityPlaceEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingPlaceEvent;
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@ -1068,6 +1070,34 @@ public class PlayerEventListener extends PlotListener implements Listener {
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}
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}
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// Boats can sometimes be placed on interactable blocks such as levers,
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// see PS-175. Armor stands, minecarts and end crystals (the other entities
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// supported by this event) don't have this issue.
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onBoatPlace(EntityPlaceEvent event) {
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Player player = event.getPlayer();
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if (player == null) {
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return;
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}
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Entity placed = event.getEntity();
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if (!(placed instanceof Boat)) {
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return;
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}
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BukkitPlayer pp = BukkitUtil.getPlayer(player);
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PlotArea area = pp.getPlotAreaAbs();
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if (area == null) {
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return;
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}
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PlayerBlockEventType eventType = PlayerBlockEventType.PLACE_VEHICLE;
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Block block = event.getBlock();
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BlockType blockType = BukkitAdapter.asBlockType(block.getType());
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Location location = BukkitUtil.getLocation(block.getLocation());
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if (!PlotSquared.get().getEventDispatcher()
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.checkPlayerBlockEvent(pp, eventType, location, blockType, true)) {
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event.setCancelled(true);
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}
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onBucketEmpty(PlayerBucketEmptyEvent event) {
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BlockFace bf = event.getBlockFace();
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