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check proper locations on PortalCreateEvent
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@ -1756,11 +1756,11 @@ public class PlayerEventListener implements Listener {
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maxZ = Math.max(state.getZ(), maxZ);
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}
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int y = event.getBlocks().get(0).getY(); // Don't need to worry about this too much
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for (Location location : Set.of( // Use Set to lazily avoid duplicate locations
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Location.at(world, minX, y, maxX),
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Location.at(world, minZ, y, maxZ),
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for (Location location : List.of( // We don't care about duplicate locations
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Location.at(world, minX, y, minZ),
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Location.at(world, minX, y, maxZ),
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Location.at(world, minZ, y, maxX)
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Location.at(world, maxX, y, minZ),
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Location.at(world, maxX, y, maxZ)
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)) {
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PlotArea area = location.getPlotArea();
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if (area == null) {
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