Fix backwards compatibility

This commit is contained in:
MattBDev 2016-06-11 19:25:13 -04:00
parent 5bdb2263dc
commit 0cfef63376
4 changed files with 30 additions and 26 deletions

View File

@ -9,8 +9,7 @@ class ArmorStandStats {
final float[] leftArm = new float[3]; final float[] leftArm = new float[3];
final float[] rightArm = new float[3]; final float[] rightArm = new float[3];
boolean arms; boolean arms;
boolean noplate; boolean noPlate;
boolean nogravity;
boolean invisible; boolean invisible;
boolean small; boolean small;
} }

View File

@ -7,7 +7,7 @@ class EntityBaseStats {
float fall; float fall;
short fire; short fire;
int age; int age;
double v_z; double vZ;
double v_y; double vY;
double v_x; double vX;
} }

View File

@ -80,14 +80,16 @@ public class EntityWrapper {
this.base.fire = (short) entity.getFireTicks(); this.base.fire = (short) entity.getFireTicks();
this.base.age = entity.getTicksLived(); this.base.age = entity.getTicksLived();
Vector velocity = entity.getVelocity(); Vector velocity = entity.getVelocity();
this.base.v_x = velocity.getX(); this.base.vX = velocity.getX();
this.base.v_y = velocity.getY(); this.base.vY = velocity.getY();
this.base.v_z = velocity.getZ(); this.base.vZ = velocity.getZ();
if (depth == 1) { if (depth == 1) {
return; return;
} }
if (!entity.hasGravity()) { if (PS.get().checkVersion(PS.get().IMP.getServerVersion(), 1, 10, 0) || entity instanceof ArmorStand) {
this.noGravity = true; if (!entity.hasGravity()) {
this.noGravity = true;
}
} }
switch (entity.getType()) { switch (entity.getType()) {
case ARROW: case ARROW:
@ -202,6 +204,7 @@ public class EntityWrapper {
case COW: case COW:
case MUSHROOM_COW: case MUSHROOM_COW:
case PIG: case PIG:
case POLAR_BEAR:
storeAgeable((Ageable) entity); storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity); storeLiving((LivingEntity) entity);
return; return;
@ -260,7 +263,7 @@ public class EntityWrapper {
this.stand.arms = true; this.stand.arms = true;
} }
if (!stand.hasBasePlate()) { if (!stand.hasBasePlate()) {
this.stand.noplate = true; this.stand.noPlate = true;
} }
if (!stand.isVisible()) { if (!stand.isVisible()) {
this.stand.invisible = true; this.stand.invisible = true;
@ -342,8 +345,8 @@ public class EntityWrapper {
if (this.lived.leashed) { if (this.lived.leashed) {
// TODO leashes // TODO leashes
// World world = entity.getWorld(); // World world = entity.getWorld();
// Entity leash = world.spawnEntity(new Location(world, Math.floor(x) + lived.leash_x, Math.floor(y) + lived.leash_y, Math // Entity leash = world.spawnEntity(new Location(world, Math.floor(x) + lived.leashX, Math.floor(y) + lived.leashY, Math
// .floor(z) + lived.leash_z), EntityType.LEASH_HITCH); // .floor(z) + lived.leashZ), EntityType.LEASH_HITCH);
// entity.setLeashHolder(leash); // entity.setLeashHolder(leash);
} }
} }
@ -378,9 +381,9 @@ public class EntityWrapper {
this.lived.leashed = lived.isLeashed(); this.lived.leashed = lived.isLeashed();
if (this.lived.leashed) { if (this.lived.leashed) {
Location location = lived.getLeashHolder().getLocation(); Location location = lived.getLeashHolder().getLocation();
this.lived.leash_x = (short) (this.x - location.getBlockX()); this.lived.leashX = (short) (this.x - location.getBlockX());
this.lived.leash_y = (short) (this.y - location.getBlockY()); this.lived.leashY = (short) (this.y - location.getBlockY());
this.lived.leash_z = (short) (this.z - location.getBlockZ()); this.lived.leashZ = (short) (this.z - location.getBlockZ());
} }
EntityEquipment equipment = lived.getEquipment(); EntityEquipment equipment = lived.getEquipment();
this.lived.equipped = equipment != null; this.lived.equipped = equipment != null;
@ -435,8 +438,8 @@ public class EntityWrapper {
this.tamed.tamed = tamed.isTamed(); this.tamed.tamed = tamed.isTamed();
} }
public Entity spawn(World world, int x_offset, int z_offset) { public Entity spawn(World world, int xOffset, int zOffset) {
Location location = new Location(world, this.x + x_offset, this.y, this.z + z_offset); Location location = new Location(world, this.x + xOffset, this.y, this.z + zOffset);
location.setYaw(this.yaw); location.setYaw(this.yaw);
location.setPitch(this.pitch); location.setPitch(this.pitch);
if (!this.type.isSpawnable()) { if (!this.type.isSpawnable()) {
@ -464,7 +467,7 @@ public class EntityWrapper {
} }
if (this.base.passenger != null) { if (this.base.passenger != null) {
try { try {
entity.setPassenger(this.base.passenger.spawn(world, x_offset, z_offset)); entity.setPassenger(this.base.passenger.spawn(world, xOffset, zOffset));
} catch (Exception ignored) { } } catch (Exception ignored) { }
} }
if (this.base.fall != 0) { if (this.base.fall != 0) {
@ -476,12 +479,14 @@ public class EntityWrapper {
if (this.base.age != 0) { if (this.base.age != 0) {
entity.setTicksLived(this.base.age); entity.setTicksLived(this.base.age);
} }
entity.setVelocity(new Vector(this.base.v_x, this.base.v_y, this.base.v_z)); entity.setVelocity(new Vector(this.base.vX, this.base.vY, this.base.vZ));
if (this.depth == 1) { if (this.depth == 1) {
return entity; return entity;
} }
if (this.noGravity) { if (PS.get().checkVersion(PS.get().IMP.getServerVersion(), 1, 10, 0) || entity instanceof ArmorStand) {
entity.setGravity(false); if (this.noGravity) {
entity.setGravity(false);
}
} }
switch (entity.getType()) { switch (entity.getType()) {
case ARROW: case ARROW:
@ -661,7 +666,7 @@ public class EntityWrapper {
if (this.stand.arms) { if (this.stand.arms) {
stand.setArms(true); stand.setArms(true);
} }
if (this.stand.noplate) { if (this.stand.noPlate) {
stand.setBasePlate(false); stand.setBasePlate(false);
} }
if (this.stand.small) { if (this.stand.small) {

View File

@ -14,9 +14,9 @@ class LivingEntityStats {
short air; short air;
boolean persistent; boolean persistent;
boolean leashed; boolean leashed;
short leash_x; short leashX;
short leash_y; short leashY;
short leash_z; short leashZ;
boolean equipped; boolean equipped;
ItemStack mainHand; ItemStack mainHand;
ItemStack helmet; ItemStack helmet;