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https://github.com/IntellectualSites/PlotSquared.git
synced 2024-11-22 05:06:44 +01:00
Fix backwards compatibility
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5bdb2263dc
commit
0cfef63376
@ -9,8 +9,7 @@ class ArmorStandStats {
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final float[] leftArm = new float[3];
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final float[] rightArm = new float[3];
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boolean arms;
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boolean noplate;
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boolean nogravity;
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boolean noPlate;
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boolean invisible;
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boolean small;
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}
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@ -7,7 +7,7 @@ class EntityBaseStats {
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float fall;
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short fire;
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int age;
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double v_z;
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double v_y;
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double v_x;
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double vZ;
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double vY;
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double vX;
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}
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@ -80,14 +80,16 @@ public class EntityWrapper {
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this.base.fire = (short) entity.getFireTicks();
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this.base.age = entity.getTicksLived();
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Vector velocity = entity.getVelocity();
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this.base.v_x = velocity.getX();
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this.base.v_y = velocity.getY();
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this.base.v_z = velocity.getZ();
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this.base.vX = velocity.getX();
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this.base.vY = velocity.getY();
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this.base.vZ = velocity.getZ();
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if (depth == 1) {
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return;
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}
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if (!entity.hasGravity()) {
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this.noGravity = true;
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if (PS.get().checkVersion(PS.get().IMP.getServerVersion(), 1, 10, 0) || entity instanceof ArmorStand) {
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if (!entity.hasGravity()) {
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this.noGravity = true;
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}
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}
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switch (entity.getType()) {
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case ARROW:
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@ -202,6 +204,7 @@ public class EntityWrapper {
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case COW:
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case MUSHROOM_COW:
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case PIG:
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case POLAR_BEAR:
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storeAgeable((Ageable) entity);
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storeLiving((LivingEntity) entity);
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return;
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@ -260,7 +263,7 @@ public class EntityWrapper {
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this.stand.arms = true;
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}
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if (!stand.hasBasePlate()) {
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this.stand.noplate = true;
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this.stand.noPlate = true;
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}
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if (!stand.isVisible()) {
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this.stand.invisible = true;
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@ -342,8 +345,8 @@ public class EntityWrapper {
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if (this.lived.leashed) {
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// TODO leashes
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// World world = entity.getWorld();
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// Entity leash = world.spawnEntity(new Location(world, Math.floor(x) + lived.leash_x, Math.floor(y) + lived.leash_y, Math
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// .floor(z) + lived.leash_z), EntityType.LEASH_HITCH);
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// Entity leash = world.spawnEntity(new Location(world, Math.floor(x) + lived.leashX, Math.floor(y) + lived.leashY, Math
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// .floor(z) + lived.leashZ), EntityType.LEASH_HITCH);
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// entity.setLeashHolder(leash);
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}
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}
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@ -378,9 +381,9 @@ public class EntityWrapper {
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this.lived.leashed = lived.isLeashed();
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if (this.lived.leashed) {
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Location location = lived.getLeashHolder().getLocation();
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this.lived.leash_x = (short) (this.x - location.getBlockX());
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this.lived.leash_y = (short) (this.y - location.getBlockY());
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this.lived.leash_z = (short) (this.z - location.getBlockZ());
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this.lived.leashX = (short) (this.x - location.getBlockX());
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this.lived.leashY = (short) (this.y - location.getBlockY());
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this.lived.leashZ = (short) (this.z - location.getBlockZ());
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}
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EntityEquipment equipment = lived.getEquipment();
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this.lived.equipped = equipment != null;
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@ -435,8 +438,8 @@ public class EntityWrapper {
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this.tamed.tamed = tamed.isTamed();
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}
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public Entity spawn(World world, int x_offset, int z_offset) {
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Location location = new Location(world, this.x + x_offset, this.y, this.z + z_offset);
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public Entity spawn(World world, int xOffset, int zOffset) {
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Location location = new Location(world, this.x + xOffset, this.y, this.z + zOffset);
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location.setYaw(this.yaw);
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location.setPitch(this.pitch);
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if (!this.type.isSpawnable()) {
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@ -464,7 +467,7 @@ public class EntityWrapper {
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}
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if (this.base.passenger != null) {
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try {
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entity.setPassenger(this.base.passenger.spawn(world, x_offset, z_offset));
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entity.setPassenger(this.base.passenger.spawn(world, xOffset, zOffset));
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} catch (Exception ignored) { }
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}
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if (this.base.fall != 0) {
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@ -476,12 +479,14 @@ public class EntityWrapper {
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if (this.base.age != 0) {
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entity.setTicksLived(this.base.age);
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}
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entity.setVelocity(new Vector(this.base.v_x, this.base.v_y, this.base.v_z));
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entity.setVelocity(new Vector(this.base.vX, this.base.vY, this.base.vZ));
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if (this.depth == 1) {
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return entity;
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}
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if (this.noGravity) {
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entity.setGravity(false);
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if (PS.get().checkVersion(PS.get().IMP.getServerVersion(), 1, 10, 0) || entity instanceof ArmorStand) {
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if (this.noGravity) {
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entity.setGravity(false);
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}
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}
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switch (entity.getType()) {
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case ARROW:
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@ -661,7 +666,7 @@ public class EntityWrapper {
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if (this.stand.arms) {
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stand.setArms(true);
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}
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if (this.stand.noplate) {
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if (this.stand.noPlate) {
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stand.setBasePlate(false);
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}
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if (this.stand.small) {
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@ -14,9 +14,9 @@ class LivingEntityStats {
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short air;
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boolean persistent;
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boolean leashed;
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short leash_x;
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short leash_y;
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short leash_z;
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short leashX;
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short leashY;
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short leashZ;
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boolean equipped;
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ItemStack mainHand;
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ItemStack helmet;
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