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package com.plotsquared.bukkit.object.entity;
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import org.bukkit.Art;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Rotation;
import org.bukkit.World;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Ageable;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Guardian;
import org.bukkit.entity.Horse;
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import org.bukkit.entity.Horse.Color;
import org.bukkit.entity.Horse.Style;
import org.bukkit.entity.Horse.Variant;
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import org.bukkit.entity.Item;
import org.bukkit.entity.ItemFrame;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Painting;
import org.bukkit.entity.Rabbit;
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import org.bukkit.entity.Rabbit.Type;
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import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.entity.Tameable;
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import org.bukkit.inventory.EntityEquipment;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.EulerAngle;
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import org.bukkit.util.Vector;
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import com.intellectualcrafters.plot.PS;
import com.intellectualcrafters.plot.object.entity.AgeableStats;
import com.intellectualcrafters.plot.object.entity.ArmorStandStats;
import com.intellectualcrafters.plot.object.entity.EntityBaseStats;
import com.intellectualcrafters.plot.object.entity.HorseStats;
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public class EntityWrapper {
public short id;
public float yaw;
public float pitch;
public double x;
public double y;
public double z;
public short depth;
public EntityBaseStats base = null;
// Extended
public ItemStack stack;
public ItemStack[] inventory;
public byte dataByte;
public byte dataByte2;
public String dataString;
public LivingEntityStats lived;
public AgeableStats aged;
public TameableStats tamed;
private HorseStats horse;
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private ArmorStandStats stand;
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public void storeInventory(final InventoryHolder held) {
this.inventory = held.getInventory().getContents().clone();
}
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private void restoreLiving(final LivingEntity entity) {
if (this.lived.loot) {
entity.setCanPickupItems(this.lived.loot);
}
if (this.lived.name != null) {
entity.setCustomName(this.lived.name);
entity.setCustomNameVisible(this.lived.visible);
}
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if ((this.lived.potions != null) && (this.lived.potions.size() > 0)) {
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entity.addPotionEffects(this.lived.potions);
}
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entity.setRemainingAir(this.lived.air);
entity.setRemoveWhenFarAway(this.lived.persistent);
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if (this.lived.equipped) {
final EntityEquipment equipment = entity.getEquipment();
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equipment.setItemInHand(this.lived.hands);
equipment.setHelmet(this.lived.helmet);
equipment.setChestplate(this.lived.chestplate);
equipment.setLeggings(this.lived.leggings);
equipment.setBoots(this.lived.boots);
}
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if (this.lived.leashed) {
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// TODO leashes
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// World world = entity.getWorld();
// Entity leash = world.spawnEntity(new Location(world, Math.floor(x) + lived.leash_x, Math.floor(y) + lived.leash_y, Math.floor(z) + lived.leash_z), EntityType.LEASH_HITCH);
// entity.setLeashHolder(leash);
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}
}
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private void restoreInventory(final InventoryHolder entity) {
entity.getInventory().setContents(this.inventory);
}
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public void storeLiving(final LivingEntity lived) {
this.lived = new LivingEntityStats();
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this.lived.potions = lived.getActivePotionEffects();
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this.lived.loot = lived.getCanPickupItems();
this.lived.name = lived.getCustomName();
this.lived.visible = lived.isCustomNameVisible();
this.lived.health = (float) lived.getHealth();
this.lived.air = (short) lived.getRemainingAir();
this.lived.persistent = lived.getRemoveWhenFarAway();
this.lived.leashed = lived.isLeashed();
if (this.lived.leashed) {
final Location loc = lived.getLeashHolder().getLocation();
this.lived.leash_x = (short) (this.x - loc.getBlockX());
this.lived.leash_y = (short) (this.y - loc.getBlockY());
this.lived.leash_z = (short) (this.z - loc.getBlockZ());
}
final EntityEquipment equipment = lived.getEquipment();
this.lived.equipped = equipment != null;
if (this.lived.equipped) {
this.lived.hands = equipment.getItemInHand().clone();
this.lived.boots = equipment.getBoots().clone();
this.lived.leggings = equipment.getLeggings().clone();
this.lived.chestplate = equipment.getChestplate().clone();
this.lived.helmet = equipment.getHelmet().clone();
}
}
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private void restoreTameable(final Tameable entity) {
if (this.tamed.tamed) {
if (this.tamed.owner != null) {
entity.setTamed(true);
entity.setOwner(this.tamed.owner);
}
}
}
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private void restoreAgeable(final Ageable entity) {
if (!this.aged.adult) {
entity.setBaby();
}
if (this.aged.locked) {
entity.setAgeLock(this.aged.locked);
}
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if (this.aged.age > 0) {
entity.setAge(this.aged.age);
}
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}
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public void storeAgeable(final Ageable aged) {
this.aged = new AgeableStats();
this.aged.age = aged.getAge();
this.aged.locked = aged.getAgeLock();
this.aged.adult = aged.isAdult();
}
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public void storeTameable(final Tameable tamed) {
this.tamed = new TameableStats();
this.tamed.owner = tamed.getOwner();
this.tamed.tamed = tamed.isTamed();
}
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@SuppressWarnings("deprecation")
public EntityWrapper(final org.bukkit.entity.Entity entity, final short depth) {
this.depth = depth;
final Location loc = entity.getLocation();
this.yaw = loc.getYaw();
this.pitch = loc.getPitch();
this.x = loc.getX();
this.y = loc.getY();
this.z = loc.getZ();
this.id = entity.getType().getTypeId();
if (depth == 0) {
return;
}
this.base = new EntityBaseStats();
final Entity p = entity.getPassenger();
if (p != null) {
this.base.passenger = new EntityWrapper(p, depth);
}
this.base.fall = entity.getFallDistance();
this.base.fire = (short) entity.getFireTicks();
this.base.age = entity.getTicksLived();
final Vector velocity = entity.getVelocity();
this.base.v_x = velocity.getX();
this.base.v_y = velocity.getY();
this.base.v_z = velocity.getZ();
if (depth == 1) {
return;
}
switch (entity.getType()) {
case ARROW:
case BOAT:
case COMPLEX_PART:
case EGG:
case ENDER_CRYSTAL:
case ENDER_PEARL:
case ENDER_SIGNAL:
case EXPERIENCE_ORB:
case FALLING_BLOCK:
case FIREBALL:
case FIREWORK:
case FISHING_HOOK:
case LEASH_HITCH:
case LIGHTNING:
case MINECART:
case MINECART_COMMAND:
case MINECART_MOB_SPAWNER:
case MINECART_TNT:
case PLAYER:
case PRIMED_TNT:
case SLIME:
case SMALL_FIREBALL:
case SNOWBALL:
case MINECART_FURNACE:
case SPLASH_POTION:
case THROWN_EXP_BOTTLE:
case WEATHER:
case WITHER_SKULL:
case UNKNOWN: {
// Do this stuff later
return;
}
default: {
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PS.debug("&cCOULD NOT IDENTIFY ENTITY: " + entity.getType());
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return;
}
// MISC //
case DROPPED_ITEM: {
final Item item = (Item) entity;
this.stack = item.getItemStack();
return;
}
case ITEM_FRAME: {
final ItemFrame itemframe = (ItemFrame) entity;
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
this.dataByte = getOrdinal(Rotation.values(), itemframe.getRotation());
this.stack = itemframe.getItem().clone();
return;
}
case PAINTING: {
final Painting painting = (Painting) entity;
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
final Art a = painting.getArt();
this.dataByte = getOrdinal(BlockFace.values(), painting.getFacing());
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final int h = a.getBlockHeight();
if ((h % 2) == 0) {
this.y -= 1;
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}
this.dataString = a.name();
return;
}
// END MISC //
// INVENTORY HOLDER //
case MINECART_CHEST: {
storeInventory((InventoryHolder) entity);
return;
}
case MINECART_HOPPER: {
storeInventory((InventoryHolder) entity);
return;
}
// START LIVING ENTITY //
// START AGEABLE //
// START TAMEABLE //
case HORSE: {
final Horse horse = (Horse) entity;
this.horse = new HorseStats();
this.horse.jump = horse.getJumpStrength();
this.horse.chest = horse.isCarryingChest();
this.horse.variant = getOrdinal(Variant.values(), horse.getVariant());
this.horse.style = getOrdinal(Style.values(), horse.getStyle());
this.horse.color = getOrdinal(Color.values(), horse.getColor());
storeTameable((Tameable) entity);
storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity);
storeInventory((InventoryHolder) entity);
return;
}
// END INVENTORY HOLDER //
case WOLF:
case OCELOT: {
storeTameable((Tameable) entity);
storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity);
return;
}
// END AMEABLE //
case SHEEP: {
final Sheep sheep = (Sheep) entity;
this.dataByte = (byte) ((sheep).isSheared() ? 1 : 0);
this.dataByte2 = sheep.getColor().getDyeData();
storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity);
return;
}
case VILLAGER:
case CHICKEN:
case COW:
case MUSHROOM_COW:
case PIG: {
storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity);
return;
}
// END AGEABLE //
case RABBIT: { // NEW
this.dataByte = getOrdinal(Type.values(), ((Rabbit) entity).getRabbitType());
storeAgeable((Ageable) entity);
storeLiving((LivingEntity) entity);
return;
}
case GUARDIAN: { // NEW
this.dataByte = (byte) (((Guardian) entity).isElder() ? 1 : 0);
storeLiving((LivingEntity) entity);
return;
}
case SKELETON: { // NEW
this.dataByte = (byte) ((Skeleton) entity).getSkeletonType().getId();
storeLiving((LivingEntity) entity);
return;
}
case ARMOR_STAND: { // NEW
// CHECK positions
final ArmorStand stand = (ArmorStand) entity;
this.inventory = new ItemStack[] { stand.getItemInHand().clone(), stand.getHelmet().clone(), stand.getChestplate().clone(), stand.getLeggings().clone(), stand.getBoots().clone() };
storeLiving((LivingEntity) entity);
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this.stand = new ArmorStandStats();
EulerAngle head = stand.getHeadPose();
this.stand.head[0] = (float) head.getX();
this.stand.head[1] = (float) head.getY();
this.stand.head[2] = (float) head.getZ();
EulerAngle body = stand.getBodyPose();
this.stand.body[0] = (float) body.getX();
this.stand.body[1] = (float) body.getY();
this.stand.body[2] = (float) body.getZ();
EulerAngle leftLeg = stand.getLeftLegPose();
this.stand.leftLeg[0] = (float) leftLeg.getX();
this.stand.leftLeg[1] = (float) leftLeg.getY();
this.stand.leftLeg[2] = (float) leftLeg.getZ();
EulerAngle rightLeg = stand.getRightLegPose();
this.stand.rightLeg[0] = (float) rightLeg.getX();
this.stand.rightLeg[1] = (float) rightLeg.getY();
this.stand.rightLeg[2] = (float) rightLeg.getZ();
EulerAngle leftArm = stand.getLeftArmPose();
this.stand.leftArm[0] = (float) leftArm.getX();
this.stand.leftArm[1] = (float) leftArm.getY();
this.stand.leftArm[2] = (float) leftArm.getZ();
EulerAngle rightArm = stand.getRightArmPose();
this.stand.rightArm[0] = (float) rightArm.getX();
this.stand.rightArm[1] = (float) rightArm.getY();
this.stand.rightArm[2] = (float) rightArm.getZ();
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if (stand.hasArms()) {
this.stand.arms = true;
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}
if (!stand.hasBasePlate()) {
this.stand.noplate = true;
}
if (!stand.hasGravity()) {
this.stand.nogravity = true;
}
if (!stand.isVisible()) {
this.stand.invisible = true;
}
if (stand.isSmall()) {
this.stand.small = true;
}
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return;
}
case ENDERMITE: // NEW
case BAT:
case ENDER_DRAGON:
case GHAST:
case MAGMA_CUBE:
case SQUID:
case PIG_ZOMBIE:
case ZOMBIE:
case WITHER:
case WITCH:
case SPIDER:
case CAVE_SPIDER:
case SILVERFISH:
case GIANT:
case ENDERMAN:
case CREEPER:
case BLAZE:
case SNOWMAN:
case IRON_GOLEM: {
storeLiving((LivingEntity) entity);
return;
}
// END LIVING //
}
}
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@SuppressWarnings("deprecation")
public Entity spawn(final World world, final int x_offset, final int z_offset) {
final Location loc = new Location(world, this.x + x_offset, this.y, this.z + z_offset);
loc.setYaw(this.yaw);
loc.setPitch(this.pitch);
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if (this.id == -1) {
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return null;
}
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final EntityType type = EntityType.fromId(this.id);
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Entity entity;
switch (type) {
case DROPPED_ITEM: {
return world.dropItem(loc, this.stack);
}
case PLAYER:
case LEASH_HITCH: {
return null;
}
default:
entity = world.spawnEntity(loc, type);
break;
}
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if (this.depth == 0) {
return entity;
}
if (this.base.passenger != null) {
try {
entity.setPassenger(this.base.passenger.spawn(world, x_offset, z_offset));
} catch (final Exception e) {
}
}
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if (this.base.fall != 0) entity.setFallDistance(this.base.fall);
if (this.base.fire != 0) entity.setFireTicks(this.base.fire);
if (this.base.age != 0) entity.setTicksLived(this.base.age);
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entity.setVelocity(new Vector(this.base.v_x, this.base.v_y, this.base.v_z));
if (this.depth == 1) {
return entity;
}
switch (entity.getType()) {
case ARROW:
case BOAT:
case COMPLEX_PART:
case EGG:
case ENDER_CRYSTAL:
case ENDER_PEARL:
case ENDER_SIGNAL:
case EXPERIENCE_ORB:
case FALLING_BLOCK:
case FIREBALL:
case FIREWORK:
case FISHING_HOOK:
case LEASH_HITCH:
case LIGHTNING:
case MINECART:
case MINECART_COMMAND:
case MINECART_MOB_SPAWNER:
case MINECART_TNT:
case PLAYER:
case PRIMED_TNT:
case SLIME:
case SMALL_FIREBALL:
case SNOWBALL:
case SPLASH_POTION:
case THROWN_EXP_BOTTLE:
case WEATHER:
case WITHER_SKULL:
case MINECART_FURNACE:
case UNKNOWN: {
// Do this stuff later
return entity;
}
default: {
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PS.debug("&cCOULD NOT IDENTIFY ENTITY: " + entity.getType());
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return entity;
}
// MISC //
case ITEM_FRAME: {
final ItemFrame itemframe = (ItemFrame) entity;
itemframe.setRotation(Rotation.values()[this.dataByte]);
itemframe.setItem(this.stack);
return entity;
}
case PAINTING: {
final Painting painting = (Painting) entity;
painting.setFacingDirection(BlockFace.values()[this.dataByte], true);
painting.setArt(Art.getByName(this.dataString), true);
return entity;
}
// END MISC //
// INVENTORY HOLDER //
case MINECART_CHEST: {
restoreInventory((InventoryHolder) entity);
return entity;
}
case MINECART_HOPPER: {
restoreInventory((InventoryHolder) entity);
return entity;
}
// START LIVING ENTITY //
// START AGEABLE //
// START TAMEABLE //
case HORSE: {
final Horse horse = (Horse) entity;
horse.setJumpStrength(this.horse.jump);
horse.setCarryingChest(this.horse.chest);
horse.setVariant(Variant.values()[this.horse.variant]);
horse.setStyle(Style.values()[this.horse.style]);
horse.setColor(Color.values()[this.horse.color]);
restoreTameable((Tameable) entity);
restoreAgeable((Ageable) entity);
restoreLiving((LivingEntity) entity);
restoreInventory((InventoryHolder) entity);
return entity;
}
// END INVENTORY HOLDER //
case WOLF:
case OCELOT: {
restoreTameable((Tameable) entity);
restoreAgeable((Ageable) entity);
restoreLiving((LivingEntity) entity);
return entity;
}
// END AMEABLE //
case SHEEP: {
final Sheep sheep = (Sheep) entity;
if (this.dataByte == 1) {
sheep.setSheared(true);
}
if (this.dataByte2 != 0) {
sheep.setColor(DyeColor.getByDyeData(this.dataByte2));
}
restoreAgeable((Ageable) entity);
restoreLiving((LivingEntity) entity);
return entity;
}
case VILLAGER:
case CHICKEN:
case COW:
case MUSHROOM_COW:
case PIG: {
restoreAgeable((Ageable) entity);
restoreLiving((LivingEntity) entity);
return entity;
}
// END AGEABLE //
case RABBIT: { // NEW
if (this.dataByte != 0) {
((Rabbit) entity).setRabbitType(Type.values()[this.dataByte]);
}
restoreAgeable((Ageable) entity);
restoreLiving((LivingEntity) entity);
return entity;
}
case GUARDIAN: { // NEW
if (this.dataByte != 0) {
((Guardian) entity).setElder(true);
}
restoreLiving((LivingEntity) entity);
return entity;
}
case SKELETON: { // NEW
if (this.dataByte != 0) {
((Skeleton) entity).setSkeletonType(SkeletonType.values()[this.dataByte]);
}
storeLiving((LivingEntity) entity);
return entity;
}
case ARMOR_STAND: { // NEW
// CHECK positions
final ArmorStand stand = (ArmorStand) entity;
if (this.inventory[0] != null) {
stand.setItemInHand(this.inventory[0]);
}
if (this.inventory[1] != null) {
stand.setHelmet(this.inventory[1]);
}
if (this.inventory[2] != null) {
stand.setChestplate(this.inventory[2]);
}
if (this.inventory[3] != null) {
stand.setLeggings(this.inventory[3]);
}
if (this.inventory[4] != null) {
stand.setBoots(this.inventory[4]);
}
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if (this.stand.head[0] != 0 || this.stand.head[1] != 0 || this.stand.head[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.head[0], this.stand.head[1], this.stand.head[2]);
stand.setHeadPose(pose);
}
if (this.stand.body[0] != 0 || this.stand.body[1] != 0 || this.stand.body[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.body[0], this.stand.body[1], this.stand.body[2]);
stand.setBodyPose(pose);
}
if (this.stand.leftLeg[0] != 0 || this.stand.leftLeg[1] != 0 || this.stand.leftLeg[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.leftLeg[0], this.stand.leftLeg[1], this.stand.leftLeg[2]);
stand.setLeftLegPose(pose);
}
if (this.stand.rightLeg[0] != 0 || this.stand.rightLeg[1] != 0 || this.stand.rightLeg[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.rightLeg[0], this.stand.rightLeg[1], this.stand.rightLeg[2]);
stand.setRightLegPose(pose);
}
if (this.stand.leftArm[0] != 0 || this.stand.leftArm[1] != 0 || this.stand.leftArm[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.leftArm[0], this.stand.leftArm[1], this.stand.leftArm[2]);
stand.setLeftArmPose(pose);
}
if (this.stand.rightArm[0] != 0 || this.stand.rightArm[1] != 0 || this.stand.rightArm[2] != 0) {
EulerAngle pose = new EulerAngle(this.stand.rightArm[0], this.stand.rightArm[1], this.stand.rightArm[2]);
stand.setRightArmPose(pose);
}
if (this.stand.invisible) {
stand.setVisible(false);
}
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if (this.stand.arms) {
stand.setArms(true);
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}
if (this.stand.nogravity) {
stand.setGravity(false);
}
if (this.stand.noplate) {
stand.setBasePlate(false);
}
if (this.stand.small) {
stand.setSmall(true);
}
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restoreLiving((LivingEntity) entity);
return entity;
}
case ENDERMITE: // NEW
case BAT:
case ENDER_DRAGON:
case GHAST:
case MAGMA_CUBE:
case SQUID:
case PIG_ZOMBIE:
case ZOMBIE:
case WITHER:
case WITCH:
case SPIDER:
case CAVE_SPIDER:
case SILVERFISH:
case GIANT:
case ENDERMAN:
case CREEPER:
case BLAZE:
case SNOWMAN:
case IRON_GOLEM: {
restoreLiving((LivingEntity) entity);
return entity;
}
// END LIVING //
}
}
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private byte getOrdinal(final Object[] list, final Object value) {
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for (byte i = 0; i < list.length; i++) {
if (list[i].equals(value)) {
return i;
}
}
return 0;
}
}