
We now get the cache object inside the move event and get all the other objects from that. The reason for this is so that we don't have to then loop through all the prisoners in a jail again to get one prisoner, just get it from the cache object.
We now get the cache object inside the move event and get all the other objects from that. The reason for this is so that we don't have to then loop through all the prisoners in a jail again to get one prisoner, just get it from the cache object.