22 Commits

Author SHA1 Message Date
graywolf336
7ad5fedfd1 Work on the tests and change up some performance issues.
1. In the player move event we looped through the jailed players more
than once which really is an issue when you have several hundred jailed
and since the move event is called several times a second, that was a
huge performance hit.
2. Don't save the prisoner data as soon as they are jailed, we take care
of that else where with the shutting down and counting down time.
2014-05-30 15:54:11 -05:00
graywolf336
45bd4ac8c1 Reference the plugin and not Bukkit 2014-05-30 14:28:04 -05:00
graywolf336
3e54d79dd3 Try to lower the amount of time spent on each move event as mentioned in
issue #26
2014-05-08 19:30:20 -05:00
graywolf336
4d4f609b82 Finish using the UUID, we are still using blocking methods.
I want to get fully away from blocking methods and instead make the
user/player/prisoner/whatever wait to get an answer while we retrieve
the uuid information asynchronously.
2014-04-29 13:20:33 -05:00
graywolf336
ad9c70cbbf Readd the method I removed and also change the cells to uuid. 2014-04-29 10:53:36 -05:00
graywolf336
63e117ac72 Build will fail. Started work on converting to using uuid's internally.
While doing this I deleted one method that I shouldn't have, so going to
revert that. Next I have to build a method or two which will allow me to
do last known names lookups, etc. Might switch to using a library to
handle getting names async so we don't block the server up, doing this
will result in us having to recode some of the commands internally.

If you have any suggestions or questions, I'm open.
2014-04-28 23:52:52 -05:00
graywolf336
262f1dc4f9 Finish loading cells and check for chest when we are removing a cell. 2014-03-05 22:28:12 -06:00
graywolf336
3a6a76a86c Try a different way of seeing if a block is a sign on removing of a cell 2014-03-05 22:15:22 -06:00
graywolf336
0fabe1ff2e Add some sql to remove the cells and jails.
Untested.
2014-03-05 16:56:13 -06:00
graywolf336
95e9c7c50a Reorganize how we save new cells, this way doesn't dupe cells any more. 2014-02-21 09:32:11 -06:00
graywolf336
94111955a4 Add deletecell and deletecells.
The deletion of cells is very spammy, might have to change later on down
the road.
2014-02-12 15:31:02 -06:00
graywolf336
cb22fe9786 Let's try out the move protection, maybe this will work the first time 2014-01-22 14:43:14 -06:00
graywolf336
34ac65565c More command workings and using the custom languages. 2014-01-21 18:09:47 -06:00
graywolf336
c956018d1e Add work on jailclear and also the jail command to use language string. 2014-01-21 15:12:09 -06:00
graywolf336
04d65088e3 First attempt at unjailing a prisoner. 2013-12-28 15:08:24 -06:00
graywolf336
a72f6c273b Work on the actual jailing of the player.
Lots of work done here, untested.
2013-12-25 21:56:01 -06:00
graywolf336
63032ad6cc Some work on the plugin, added a couple things and worked on the
preparing the jail.
2013-12-24 22:25:14 -06:00
graywolf336
dc2e74a63e Implement getting the jail nearest to sender of the jail command if no
jail parameter is defined.
2013-12-24 17:51:41 -06:00
graywolf336
89dbc4d2be Don't save the cell when we are loading it. 2013-12-09 16:35:10 -06:00
graywolf336
7743897b9d Save the Jails when the server shuts down and when we add a cell. 2013-12-09 15:12:32 -06:00
graywolf336
11f9e94f40 Let's try and load the jails from flatfile. 2013-12-07 14:16:16 -06:00
graywolf336
596c9de2ad First commit, converted to a truely maven project and switching over to my own repository for better management. 2013-12-05 18:22:15 -06:00