If the time of the prisoner on joining is 0, then unjail them. Also,

ignore the sleeping state if enabled in the config.
This commit is contained in:
graywolf336 2014-01-21 14:09:18 -06:00
parent abb3e70bdf
commit d691f1104b

View File

@ -58,7 +58,7 @@ public class PlayerListener implements Listener {
} }
} }
//If the config has recieve messages set to false, let's remove all the prisoners //If the config has receive messages set to false, let's remove all the prisoners
//from getting the chat messages. //from getting the chat messages.
if(!pl.getConfig().getBoolean(Settings.RECIEVEMESSAGES.getPath())) { if(!pl.getConfig().getBoolean(Settings.RECIEVEMESSAGES.getPath())) {
if(pl.inDebug()) pl.getLogger().info("Debug - There are " + event.getRecipients().size() + " players getting the message before."); if(pl.inDebug()) pl.getLogger().info("Debug - There are " + event.getRecipients().size() + " players getting the message before.");
@ -77,10 +77,23 @@ public class PlayerListener implements Listener {
} }
@EventHandler @EventHandler
public void checkForOfflineJail(PlayerJoinEvent event) { public void checkForOfflineJailStuff(PlayerJoinEvent event) {
//Let's check if the player is jailed
if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) { if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
if(pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName()).getPrisoner(event.getPlayer().getName()).isOfflinePending()) { //Get the prisoner object
Prisoner p = pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName()).getPrisoner(event.getPlayer().getName());
//Check if they're offline pending, as if this is true then they were jailed offline
if(p.isOfflinePending()) {
//Proceed with jailing the prisoner
pl.getPrisonerManager().jailPrisoner(event.getPlayer().getName()); pl.getPrisonerManager().jailPrisoner(event.getPlayer().getName());
}else if(p.getRemainingTime() == 0L) {
//If their remaining time is 0, let's unjail them
pl.getPrisonerManager().releasePrisoner(event.getPlayer(), p);
}
//if we are ignoring a prisoner's sleeping state, then let's set that
if(pl.getConfig().getBoolean(Settings.IGNORESLEEPINGSTATE.getPath())) {
event.getPlayer().setSleepingIgnored(true);
} }
} }
} }