If the time of the prisoner on joining is 0, then unjail them. Also,
ignore the sleeping state if enabled in the config.
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@ -58,7 +58,7 @@ public class PlayerListener implements Listener {
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}
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}
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//If the config has recieve messages set to false, let's remove all the prisoners
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//If the config has receive messages set to false, let's remove all the prisoners
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//from getting the chat messages.
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if(!pl.getConfig().getBoolean(Settings.RECIEVEMESSAGES.getPath())) {
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if(pl.inDebug()) pl.getLogger().info("Debug - There are " + event.getRecipients().size() + " players getting the message before.");
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@ -77,10 +77,23 @@ public class PlayerListener implements Listener {
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}
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@EventHandler
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public void checkForOfflineJail(PlayerJoinEvent event) {
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public void checkForOfflineJailStuff(PlayerJoinEvent event) {
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//Let's check if the player is jailed
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if(pl.getJailManager().isPlayerJailed(event.getPlayer().getName())) {
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if(pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName()).getPrisoner(event.getPlayer().getName()).isOfflinePending()) {
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//Get the prisoner object
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Prisoner p = pl.getJailManager().getJailPlayerIsIn(event.getPlayer().getName()).getPrisoner(event.getPlayer().getName());
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//Check if they're offline pending, as if this is true then they were jailed offline
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if(p.isOfflinePending()) {
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//Proceed with jailing the prisoner
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pl.getPrisonerManager().jailPrisoner(event.getPlayer().getName());
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}else if(p.getRemainingTime() == 0L) {
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//If their remaining time is 0, let's unjail them
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pl.getPrisonerManager().releasePrisoner(event.getPlayer(), p);
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}
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//if we are ignoring a prisoner's sleeping state, then let's set that
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if(pl.getConfig().getBoolean(Settings.IGNORESLEEPINGSTATE.getPath())) {
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event.getPlayer().setSleepingIgnored(true);
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}
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}
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}
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