When unjailing someone, if they've never been online and have time

remaining then forcefully remove them.
This commit is contained in:
graywolf336 2014-01-28 22:20:33 -06:00
parent 2acfbf098e
commit cab6d7fdf9
4 changed files with 30 additions and 5 deletions

View File

@ -389,4 +389,17 @@ public class PrisonerManager {
player.sendMessage(pl.getJailIO().getLanguageString(LangString.UNJAILED));
}
public void forceUnJail(Jail jail, Cell cell, Player player, Prisoner prisoner) {
if(player == null) {
//Player is offline, we just forcefully remove them from the database
pl.getJailIO().removePrisoner(jail, cell, prisoner);
}else {
try {
unJail(jail, cell, player, prisoner);
} catch (Exception e) {
releasePrisoner(player, prisoner);
}
}
}
}

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@ -6,6 +6,7 @@ import org.bukkit.entity.Player;
import com.graywolf336.jail.JailManager;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.command.Command;
import com.graywolf336.jail.command.CommandInfo;
import com.graywolf336.jail.enums.LangString;
@ -25,18 +26,26 @@ public class UnjailCommand implements Command {
//Check if the player is jailed
if(jm.isPlayerJailed(args[0])) {
Jail j = jm.getJailPlayerIsIn(args[0]);
Prisoner pris = j.getPrisoner(args[0]);
Player p = jm.getPlugin().getServer().getPlayerExact(args[0]);
//Check if the player is on the server or not
if(p == null) {
//The player is not, so we'll set the remaining time to zero and do it when they login next
j.getPrisoner(args[0]).setRemainingTime(0L);
j.getPrisoner(args[0]).setOfflinePending(true);
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.WILLBEUNJAILED, args[0]));
//Check if the player has offline pending and their remaining time is above 0, if so then
//forceably unjail them
if(pris.isOfflinePending() && pris.getRemainingTime() != 0L) {
jm.getPlugin().getPrisonerManager().forceUnJail(j, j.getCellPrisonerIsIn(args[0]), p, pris);
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.FORCEUNJAILED, args[0]));
}else {
//The player is not, so we'll set the remaining time to zero and do it when they login next
pris.setRemainingTime(0L);
pris.setOfflinePending(true);
sender.sendMessage(jm.getPlugin().getJailIO().getLanguageString(LangString.WILLBEUNJAILED, args[0]));
}
}else {
//Player is online, so let's try unjailing them
try {
jm.getPlugin().getPrisonerManager().unJail(j, j.getCellPrisonerIsIn(args[0]), p, j.getPrisoner(args[0]));
jm.getPlugin().getPrisonerManager().unJail(j, j.getCellPrisonerIsIn(args[0]), p, pris);
} catch (Exception e) {
sender.sendMessage(ChatColor.RED + e.getMessage());
}

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@ -38,6 +38,8 @@ public enum LangString {
CELLNOTEMPTY ("jailing"),
/** The message sent when someone is jailed without a reason. */
DEFAULTJAILEDREASON ("jailing"),
/** The message sent when someone is unjailed yet they never came online and so they were forcefully unjailed. */
FORCEUNJAILED ("jailing"),
/** The message sent when players are jailed without a reason. */
JAILED ("jailing"),
/** The message sent when players are jailed with a reason. */

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@ -32,6 +32,7 @@ language:
cantbejailed: '&cThat player can not be jailed.'
cellnotempty: '&cThe destination cell, %0%, already has a prisoner in it.'
defaultjailedreason: 'Breaking the rules.'
forceunjailed: '&c%0% was jailed but never came online and was forcefully unjailed.'
jailed: '&cYou have been jailed!'
jailedwithreason: '&cYou have been jailed for: %0%'
muted: '&cStop talking, you are in jail.'