Whoops, forgot this file in the previous commit.
Fixed!
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@ -11,8 +11,10 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import com.graywolf336.jail.beans.AnyCell;
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import com.graywolf336.jail.beans.Cell;
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import com.graywolf336.jail.beans.Jail;
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import com.graywolf336.jail.beans.NoCell;
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import com.graywolf336.jail.beans.Prisoner;
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import com.graywolf336.jail.enums.Lang;
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import com.graywolf336.jail.enums.Settings;
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@ -20,12 +22,13 @@ import com.graywolf336.jail.events.PrePrisonerReleasedEvent;
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import com.graywolf336.jail.events.PrisonerJailedEvent;
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import com.graywolf336.jail.events.PrisonerReleasedEvent;
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import com.graywolf336.jail.events.PrisonerTransferredEvent;
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import com.graywolf336.jail.interfaces.ICell;
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/**
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* Provides methods, non-statically, that do the preparing of jails, jailing, etc.
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*
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*
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* <p />
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*
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*
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* <ul>
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* <li>{@link #prepareJail(Jail, Cell, Player, Prisoner) preparejail}</li>
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* <li>{@link #jailPrisoner(Jail, Cell, Player, Prisoner) jailPrisoner}</li>
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@ -35,7 +38,7 @@ import com.graywolf336.jail.events.PrisonerTransferredEvent;
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* <li>{@link #forceUnJail(Jail, Cell, Player, Prisoner, CommandSender) forceUnJail}</li>
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* <li>{@link #transferPrisoner(Jail, Cell, Jail, Cell, Prisoner) transferPrisoner}</li>
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* </ul>
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*
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*
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* @author graywolf336
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* @since 2.x.x
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* @version 3.0.0
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@ -58,33 +61,36 @@ public class PrisonerManager {
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/**
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* Does everything preparing for the jailing of the provided prisoner, if they are online it forwards it to {@link #jailPrisoner(Jail, Cell, Player, Prisoner)}.
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*
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*
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* <p />
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*
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*
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* In this we do the following:
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* <ol>
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* <li>Checks if the jail is null, if so it throws an Exception</li>
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* <li>Checks if the prisoner is null, if so it throws an Exception</li>
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* <li>Sets the prisoner data to offline pending or not, player == null</li>
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* <li>If the cell is null, add the prisoner data to the jail otherwise we set the cell's prisoner to this one. <em>Check before here if the cell already contains a prisoner.</em></li>
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* <li>Determine which type of cell is provided, add the prisoner data to the jail otherwise we set the cell's prisoner to this one. <em>Check before here if the cell already contains a prisoner.</em></li>
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* <li>Saves the jail information, goes out to the {@link JailIO} to initate a save.</li>
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* <li>If the prisoner is <em>not</em> offline, we will actually {@link #jailPrisoner(Jail, Cell, Player, Prisoner) jail} them now.</li>
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* <li>Does checks to get the right message for the next two items.</li>
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* <li>If we broadcast the jailing, then let's broadcast it.</li>
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* <li>If we log the jailing to console <em>and</em> we haven't broadcasted it, then we log it to the console.</li>
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* </ol>
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*
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*
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* @param jail The {@link Jail jail instance} we are sending this prisoner to
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* @param cell The name of the {@link Cell cell} we are sending this prisoner to
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* @param player The {@link Player player} we are preparing the jail for.
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* @param prisoner The {@link Prisoner prisoner} file.
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* @throws Exception if the jail or prisoner are null.
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*/
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public void prepareJail(Jail jail, Cell cell, Player player, Prisoner prisoner) throws Exception {
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public void prepareJail(Jail jail, ICell cell, Player player, Prisoner prisoner) throws Exception {
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//Do some checks of whether the passed params are null.
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if(jail == null)
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throw new Exception("The jail can not be null.");
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if(cell == null)
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cell = new NoCell();
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if(prisoner == null)
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throw new Exception("Prisoner data can not be null.");
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@ -92,8 +98,16 @@ public class PrisonerManager {
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prisoner.setOfflinePending(player == null);
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//Now that we've got those checks out of the way, let's start preparing.
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if(cell == null) {
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if(cell instanceof NoCell) {
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jail.addPrisoner(prisoner);
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cell = null;
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}else if(cell instanceof AnyCell) {
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cell = jail.getFirstEmptyCell();
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if(cell == null)
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jail.addPrisoner(prisoner);
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else
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cell.setPrisoner(prisoner);
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}else {
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cell.setPrisoner(prisoner);
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}
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@ -126,7 +140,7 @@ public class PrisonerManager {
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/**
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* Jails the given player, <strong>only</strong> use when that player has offline data pending.
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*
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*
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* @param uuid of the player to jail.
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*/
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public void jailPlayer(UUID uuid) {
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@ -136,13 +150,18 @@ public class PrisonerManager {
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/**
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* Jails the prisoner with the proper information given.
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*
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*
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* @param jail where they are going
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* @param cell where they are being placed in, can be null
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* @param cell where they are being placed in, can be null
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* @param player who is the prisoner
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* @param prisoner data containing everything pertaining to them
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*/
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protected void jailPrisoner(Jail jail, Cell cell, Player player, Prisoner prisoner) {
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protected void jailPrisoner(Jail jail, ICell cell, Player player, Prisoner prisoner) {
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if(cell instanceof NoCell)
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cell = null;
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else if(cell instanceof AnyCell)
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cell = null;
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//If they have handcuffs on them, then let's remove them before we continue
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//this way the handcuff listeners and this aren't battleing each other
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if(pl.getHandCuffManager().isHandCuffed(player.getUniqueId())) {
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@ -321,13 +340,13 @@ public class PrisonerManager {
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pl.getJailIO().saveJail(jail);
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//Call our custom event for when a prisoner is actually jailed.
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PrisonerJailedEvent event = new PrisonerJailedEvent(jail, cell, prisoner, player);
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PrisonerJailedEvent event = new PrisonerJailedEvent(jail, cell == null ? null : (Cell)cell, prisoner, player);
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pl.getServer().getPluginManager().callEvent(event);
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}
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/**
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* Schedules a prisoner to be released, this method is to be used <strong>async</strong>.
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*
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*
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* @param prisoner to be released.
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* @see {@link #unJail(Jail, Cell, Player, Prisoner, CommandSender)} - If you're wanting to unjail a prisoner.
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*/
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@ -345,7 +364,7 @@ public class PrisonerManager {
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/**
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* Release the given prisoner from jailing, does the checks if they are offline or not.
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*
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*
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* @param player we are releasing, can be null and if so they'll be treated as offline.
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* @param prisoner data to handle.
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*/
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@ -371,11 +390,11 @@ public class PrisonerManager {
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/**
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* Unjails a prisoner from jail, removing all their data.
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*
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*
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* <p />
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*
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*
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* Throws an exception if either the jail is null or the prisoner is null.
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*
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*
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* @param jail where the prisoner is located at
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* @param cell which the prisoner is in, can be null
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* @param player instance for the prisoner we're unjailing
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@ -383,11 +402,16 @@ public class PrisonerManager {
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* @param sender The {@link CommandSender} who unjailed this player, can be null.
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* @throws Exception
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*/
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public void unJail(Jail jail, Cell cell, Player player, Prisoner prisoner, CommandSender sender) throws Exception {
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public void unJail(Jail jail, ICell cell, Player player, Prisoner prisoner, CommandSender sender) throws Exception {
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//Do some checks of whether the passed params are null.
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if(jail == null)
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throw new Exception("The jail can not be null.");
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if(cell instanceof NoCell)
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cell = null;
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else if(cell instanceof AnyCell)
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cell = null;
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if(prisoner == null)
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throw new Exception("Prisoner data can not be null.");
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@ -466,7 +490,7 @@ public class PrisonerManager {
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Util.restoreInventory(player, prisoner);
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}
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pl.getJailIO().removePrisoner(jail, cell, prisoner);
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pl.getJailIO().removePrisoner(jail, cell == null ? null : (Cell)cell, prisoner);
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cell.removePrisoner();
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}else {
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Util.restoreInventory(player, prisoner);
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@ -488,7 +512,7 @@ public class PrisonerManager {
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}
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//Call the prisoner released event as we have released them.
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PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell, prisoner, player);
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PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell == null ? null : (Cell)cell, prisoner, player);
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pl.getServer().getPluginManager().callEvent(event);
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player.sendMessage(Lang.UNJAILED.get());
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@ -497,9 +521,9 @@ public class PrisonerManager {
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/**
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* Forcefully unjails a {@link Prisoner prisoner} from {@link Jail}.
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*
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*
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* <p />
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*
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*
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* This method forcefully removes all the references to this prisoner,
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* meaning if they're offline the following won't happened:
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* <ul>
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@ -507,11 +531,11 @@ public class PrisonerManager {
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* <li>Teleported anywhere</li>
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* <li>No messages sent, they'll be clueless.</li>
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* </ul>
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*
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*
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* But if they're online, it goes through the regular unjailing methods.
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*
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*
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* <p />
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*
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*
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* @param prisoner to release
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* @param sender who is releasing the prisoner, <em>can be null</em>
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*/
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@ -522,10 +546,10 @@ public class PrisonerManager {
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/**
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* Forcefully unjails a {@link Prisoner prisoner} from {@link Jail}.
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*
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*
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*
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*
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* <p />
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*
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*
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* This method forcefully removes all the references to this prisoner,
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* meaning if they're offline the following won't happened:
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* <ul>
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@ -533,11 +557,11 @@ public class PrisonerManager {
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* <li>Teleported anywhere</li>
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* <li>No messages sent, they'll be clueless.</li>
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* </ul>
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*
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*
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* But if they're online, it goes through the regular unjailing methods.
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*
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*
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* <p />
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*
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*
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* @param jail the prisoner is in
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* @param cell the prisoner is in, <em>can be null</em>
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* @param player of the prisoner, if this is null then the player won't be teleported when they come back on.
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@ -567,7 +591,7 @@ public class PrisonerManager {
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/**
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* Transfers the prisoner from one jail, or cell, to another jail, and/or cell.
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*
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*
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* @param originJail The jail where they are coming from.
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* @param originCell The cell where they are coming from.
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* @param targetJail The jail we're transferring them from.
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