Fix some JavaDoc issues
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		@@ -30,10 +30,9 @@ import com.graywolf336.jail.interfaces.ICell;
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 * <p />
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					 * <p />
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 *
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					 *
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 * <ul>
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					 * <ul>
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 * 	<li>{@link #prepareJail(Jail, Cell, Player, Prisoner) preparejail}</li>
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					 * 	<li>{@link #prepareJail(Jail, ICell, Player, Prisoner) preparejail}</li>
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 * 	<li>{@link #jailPrisoner(Jail, Cell, Player, Prisoner) jailPrisoner}</li>
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 * 	<li>{@link #schedulePrisonerRelease(Prisoner) schedulePrisonerRelease}</li>
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					 * 	<li>{@link #schedulePrisonerRelease(Prisoner) schedulePrisonerRelease}</li>
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 * 	<li>{@link #unJail(Jail, Cell, Player, Prisoner, CommandSender) unJail}</li>
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					 * 	<li>{@link #unJail(Jail, ICell, Player, Prisoner, CommandSender) unJail}</li>
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 * 	<li>{@link #forceRelease(Prisoner, CommandSender) forceRelease}</li>
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					 * 	<li>{@link #forceRelease(Prisoner, CommandSender) forceRelease}</li>
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 *  <li>{@link #forceUnJail(Jail, Cell, Player, Prisoner, CommandSender) forceUnJail}</li>
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					 *  <li>{@link #forceUnJail(Jail, Cell, Player, Prisoner, CommandSender) forceUnJail}</li>
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 *  <li>{@link #transferPrisoner(Jail, Cell, Jail, Cell, Prisoner) transferPrisoner}</li>
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					 *  <li>{@link #transferPrisoner(Jail, Cell, Jail, Cell, Prisoner) transferPrisoner}</li>
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@@ -71,14 +70,14 @@ public class PrisonerManager {
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     * 	<li>Sets the prisoner data to offline pending or not, player == null</li>
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					     * 	<li>Sets the prisoner data to offline pending or not, player == null</li>
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     * 	<li>Determine which type of cell is provided, add the prisoner data to the jail otherwise we set the cell's prisoner to this one. <em>Check before here if the cell already contains a prisoner.</em></li>
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					     * 	<li>Determine which type of cell is provided, add the prisoner data to the jail otherwise we set the cell's prisoner to this one. <em>Check before here if the cell already contains a prisoner.</em></li>
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     * 	<li>Saves the jail information, goes out to the {@link JailIO} to initate a save.</li>
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					     * 	<li>Saves the jail information, goes out to the {@link JailIO} to initate a save.</li>
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     * 	<li>If the prisoner is <em>not</em> offline, we will actually {@link #jailPrisoner(Jail, Cell, Player, Prisoner) jail} them now.</li>
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					     * 	<li>If the prisoner is <em>not</em> offline, we will actually {@link #jailPrisoner(Jail, ICell, Player, Prisoner) jail} them now.</li>
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     * 	<li>Does checks to get the right message for the next two items.</li>
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					     * 	<li>Does checks to get the right message for the next two items.</li>
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     * 	<li>If we broadcast the jailing, then let's broadcast it.</li>
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					     * 	<li>If we broadcast the jailing, then let's broadcast it.</li>
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     * 	<li>If we log the jailing to console <em>and</em> we haven't broadcasted it, then we log it to the console.</li>
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					     * 	<li>If we log the jailing to console <em>and</em> we haven't broadcasted it, then we log it to the console.</li>
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     * </ol>
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					     * </ol>
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     *
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					     *
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     * @param jail The {@link Jail jail instance} we are sending this prisoner to
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					     * @param jail The {@link Jail jail instance} we are sending this prisoner to
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     * @param cell The name of the {@link Cell cell} we are sending this prisoner to
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					     * @param cell The name of the {@link ICell cell} we are sending this prisoner to
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     * @param player The {@link Player player} we are preparing the jail for.
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					     * @param player The {@link Player player} we are preparing the jail for.
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     * @param prisoner The {@link Prisoner prisoner} file.
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					     * @param prisoner The {@link Prisoner prisoner} file.
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     * @throws Exception if the jail or prisoner are null.
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					     * @throws Exception if the jail or prisoner are null.
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@@ -358,7 +357,7 @@ public class PrisonerManager {
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     * Schedules a prisoner to be released, this method is to be used <strong>async</strong>.
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					     * Schedules a prisoner to be released, this method is to be used <strong>async</strong>.
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     *
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					     *
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     * @param prisoner to be released.
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					     * @param prisoner to be released.
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     * @see {@link #unJail(Jail, Cell, Player, Prisoner, CommandSender)} - If you're wanting to unjail a prisoner.
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					     * @see If you're wanting to unjail a prisoner, see the unjail method.
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     */
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					     */
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    public void schedulePrisonerRelease(Prisoner prisoner) {
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					    public void schedulePrisonerRelease(Prisoner prisoner) {
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        releases.add(prisoner);
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					        releases.add(prisoner);
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