Add the missing files, Github for windows missed it

This commit is contained in:
graywolf336 2015-06-05 18:02:02 -05:00
parent 384fa3601b
commit 806176ca1c
2 changed files with 98 additions and 12 deletions

View File

@ -18,6 +18,7 @@ import com.graywolf336.jail.beans.NoCell;
import com.graywolf336.jail.beans.Prisoner; import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.enums.Lang; import com.graywolf336.jail.enums.Lang;
import com.graywolf336.jail.enums.Settings; import com.graywolf336.jail.enums.Settings;
import com.graywolf336.jail.events.OfflinePrisonerJailedEvent;
import com.graywolf336.jail.events.PrePrisonerReleasedEvent; import com.graywolf336.jail.events.PrePrisonerReleasedEvent;
import com.graywolf336.jail.events.PrisonerJailedEvent; import com.graywolf336.jail.events.PrisonerJailedEvent;
import com.graywolf336.jail.events.PrisonerReleasedEvent; import com.graywolf336.jail.events.PrisonerReleasedEvent;
@ -89,11 +90,11 @@ public class PrisonerManager {
* @throws JailRequiredException if the jail provided is null. * @throws JailRequiredException if the jail provided is null.
* @throws PrisonerAlreadyJailedException if the prisoner is already jailed. * @throws PrisonerAlreadyJailedException if the prisoner is already jailed.
* @throws PrisonerRequiredException if the prisoner's data provided is null. * @throws PrisonerRequiredException if the prisoner's data provided is null.
* *
*/ */
public void prepareJail(Jail jail, ICell cell, Player player, Prisoner prisoner) throws AsyncJailingNotSupportedException, JailRequiredException, PrisonerAlreadyJailedException, PrisonerRequiredException { public void prepareJail(Jail jail, ICell cell, Player player, Prisoner prisoner) throws AsyncJailingNotSupportedException, JailRequiredException, PrisonerAlreadyJailedException, PrisonerRequiredException {
if(!pl.getServer().isPrimaryThread()) throw new AsyncJailingNotSupportedException(); if(!pl.getServer().isPrimaryThread()) throw new AsyncJailingNotSupportedException();
//Do some checks of whether the passed params are null. //Do some checks of whether the passed params are null.
if(jail == null) if(jail == null)
throw new JailRequiredException("jailing a prisoner"); throw new JailRequiredException("jailing a prisoner");
@ -106,7 +107,7 @@ public class PrisonerManager {
if(this.pl.getJailManager().isPlayerJailed(prisoner.getUUID())) if(this.pl.getJailManager().isPlayerJailed(prisoner.getUUID()))
throw new PrisonerAlreadyJailedException(prisoner.getLastKnownName(), prisoner.getUUID().toString()); throw new PrisonerAlreadyJailedException(prisoner.getLastKnownName(), prisoner.getUUID().toString());
//Set whether the prisoner is offline or not. //Set whether the prisoner is offline or not.
prisoner.setOfflinePending(player == null); prisoner.setOfflinePending(player == null);
@ -125,8 +126,10 @@ public class PrisonerManager {
cell.setPrisoner(prisoner); cell.setPrisoner(prisoner);
} }
//If they are NOT offline, jail them //If they are are offline then throw the event otherwise jail them
if(!prisoner.isOfflinePending()) { if(prisoner.isOfflinePending()) {
pl.getServer().getPluginManager().callEvent(new OfflinePrisonerJailedEvent(jail, cell, prisoner));
}else {
jailPrisoner(jail, cell, player, prisoner); jailPrisoner(jail, cell, player, prisoner);
} }
@ -174,7 +177,7 @@ public class PrisonerManager {
cell = null; cell = null;
else if(cell instanceof AnyCell) else if(cell instanceof AnyCell)
cell = null; cell = null;
//If they have handcuffs on them, then let's remove them before we continue //If they have handcuffs on them, then let's remove them before we continue
//this way the handcuff listeners and this aren't battleing each other //this way the handcuff listeners and this aren't battleing each other
if(pl.getHandCuffManager().isHandCuffed(player.getUniqueId())) { if(pl.getHandCuffManager().isHandCuffed(player.getUniqueId())) {
@ -216,10 +219,10 @@ public class PrisonerManager {
for(GameMode m : GameMode.values()) { for(GameMode m : GameMode.values()) {
if(gamemodes.length() != 0) if(gamemodes.length() != 0)
gamemodes.append(", "); gamemodes.append(", ");
gamemodes.append(m.toString().toLowerCase()); gamemodes.append(m.toString().toLowerCase());
} }
pl.getLogger().warning("Your jailed gamemode setting is problematic. It is currently '" pl.getLogger().warning("Your jailed gamemode setting is problematic. It is currently '"
+ pl.getConfig().getString(Settings.JAILEDGAMEMODE.getPath()) + pl.getConfig().getString(Settings.JAILEDGAMEMODE.getPath())
+ "' and should be one of the following: " + gamemodes.toString()); + "' and should be one of the following: " + gamemodes.toString());
@ -369,7 +372,7 @@ public class PrisonerManager {
/** /**
* Schedules a prisoner to be released, this method is to be used <strong>async</strong>. * Schedules a prisoner to be released, this method is to be used <strong>async</strong>.
* *
* If you're wanting to unjail a prisoner, see the {@link #unJail(Jail, ICell, Player, Prisoner, CommandSender)} method. * If you're wanting to unjail a prisoner, see the {@link #unJail(Jail, ICell, Player, Prisoner, CommandSender)} method.
* *
* @param prisoner to be released. * @param prisoner to be released.
@ -431,7 +434,7 @@ public class PrisonerManager {
*/ */
public void unJail(Jail jail, ICell cell, Player player, Prisoner prisoner, CommandSender sender) throws AsyncUnJailingNotSupportedException, JailRequiredException, PrisonerRequiredException { public void unJail(Jail jail, ICell cell, Player player, Prisoner prisoner, CommandSender sender) throws AsyncUnJailingNotSupportedException, JailRequiredException, PrisonerRequiredException {
if(!pl.getServer().isPrimaryThread()) throw new AsyncUnJailingNotSupportedException(); if(!pl.getServer().isPrimaryThread()) throw new AsyncUnJailingNotSupportedException();
//Do some checks of whether the passed params are null. //Do some checks of whether the passed params are null.
if(jail == null) if(jail == null)
throw new JailRequiredException("unjailing a prisoner"); throw new JailRequiredException("unjailing a prisoner");
@ -440,7 +443,7 @@ public class PrisonerManager {
cell = null; cell = null;
else if(cell instanceof AnyCell) else if(cell instanceof AnyCell)
cell = null; cell = null;
if(prisoner == null) if(prisoner == null)
throw new PrisonerRequiredException("unjailing a prisoner"); throw new PrisonerRequiredException("unjailing a prisoner");
@ -616,7 +619,7 @@ public class PrisonerManager {
if(prisoner == null) if(prisoner == null)
throw new PrisonerRequiredException("jailing a prisoner"); throw new PrisonerRequiredException("jailing a prisoner");
if(player == null) { if(player == null) {
//Player is offline, we just forcefully remove them from the database //Player is offline, we just forcefully remove them from the database
pl.getJailIO().removePrisoner(jail, cell, prisoner); pl.getJailIO().removePrisoner(jail, cell, prisoner);
@ -627,6 +630,10 @@ public class PrisonerManager {
cell.removePrisoner(); cell.removePrisoner();
} }
//Call the prisoner released event as we have released them.
PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell, prisoner, player);
pl.getServer().getPluginManager().callEvent(event);
if(sender != null) sender.sendMessage(Lang.FORCEUNJAILED.get(prisoner.getLastKnownName())); if(sender != null) sender.sendMessage(Lang.FORCEUNJAILED.get(prisoner.getLastKnownName()));
}else { }else {
try { try {

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@ -0,0 +1,79 @@
package com.graywolf336.jail.events;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.interfaces.ICell;
/**
* Event thrown when a prisoner is offline put will be put into jail next time they come online.
*
* <p />
*
* This event is called before everything for the jailing takes place, as the player is offline.
* This event is called for informative purposes, see {@link PrePrisonerJailedEvent}
* for the event called before they teleported in and all that fancy stuff.
*
* @author graywolf336
* @since 3.0.0
* @version 1.0.0
*/
public class OfflinePrisonerJailedEvent extends Event {
private static final HandlerList handlers = new HandlerList();
private Jail jail;
private ICell cell;
private Prisoner prisoner;
/**
* Creates a new {@link OfflinePrisonerJailedEvent prisoner jailed event} for the given prisoner.
*
* @param jail The jail the prisoner will be jailed at.
* @param cell The cell we're going to be sending the prisoner to, can be null.
* @param prisoner The prisoner data.
*/
public OfflinePrisonerJailedEvent(Jail jail, ICell cell, Prisoner prisoner) {
this.jail = jail;
this.cell = cell;
this.prisoner = prisoner;
}
/** Gets the {@link Jail} this prisoner is being sent to. */
public Jail getJail() {
return this.jail;
}
/** Gets the cell we're going to be sending the prisoner to, can be null. */
public ICell getCell() {
return this.cell;
}
/** Checks if there was a cell involved. */
public boolean hasCell() {
return this.cell != null;
}
/** Gets the {@link Prisoner} data for this prisoner. */
public Prisoner getPrisoner() {
return this.prisoner;
}
/** Gets the jailer who jailed this prisoner. */
public String getJailer() {
return this.prisoner.getJailer();
}
/** Gets the reason the prisoner was jailed. */
public String getReason() {
return this.prisoner.getReason();
}
public static HandlerList getHandlerList() {
return handlers;
}
public HandlerList getHandlers() {
return handlers;
}
}