Add the missing files, Github for windows missed it
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@ -18,6 +18,7 @@ import com.graywolf336.jail.beans.NoCell;
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import com.graywolf336.jail.beans.Prisoner;
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import com.graywolf336.jail.enums.Lang;
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import com.graywolf336.jail.enums.Settings;
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import com.graywolf336.jail.events.OfflinePrisonerJailedEvent;
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import com.graywolf336.jail.events.PrePrisonerReleasedEvent;
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import com.graywolf336.jail.events.PrisonerJailedEvent;
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import com.graywolf336.jail.events.PrisonerReleasedEvent;
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@ -89,11 +90,11 @@ public class PrisonerManager {
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* @throws JailRequiredException if the jail provided is null.
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* @throws PrisonerAlreadyJailedException if the prisoner is already jailed.
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* @throws PrisonerRequiredException if the prisoner's data provided is null.
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*
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*
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*/
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public void prepareJail(Jail jail, ICell cell, Player player, Prisoner prisoner) throws AsyncJailingNotSupportedException, JailRequiredException, PrisonerAlreadyJailedException, PrisonerRequiredException {
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if(!pl.getServer().isPrimaryThread()) throw new AsyncJailingNotSupportedException();
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//Do some checks of whether the passed params are null.
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if(jail == null)
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throw new JailRequiredException("jailing a prisoner");
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@ -106,7 +107,7 @@ public class PrisonerManager {
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if(this.pl.getJailManager().isPlayerJailed(prisoner.getUUID()))
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throw new PrisonerAlreadyJailedException(prisoner.getLastKnownName(), prisoner.getUUID().toString());
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//Set whether the prisoner is offline or not.
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prisoner.setOfflinePending(player == null);
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@ -125,8 +126,10 @@ public class PrisonerManager {
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cell.setPrisoner(prisoner);
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}
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//If they are NOT offline, jail them
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if(!prisoner.isOfflinePending()) {
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//If they are are offline then throw the event otherwise jail them
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if(prisoner.isOfflinePending()) {
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pl.getServer().getPluginManager().callEvent(new OfflinePrisonerJailedEvent(jail, cell, prisoner));
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}else {
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jailPrisoner(jail, cell, player, prisoner);
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}
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@ -174,7 +177,7 @@ public class PrisonerManager {
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cell = null;
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else if(cell instanceof AnyCell)
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cell = null;
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//If they have handcuffs on them, then let's remove them before we continue
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//this way the handcuff listeners and this aren't battleing each other
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if(pl.getHandCuffManager().isHandCuffed(player.getUniqueId())) {
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@ -216,10 +219,10 @@ public class PrisonerManager {
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for(GameMode m : GameMode.values()) {
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if(gamemodes.length() != 0)
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gamemodes.append(", ");
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gamemodes.append(m.toString().toLowerCase());
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}
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pl.getLogger().warning("Your jailed gamemode setting is problematic. It is currently '"
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+ pl.getConfig().getString(Settings.JAILEDGAMEMODE.getPath())
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+ "' and should be one of the following: " + gamemodes.toString());
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@ -369,7 +372,7 @@ public class PrisonerManager {
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/**
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* Schedules a prisoner to be released, this method is to be used <strong>async</strong>.
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*
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*
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* If you're wanting to unjail a prisoner, see the {@link #unJail(Jail, ICell, Player, Prisoner, CommandSender)} method.
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*
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* @param prisoner to be released.
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@ -431,7 +434,7 @@ public class PrisonerManager {
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*/
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public void unJail(Jail jail, ICell cell, Player player, Prisoner prisoner, CommandSender sender) throws AsyncUnJailingNotSupportedException, JailRequiredException, PrisonerRequiredException {
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if(!pl.getServer().isPrimaryThread()) throw new AsyncUnJailingNotSupportedException();
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//Do some checks of whether the passed params are null.
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if(jail == null)
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throw new JailRequiredException("unjailing a prisoner");
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@ -440,7 +443,7 @@ public class PrisonerManager {
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cell = null;
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else if(cell instanceof AnyCell)
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cell = null;
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if(prisoner == null)
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throw new PrisonerRequiredException("unjailing a prisoner");
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@ -616,7 +619,7 @@ public class PrisonerManager {
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if(prisoner == null)
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throw new PrisonerRequiredException("jailing a prisoner");
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if(player == null) {
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//Player is offline, we just forcefully remove them from the database
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pl.getJailIO().removePrisoner(jail, cell, prisoner);
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@ -627,6 +630,10 @@ public class PrisonerManager {
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cell.removePrisoner();
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}
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//Call the prisoner released event as we have released them.
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PrisonerReleasedEvent event = new PrisonerReleasedEvent(jail, cell, prisoner, player);
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pl.getServer().getPluginManager().callEvent(event);
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if(sender != null) sender.sendMessage(Lang.FORCEUNJAILED.get(prisoner.getLastKnownName()));
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}else {
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try {
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@ -0,0 +1,79 @@
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package com.graywolf336.jail.events;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import com.graywolf336.jail.beans.Jail;
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import com.graywolf336.jail.beans.Prisoner;
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import com.graywolf336.jail.interfaces.ICell;
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/**
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* Event thrown when a prisoner is offline put will be put into jail next time they come online.
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*
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* <p />
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*
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* This event is called before everything for the jailing takes place, as the player is offline.
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* This event is called for informative purposes, see {@link PrePrisonerJailedEvent}
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* for the event called before they teleported in and all that fancy stuff.
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*
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* @author graywolf336
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* @since 3.0.0
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* @version 1.0.0
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*/
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public class OfflinePrisonerJailedEvent extends Event {
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private static final HandlerList handlers = new HandlerList();
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private Jail jail;
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private ICell cell;
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private Prisoner prisoner;
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/**
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* Creates a new {@link OfflinePrisonerJailedEvent prisoner jailed event} for the given prisoner.
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*
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* @param jail The jail the prisoner will be jailed at.
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* @param cell The cell we're going to be sending the prisoner to, can be null.
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* @param prisoner The prisoner data.
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*/
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public OfflinePrisonerJailedEvent(Jail jail, ICell cell, Prisoner prisoner) {
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this.jail = jail;
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this.cell = cell;
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this.prisoner = prisoner;
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}
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/** Gets the {@link Jail} this prisoner is being sent to. */
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public Jail getJail() {
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return this.jail;
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}
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/** Gets the cell we're going to be sending the prisoner to, can be null. */
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public ICell getCell() {
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return this.cell;
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}
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/** Checks if there was a cell involved. */
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public boolean hasCell() {
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return this.cell != null;
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}
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/** Gets the {@link Prisoner} data for this prisoner. */
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public Prisoner getPrisoner() {
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return this.prisoner;
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}
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/** Gets the jailer who jailed this prisoner. */
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public String getJailer() {
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return this.prisoner.getJailer();
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}
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/** Gets the reason the prisoner was jailed. */
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public String getReason() {
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return this.prisoner.getReason();
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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public HandlerList getHandlers() {
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return handlers;
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}
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}
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