Add some debugging messages to the placing/breaking so we can see what
block are what, will be helpful for figuring out what to add to the whitelist of placing/breaking.
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@ -17,6 +17,9 @@ public class BlockListener implements Listener {
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@EventHandler(ignoreCancelled=true)
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public void blockBreak(BlockBreakEvent event) {
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//If we're in debugging mode, let's send the player what block they're breaking.
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if(pl.inDebug()) event.getPlayer().sendMessage("[Jail Debug]: " + event.getBlock().getType().toString());
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//If we are protecting against block breaking, then let's do the action.
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//If we're not, let's not use any processing power to get the jail
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//where this block was broke at
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@ -35,6 +38,8 @@ public class BlockListener implements Listener {
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@EventHandler(ignoreCancelled=true)
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public void blockPlace(BlockPlaceEvent event) {
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//If we're in debugging mode, let's send the player what block they're placing.
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if(pl.inDebug()) event.getPlayer().sendMessage("[Jail Debug]: " + event.getBlock().getType().toString());
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//If we are protecting against block placing, then let's do the action.
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//If we're not, let's not use any processing power to get the jail
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