Don't allow prisoners to be jailed into the same cell as someone else.
This will prevent overriding inventories in cell chests. When we tell them the destination cell already has a prisoner in it, we try to find the first empty cell in that jail but if all the jail's cells are full then we tell them that as well.
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@ -42,6 +42,7 @@ public class Cell {
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return this.p;
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}
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/** Nullifies the prisoner data. */
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public void removePrisoner() {
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this.p = null;
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}
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@ -94,6 +94,17 @@ public class JailCommand implements Command {
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if(!params.cell().isEmpty()) {
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if(jm.getJail(params.jail()).getCell(params.cell()) == null) {
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sender.sendMessage(ChatColor.RED + "The cell provided does not exist.");
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return true;
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}else if(jm.getJail(params.jail()).getCell(params.cell()).hasPrisoner()) {
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//If the cell has a prisoner, don't allow jailing them to that particular cell
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sender.sendMessage(ChatColor.RED + "The destination cell already has a prisoner in it.");
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Cell suggestedCell = jm.getJail(params.jail()).getFirstEmptyCell();
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if(suggestedCell != null) {
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sender.sendMessage(ChatColor.RED + "We found an empty cell in the same jail (" + params.jail() + ") with the name: " + suggestedCell.getName());
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}else {
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sender.sendMessage(ChatColor.RED + "We didn't find any empty cells, this jail's (" + params.jail() + ") cells appear to be full");
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}
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return true;
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}
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}
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