Jail/src/main/java/com/graywolf336/jail/JailManager.java

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package com.graywolf336.jail;
import java.util.HashMap;
import java.util.HashSet;
import org.bukkit.Location;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.graywolf336.jail.beans.ConfirmPlayer;
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import com.graywolf336.jail.beans.CreationPlayer;
import com.graywolf336.jail.beans.Jail;
import com.graywolf336.jail.beans.Prisoner;
import com.graywolf336.jail.enums.Confirmation;
import com.graywolf336.jail.enums.LangString;
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import com.graywolf336.jail.steps.CellCreationSteps;
import com.graywolf336.jail.steps.JailCreationSteps;
/**
* Handles all things related to jails.
*
* <p>
*
* Stores the following:
* <ul>
* <li>The {@link Jail jails}, which contains the prisoners and cells.</li>
* <li>Players creating jails, see {@link CreationPlayer}.</li>
* <li>Players creating jail cells, see {@link CreationPlayer}.</li>
* <li>An instance of {@link JailCreationSteps} for stepping players through the Jail creation process.</li>
* </ul>
*
* @author graywolf336
* @since 3.0.0
* @version 1.1.0
*/
public class JailManager {
private JailMain plugin;
private HashMap<String, Jail> jails;
private HashMap<String, CreationPlayer> jailCreators;
private HashMap<String, CreationPlayer> cellCreators;
private HashMap<String, ConfirmPlayer> confirms;
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private JailCreationSteps jcs;
private CellCreationSteps ccs;
public JailManager(JailMain plugin) {
this.plugin = plugin;
this.jails = new HashMap<String, Jail>();
this.jailCreators = new HashMap<String, CreationPlayer>();
this.cellCreators = new HashMap<String, CreationPlayer>();
this.confirms = new HashMap<String, ConfirmPlayer>();
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this.jcs = new JailCreationSteps();
this.ccs = new CellCreationSteps();
}
/** Returns the instance of the plugin main class. */
public JailMain getPlugin() {
return this.plugin;
}
/** Returns a HashSet of all the jails. */
public HashSet<Jail> getJails() {
return new HashSet<Jail>(jails.values());
}
/** Returns an array of all the names of the jails. */
public String[] getJailNames() {
return this.jails.keySet().toArray(new String[jails.size()]);
}
/**
* Adds a jail to the collection of them.
*
* @param jail The jail to add
* @param n True if this is a new jail, false if it isn't.
*/
public void addJail(Jail jail, boolean n) {
this.jails.put(jail.getName(), jail);
if(n) plugin.getJailIO().saveJail(jail);
}
/**
* Removes a {@link Jail}.
*
* @param name of the jail to remove
*/
public void removeJail(String name) {
this.jails.remove(name);
plugin.getJailIO().removeJail(name);
}
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/**
* Gets a jail by the given name.
*
* @param name The name of the jail to get.
* @return The {@link Jail} with the given name, if no jail found this <strong>will</strong> return null.
*/
public Jail getJail(String name) {
return this.jails.get(name);
}
/**
* Gets the nearest {@link Jail} to the player, if the sender is a player or else it will get the first jail defined.
*
* @param sender The sender who we are looking around.
* @return The nearest {@link Jail} to the sender if it is a player or else the first jail defined.
*/
public Jail getNearestJail(CommandSender sender) {
if(sender instanceof Player) {
Location loc = ((Player) sender).getLocation();
Jail j = null;
double len = -1;
for(Jail jail : jails.values()) {
double clen = jail.getDistance(loc);
if (clen < len || len == -1) {
len = clen;
j = jail;
}
}
return (j == null ? jails.values().iterator().next() : j);
}else {
return jails.values().iterator().next();
}
}
/**
* Gets the jail which this location is in, will return null if none exist.
*
* @param loc to get the jail from
* @return The jail this block is in, null if no jail found.
*/
public Jail getJailFromLocation(Location loc) {
for(Jail j : jails.values()) {
if(Util.isInsideAB(loc.toVector(), j.getMinPoint().toVector(), j.getMaxPoint().toVector())) {
return j;
}
}
return null;
}
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/**
* Checks to see if the given name for a {@link Jail} is valid, returns true if it is a valid jail.
*
* @param name The name of the jail to check.
* @return True if a valid jail was found, false if no jail was found.
*/
public boolean isValidJail(String name) {
return this.jails.get(name) != null;
}
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/**
* Gets the {@link Jail jail} the given prisoner is in.
*
* @param prisoner The prisoner data for the prisoner we are checking
* @return The jail the player is in, <strong>CAN BE NULL</strong>.
*/
public Jail getJailPrisonerIsIn(Prisoner prisoner) {
if(prisoner == null) return null;
return getJailPlayerIsIn(prisoner.getName());
}
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/**
* Gets the {@link Jail jail} the given player is in.
*
* @param name The name of the player whos jail we are getting.
* @return The jail the player is in, <strong>CAN BE NULL</strong>.
*/
public Jail getJailPlayerIsIn(String name) {
Jail re = null;
for(Jail j : jails.values()) {
if(j.isPlayerAPrisoner(name)) {
re = j;
break;
}
}
return re;
}
/**
* Gets if the given player is jailed or not, in all the jails and cells.
*
* @param name The name of the player to check.
* @return true if they are jailed, false if not.
*/
public boolean isPlayerJailed(String name) {
boolean r = false;
for(Jail j : jails.values()) {
if(j.isPlayerAPrisoner(name)) {
r = true;
break;
}
}
return r;
}
/**
* Gets the {@link Prisoner} data from for this user, if they are jailed.
*
* @param name The name of prisoner who's data to get
* @return {@link Prisoner prisoner} data.
*/
public Prisoner getPrisoner(String name) {
Jail j = getJailPlayerIsIn(name);
if(j != null) {
return j.getPrisoner(name);
}else {
return null;
}
}
/**
* Clears a {@link Jail} of all its prisoners if the jail is provided, otherwise it releases all the prisoners in all the jails.
*
* @param jail The name of the jail to release the prisoners in, null if wanting to clear all.
* @return The resulting message to be sent to the caller of this method.
*/
public String clearJailOfPrisoners(String jail) {
//If they don't pass in a jail name, clear all the jails
if(jail != null) {
Jail j = getJail(jail);
if(j != null) {
for(Prisoner p : j.getAllPrisoners()) {
getPlugin().getPrisonerManager().releasePrisoner(getPlugin().getServer().getPlayerExact(p.getName()), p);
}
return getPlugin().getJailIO().getLanguageString(LangString.PRISONERSCLEARED, j.getName());
}else {
return getPlugin().getJailIO().getLanguageString(LangString.NOJAIL, jail);
}
}else {
return clearAllJailsOfAllPrisoners();
}
}
/**
* Clears all the {@link Jail jails} of prisoners by releasing them.
*
* @return The resulting message to be sent to the caller of this method.
*/
public String clearAllJailsOfAllPrisoners() {
//No name of a jail has been passed, so release all of the prisoners in all the jails
if(getJails().size() == 0) {
return getPlugin().getJailIO().getLanguageString(LangString.NOJAILS);
}else {
for(Jail j : getJails()) {
for(Prisoner p : j.getAllPrisoners()) {
getPlugin().getPrisonerManager().releasePrisoner(getPlugin().getServer().getPlayerExact(p.getName()), p);
}
}
return getPlugin().getJailIO().getLanguageString(LangString.PRISONERSCLEARED, getPlugin().getJailIO().getLanguageString(LangString.ALLJAILS));
}
}
/**
* Forcefully clears all the jails if name provided is null.
*
* <p />
*
* This method just clears them from the storage, doesn't release them.
*
* @param name of the jail to clear, null if all of them.
* @return The resulting message to be sent to the caller of this method.
*/
public String forcefullyClearJailOrJails(String name) {
if(name == null) {
if(getJails().size() == 0) {
return getPlugin().getJailIO().getLanguageString(LangString.NOJAILS);
}else {
for(Jail j : getJails()) {
j.clearPrisoners();
}
return getPlugin().getJailIO().getLanguageString(LangString.PRISONERSCLEARED, getPlugin().getJailIO().getLanguageString(LangString.ALLJAILS));
}
}else {
Jail j = getJail(name);
if(j != null) {
j.clearPrisoners();
return getPlugin().getJailIO().getLanguageString(LangString.PRISONERSCLEARED, j.getName());
}else {
return getPlugin().getJailIO().getLanguageString(LangString.NOJAIL, name);
}
}
}
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/**
* Returns whether or not the player is creating a jail or a cell.
*
* <p>
*
* If you want to check to see if they're just creating a jail then use {@link #isCreatingAJail(String) isCreatingAJail} or if you want to see if they're creating a cell then use {@link #isCreatingACell(String) isCreatingACell}.
*
* @param name The name of the player, in any case as we convert it to lowercase.
* @return True if the player is creating a jail or cell, false if they're not creating anything.
*/
public boolean isCreatingSomething(String name) {
return this.jailCreators.containsKey(name.toLowerCase()) || this.cellCreators.containsKey(name.toLowerCase());
}
/** Returns a message used for telling them what they're creating and what step they're on. */
public String getStepMessage(String player) {
String message = "";
if(isCreatingACell(player)) {//Check whether it is a jail cell
CreationPlayer cp = this.getCellCreationPlayer(player);
message = "You're already creating a Cell with the name '" + cp.getCellName() + "' and you still need to ";
switch(cp.getStep()) {
case 1:
message += "set the teleport in location.";
break;
case 2:
message += "select all the signs.";
break;
case 3:
message += "set the double chest location.";
break;
}
}else if(isCreatingAJail(player)) {//If not a cell, then check if a jail.
CreationPlayer cp = this.getJailCreationPlayer(player);
message = "You're already creating a Jail with the name '" + cp.getJailName() + "' and you still need to ";
switch(cp.getStep()) {
case 1:
message += "select the first point.";
break;
case 2:
message += "select the second point.";
break;
case 3:
message += "set the teleport in location.";
break;
case 4:
message += "set the release location.";
break;
}
}
return message;
}
/** Returns whether or not someone is creating a <strong>Jail</strong>. */
public boolean isCreatingAJail(String name) {
return this.jailCreators.containsKey(name.toLowerCase());
}
/**
* Method for setting a player to be creating a Jail, returns whether or not they were added successfully.
*
* @param player The player who is creating a jail.
* @param jailName The name of the jail we are creating.
* @return True if they were added successfully, false if they are already creating a Jail.
*/
public boolean addCreatingJail(String player, String jailName) {
if(isCreatingAJail(player)) {
return false;
}else {
this.jailCreators.put(player.toLowerCase(), new CreationPlayer(jailName));
return true;
}
}
/** Returns the instance of the CreationPlayer for this player, null if there was none found. */
public CreationPlayer getJailCreationPlayer(String name) {
return this.jailCreators.get(name.toLowerCase());
}
/** Removes a CreationPlayer with the given name from the jail creators. */
public void removeJailCreationPlayer(String name) {
this.jailCreators.remove(name.toLowerCase());
}
/** Returns whether or not someone is creating a <strong>Cell</strong>. */
public boolean isCreatingACell(String name) {
return this.cellCreators.containsKey(name.toLowerCase());
}
/**
* Method for setting a player to be creating a Cell, returns whether or not they were added successfully.
*
* @param player The player who is creating a jail.
* @param jailName The name of the jail this cell is going.
* @param cellName The name of the cell we are creating.
* @return True if they were added successfully, false if they are already creating a Jail.
*/
public boolean addCreatingCell(String player, String jailName, String cellName) {
if(isCreatingACell(player)) {
return false;
}else {
this.cellCreators.put(player.toLowerCase(), new CreationPlayer(jailName, cellName));
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return true;
}
}
/** Returns the instance of the CreationPlayer for this player, null if there was none found. */
public CreationPlayer getCellCreationPlayer(String name) {
return this.cellCreators.get(name.toLowerCase());
}
/** Removes a CreationPlayer with the given name from the cell creators. */
public void removeCellCreationPlayer(String name) {
this.cellCreators.remove(name.toLowerCase());
}
/** Gets the instance of the {@link JailCreationSteps}. */
public JailCreationSteps getJailCreationSteps() {
return this.jcs;
}
/** Gets the instance of the {@link CellCreationSteps}. */
public CellCreationSteps getCellCreationSteps() {
return this.ccs;
}
/** Adds something to the confirming list. */
public void addConfirming(String name, ConfirmPlayer confirmer) {
this.confirms.put(name, confirmer);
}
/** Removes a name from the confirming list. */
public void removeConfirming(String name) {
this.confirms.remove(name);
}
/** Checks if the given name is confirming something. */
public boolean isConfirming(String name) {
if(this.confirmingHasExpired(name)) this.removeConfirming(name);
return this.confirms.containsKey(name);
}
/** Returns true if the confirmation has expired, false if it is still valid. */
public boolean confirmingHasExpired(String name) {
return this.confirms.get(name).getExpiryTime() <= (System.currentTimeMillis() + 5000L);
}
/** Returns the original arguments for what we are confirming. */
public String[] getOriginalArgs(String name) {
return this.confirms.get(name).getArguments();
}
/** Returns what the given name is confirming. */
public Confirmation getWhatIsConfirming(String name) {
return this.confirms.get(name).getConfirming();
}
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}