Add task checker for spawnItem() method.
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@ -20,7 +20,6 @@ import java.util.Collection;
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import java.util.UUID;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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@ -116,13 +115,18 @@ public final class Itemcase {
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*/
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public void spawnItem() {
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// Schedule itemcase task to execute every 200 server ticks (10 secs).
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this.task = new ItemcaseTask(this);
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this.task.runTaskTimer(ItemCaseCore.instance, 0, 200);
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// Get the world that this itemcase is in.
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World world = this.location.getWorld();
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// If task task was previously cancelled or never made.
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if(this.task == null || this.task.isCancelled()) {
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// Schedule itemcase task to execute every 200 server
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// ticks (10 secs).
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this.task = new ItemcaseTask(this);
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this.task.runTaskTimer(ItemCaseCore.instance, 0, 200);
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}
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// Check if the chunk is currently loaded.
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if(!world.isChunkLoaded(this.chunk)) {
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@ -277,13 +281,6 @@ public final class Itemcase {
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@EventHandler(priority = EventPriority.NORMAL)
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public void onBlockBreakEvent(BlockBreakEvent event) {
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// If the material is not some sort of step.
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if(event.getBlock().getType() != Material.STEP) {
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// Ignore event.
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return;
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}
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// Get ItemcaseManager.
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ItemcaseManager itemcaseManager =
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ItemCaseCore.instance.getItemcaseManager();
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