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<div class="subTitle">inf112.fiasko.roborally.ui</div>
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<h2 title="Class DrawableObject" class="title">Class DrawableObject</h2>
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<div class="contentContainer">
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<ul class="inheritance">
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<li>java.lang.Object</li>
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<li>inf112.fiasko.roborally.ui.DrawableObject</li>
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<pre>public class <span class="typeNameLabel">DrawableObject</span>
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extends java.lang.Object</pre>
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<div class="block">This class represents an object that can be drawn using libgdx</div>
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<h3>Constructor Summary</h3>
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<caption><span>Constructors</span><span class="tabEnd"> </span></caption>
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<tr>
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<th class="colOne" scope="col">Constructor and Description</th>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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              int xPos,
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              int yPos)</code>
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<div class="block">Initializes a new drawable object</div>
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</td>
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</tr>
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<tr class="rowColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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              int xPos,
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              int yPos,
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              int width,
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              int height,
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              int rotation)</code>
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<div class="block">Initializes a drawable object</div>
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</td>
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</tr>
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<tr class="altColor">
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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              int xPos,
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              int yPos,
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              int width,
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              int height,
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              int rotation,
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              boolean flipX,
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              boolean flipY)</code>
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<div class="block">Initializes a drawable object</div>
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</td>
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</tr>
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</table>
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<h3>Method Summary</h3>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption>
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<tr>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<th class="colLast" scope="col">Method and Description</th>
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<tr id="i0" class="altColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#flipX--">flipX</a></span>()</code>
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<div class="block">Whether to flip the texture on the x-axis when rendering</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code>boolean</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#flipY--">flipY</a></span>()</code>
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<div class="block">Whether to flip the texture on the y-axis when rendering</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getHeight--">getHeight</a></span>()</code>
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<div class="block">Gets the height of the object</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getRotation--">getRotation</a></span>()</code>
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<div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div>
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</td>
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</tr>
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<tr id="i4" class="altColor">
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<td class="colFirst"><code>com.badlogic.gdx.graphics.g2d.TextureRegion</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getTexture--">getTexture</a></span>()</code>
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<div class="block">Gets the texture to use for drawing the object</div>
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</td>
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</tr>
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<tr id="i5" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getWidth--">getWidth</a></span>()</code>
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<div class="block">Gets the width of the object</div>
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</td>
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</tr>
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<tr id="i6" class="altColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getXPosition--">getXPosition</a></span>()</code>
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<div class="block">Gets the x position the object should be drawn on
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 The x position should be in terms of the actual pixel position on the rendered game, not the position according
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 to the game tile.</div>
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</td>
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</tr>
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<tr id="i7" class="rowColor">
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<td class="colFirst"><code>int</code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getYPosition--">getYPosition</a></span>()</code>
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<div class="block">Gets the y position the object should be drawn on
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 The y position should be in terms of the actual pixel position on the rendered game, not the position according
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 to the game tile.</div>
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</td>
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<h3>Methods inherited from class java.lang.Object</h3>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h3>Constructor Detail</h3>
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<a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-">
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<h4>DrawableObject</h4>
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<pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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                      int xPos,
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                      int yPos,
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                      int width,
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                      int height,
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                      int rotation,
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                      boolean flipX,
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                      boolean flipY)</pre>
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<div class="block">Initializes a drawable object</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>texture</code> - The texture to use for drawing the element</dd>
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<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
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<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
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<dd><code>width</code> - The width of the element</dd>
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<dd><code>height</code> - The height of the element</dd>
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<dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd>
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<dd><code>flipX</code> - Whether to flip/mirror the element over the x axis</dd>
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<dd><code>flipY</code> - Whether to flip/mirror the element over the y axis</dd>
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</dl>
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</li>
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</ul>
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<a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-">
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<h4>DrawableObject</h4>
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<pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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                      int xPos,
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                      int yPos,
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                      int width,
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                      int height,
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                      int rotation)</pre>
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<div class="block">Initializes a drawable object</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>texture</code> - The texture to use for drawing the element</dd>
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<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
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<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
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<dd><code>width</code> - The width of the element</dd>
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<dd><code>height</code> - The height of the element</dd>
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<dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd>
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</dl>
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</li>
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</ul>
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<a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-">
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<h4>DrawableObject</h4>
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<pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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                      int xPos,
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                      int yPos)</pre>
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<div class="block">Initializes a new drawable object</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>texture</code> - The texture to use for drawing the element</dd>
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<dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd>
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<dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd>
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</dl>
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</li>
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<a name="getTexture--">
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<h4>getTexture</h4>
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<pre>public com.badlogic.gdx.graphics.g2d.TextureRegion getTexture()</pre>
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<div class="block">Gets the texture to use for drawing the object</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>The texture of the object</dd>
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</dl>
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</li>
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<h4>getXPosition</h4>
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<pre>public int getXPosition()</pre>
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<div class="block">Gets the x position the object should be drawn on
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 <p>The x position should be in terms of the actual pixel position on the rendered game, not the position according
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 to the game tile. E.g. (128,64) not (2,1).</p></div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>An x position libgdx</dd>
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</dl>
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</li>
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<h4>getYPosition</h4>
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<pre>public int getYPosition()</pre>
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<div class="block">Gets the y position the object should be drawn on
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 <p>The y position should be in terms of the actual pixel position on the rendered game, not the position according
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 to the game tile. E.g. (128,64) not (2,1).</p></div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>An x position libgdx</dd>
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</dl>
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</li>
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</ul>
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<h4>getWidth</h4>
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<pre>public int getWidth()</pre>
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<div class="block">Gets the width of the object</div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>A positive integer</dd>
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</dl>
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<h4>getHeight</h4>
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<pre>public int getHeight()</pre>
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<div class="block">Gets the height of the object</div>
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						|
<dl>
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						|
<dt><span class="returnLabel">Returns:</span></dt>
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						|
<dd>A positive integer</dd>
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</dl>
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</li>
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</ul>
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<a name="getRotation--">
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<h4>getRotation</h4>
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<pre>public int getRotation()</pre>
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						|
<div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div>
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						|
<dl>
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						|
<dt><span class="returnLabel">Returns:</span></dt>
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						|
<dd>An integer</dd>
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						|
</dl>
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<h4>flipX</h4>
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<pre>public boolean flipX()</pre>
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<div class="block">Whether to flip the texture on the x-axis when rendering</div>
 | 
						|
<dl>
 | 
						|
<dt><span class="returnLabel">Returns:</span></dt>
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						|
<dd>True if the texture is to be flipped. False otherwise</dd>
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<h4>flipY</h4>
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<pre>public boolean flipY()</pre>
 | 
						|
<div class="block">Whether to flip the texture on the y-axis when rendering</div>
 | 
						|
<dl>
 | 
						|
<dt><span class="returnLabel">Returns:</span></dt>
 | 
						|
<dd>True if the texture is to be flipped. False otherwise</dd>
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</dl>
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