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< title > DrawableObject< / title >
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< div class = "subTitle" > inf112.fiasko.roborally.ui< / div >
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< h2 title = "Class DrawableObject" class = "title" > Class DrawableObject< / h2 >
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< li > java.lang.Object< / li >
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< li > inf112.fiasko.roborally.ui.DrawableObject< / li >
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< pre > public class < span class = "typeNameLabel" > DrawableObject< / span >
extends java.lang.Object< / pre >
< div class = "block" > This class represents an object that can be drawn using libgdx< / div >
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< td class = "colOne" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-" > DrawableObject< / a > < / span > (com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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int xPos,
int yPos)< / code >
< div class = "block" > Initializes a new drawable object< / div >
< / td >
< / tr >
< tr class = "rowColor" >
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< td class = "colOne" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-" > DrawableObject< / a > < / span > (com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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int xPos,
int yPos,
int width,
int height,
int rotation)< / code >
< div class = "block" > Initializes a drawable object< / div >
< / td >
< / tr >
< tr class = "altColor" >
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< td class = "colOne" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-" > DrawableObject< / a > < / span > (com.badlogic.gdx.graphics.g2d.TextureRegion texture,
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int xPos,
int yPos,
int width,
int height,
int rotation,
boolean flipX,
boolean flipY)< / code >
< div class = "block" > Initializes a drawable object< / div >
< / td >
< / tr >
< / table >
< / li >
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< td class = "colFirst" > < code > boolean< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#flipX--" > flipX< / a > < / span > ()< / code >
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< div class = "block" > Whether to flip the texture on the x-axis when rendering< / div >
< / td >
< / tr >
< tr id = "i1" class = "rowColor" >
< td class = "colFirst" > < code > boolean< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#flipY--" > flipY< / a > < / span > ()< / code >
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< div class = "block" > Whether to flip the texture on the y-axis when rendering< / div >
< / td >
< / tr >
< tr id = "i2" class = "altColor" >
< td class = "colFirst" > < code > int< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getHeight--" > getHeight< / a > < / span > ()< / code >
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< div class = "block" > Gets the height of the object< / div >
< / td >
< / tr >
< tr id = "i3" class = "rowColor" >
< td class = "colFirst" > < code > int< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getRotation--" > getRotation< / a > < / span > ()< / code >
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< div class = "block" > Gets the number of degrees to rotate the texture counterclockwise when rendering< / div >
< / td >
< / tr >
< tr id = "i4" class = "altColor" >
< td class = "colFirst" > < code > com.badlogic.gdx.graphics.g2d.TextureRegion< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getTexture--" > getTexture< / a > < / span > ()< / code >
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< div class = "block" > Gets the texture to use for drawing the object< / div >
< / td >
< / tr >
< tr id = "i5" class = "rowColor" >
< td class = "colFirst" > < code > int< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getWidth--" > getWidth< / a > < / span > ()< / code >
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< div class = "block" > Gets the width of the object< / div >
< / td >
< / tr >
< tr id = "i6" class = "altColor" >
< td class = "colFirst" > < code > int< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getXPosition--" > getXPosition< / a > < / span > ()< / code >
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< div class = "block" > Gets the x position the object should be drawn on
The x position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile.< / div >
< / td >
< / tr >
< tr id = "i7" class = "rowColor" >
< td class = "colFirst" > < code > int< / code > < / td >
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< td class = "colLast" > < code > < span class = "memberNameLink" > < a href = "../../../../inf112/fiasko/roborally/ui/DrawableObject.html#getYPosition--" > getYPosition< / a > < / span > ()< / code >
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< div class = "block" > Gets the y position the object should be drawn on
The y position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile.< / div >
< / td >
< / tr >
< / table >
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<!-- -->
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< code > clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait< / code > < / li >
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< h4 > DrawableObject< / h4 >
< pre > public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
int xPos,
int yPos,
int width,
int height,
int rotation,
boolean flipX,
boolean flipY)< / pre >
< div class = "block" > Initializes a drawable object< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > texture< / code > - The texture to use for drawing the element< / dd >
< dd > < code > xPos< / code > - The pixel to start drawing on for the x axis< / dd >
< dd > < code > yPos< / code > - The pixel to start drawing on for the y axis< / dd >
< dd > < code > width< / code > - The width of the element< / dd >
< dd > < code > height< / code > - The height of the element< / dd >
< dd > < code > rotation< / code > - The amount of degrees to rotate the element counterclockwise< / dd >
< dd > < code > flipX< / code > - Whether to flip/mirror the element over the x axis< / dd >
< dd > < code > flipY< / code > - Whether to flip/mirror the element over the y axis< / dd >
< / dl >
< / li >
< / ul >
< a name = "DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-" >
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< h4 > DrawableObject< / h4 >
< pre > public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
int xPos,
int yPos,
int width,
int height,
int rotation)< / pre >
< div class = "block" > Initializes a drawable object< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > texture< / code > - The texture to use for drawing the element< / dd >
< dd > < code > xPos< / code > - The pixel to start drawing on for the x axis< / dd >
< dd > < code > yPos< / code > - The pixel to start drawing on for the y axis< / dd >
< dd > < code > width< / code > - The width of the element< / dd >
< dd > < code > height< / code > - The height of the element< / dd >
< dd > < code > rotation< / code > - The amount of degrees to rotate the element counterclockwise< / dd >
< / dl >
< / li >
< / ul >
< a name = "DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-" >
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< h4 > DrawableObject< / h4 >
< pre > public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture,
int xPos,
int yPos)< / pre >
< div class = "block" > Initializes a new drawable object< / div >
< dl >
< dt > < span class = "paramLabel" > Parameters:< / span > < / dt >
< dd > < code > texture< / code > - The texture to use for drawing the element< / dd >
< dd > < code > xPos< / code > - The pixel to start drawing on for the x axis< / dd >
< dd > < code > yPos< / code > - The pixel to start drawing on for the y axis< / dd >
< / dl >
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< a name = "getTexture--" >
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< h4 > getTexture< / h4 >
< pre > public com.badlogic.gdx.graphics.g2d.TextureRegion getTexture()< / pre >
< div class = "block" > Gets the texture to use for drawing the object< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > The texture of the object< / dd >
< / dl >
< / li >
< / ul >
< a name = "getXPosition--" >
<!-- -->
< / a >
< ul class = "blockList" >
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< h4 > getXPosition< / h4 >
< pre > public int getXPosition()< / pre >
< div class = "block" > Gets the x position the object should be drawn on
< p > The x position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile. E.g. (128,64) not (2,1).< / p > < / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > An x position libgdx< / dd >
< / dl >
< / li >
< / ul >
< a name = "getYPosition--" >
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< / a >
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< h4 > getYPosition< / h4 >
< pre > public int getYPosition()< / pre >
< div class = "block" > Gets the y position the object should be drawn on
< p > The y position should be in terms of the actual pixel position on the rendered game, not the position according
to the game tile. E.g. (128,64) not (2,1).< / p > < / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > An x position libgdx< / dd >
< / dl >
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< / ul >
< a name = "getWidth--" >
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< pre > public int getWidth()< / pre >
< div class = "block" > Gets the width of the object< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > A positive integer< / dd >
< / dl >
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< h4 > getHeight< / h4 >
< pre > public int getHeight()< / pre >
< div class = "block" > Gets the height of the object< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > A positive integer< / dd >
< / dl >
< / li >
< / ul >
< a name = "getRotation--" >
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< / a >
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< h4 > getRotation< / h4 >
< pre > public int getRotation()< / pre >
< div class = "block" > Gets the number of degrees to rotate the texture counterclockwise when rendering< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > An integer< / dd >
< / dl >
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< / ul >
< a name = "flipX--" >
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< / a >
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< h4 > flipX< / h4 >
< pre > public boolean flipX()< / pre >
< div class = "block" > Whether to flip the texture on the x-axis when rendering< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > True if the texture is to be flipped. False otherwise< / dd >
< / dl >
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< a name = "flipY--" >
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< h4 > flipY< / h4 >
< pre > public boolean flipY()< / pre >
< div class = "block" > Whether to flip the texture on the y-axis when rendering< / div >
< dl >
< dt > < span class = "returnLabel" > Returns:< / span > < / dt >
< dd > True if the texture is to be flipped. False otherwise< / dd >
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< li > Detail: < / li >
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< li > < a href = "#constructor.detail" > Constr< / a > | < / li >
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