- Deck<T> - Interface in inf112.fiasko.roborally.objects
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Describes a deck
Any card stored in the deck is assumed to be immutable.
- DeckLoaderUtil - Class in inf112.fiasko.roborally.utility
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Helper class for loading card decks
- DeckLoaderUtil() - Constructor for class inf112.fiasko.roborally.utility.DeckLoaderUtil
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- Direction - Enum in inf112.fiasko.roborally.objects.properties
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This enum represents all possible directions for an element on the board
- dispose() - Method in class inf112.fiasko.roborally.ui.RoboRallyWrapper
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- dispose() - Method in class inf112.fiasko.roborally.ui.screens.AbstractScreen
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- dispose() - Method in class inf112.fiasko.roborally.ui.screens.BoardActiveScreen
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- doLaserCleanup() - Method in class inf112.fiasko.roborally.objects.Board
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Does necessary cleanup after lasers have been fired
- draw(Deck<T>) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
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Draws one card from the other deck
- draw(Deck<T>, int) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
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Draws multiple cards from the other deck
- draw(Deck<T>) - Method in interface inf112.fiasko.roborally.objects.Deck
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Draws one card from the top of another deck
- draw(Deck<T>, int) - Method in interface inf112.fiasko.roborally.objects.Deck
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Draws n cards from the top of another deck
- DrawableGame - Interface in inf112.fiasko.roborally.objects
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This interface describes a game drawable using libgdx
- DrawableObject - Class in inf112.fiasko.roborally.objects
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This class represents an object that can be drawn using libgdx
- DrawableObject(TextureRegion, int, int, int, int, int, boolean, boolean) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
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Initializes a drawable object
- DrawableObject(TextureRegion, int, int, int, int, int) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
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Initializes a drawable object
- DrawableObject(TextureRegion, int, int) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
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Initializes a new drawable object