- Deck<T> - Interface in inf112.fiasko.roborally.objects
 
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Describes a deck
 Any card stored in the deck is assumed to be immutable.
 
- DeckLoaderUtil - Class in inf112.fiasko.roborally.utility
 
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Helper class for loading card decks
 
- Direction - Enum in inf112.fiasko.roborally.objects.properties
 
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This enum represents all possible directions for an element on the board
 
- dispose() - Method in class inf112.fiasko.roborally.ui.RoboRallyWrapper
 
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- dispose() - Method in class inf112.fiasko.roborally.ui.screens.AbstractScreen
 
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- dispose() - Method in class inf112.fiasko.roborally.ui.screens.BoardActiveScreen
 
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- doLaserCleanup() - Method in class inf112.fiasko.roborally.objects.Board
 
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Does necessary cleanup after lasers have been fired
 
- draw(Deck<T>) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
 
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Draws one card from the other deck
 
- draw(Deck<T>, int) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
 
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Draws multiple cards from the other deck
 
- draw(Deck<T>) - Method in interface inf112.fiasko.roborally.objects.Deck
 
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Draws one card from the top of another deck
 
- draw(Deck<T>, int) - Method in interface inf112.fiasko.roborally.objects.Deck
 
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Draws n cards from the top of another deck
 
- DrawableGame - Interface in inf112.fiasko.roborally.objects
 
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This interface describes a game drawable using libgdx
 
- DrawableObject - Class in inf112.fiasko.roborally.ui
 
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This class represents an object that can be drawn using libgdx
 
- DrawableObject(TextureRegion, int, int, int, int, int, boolean, boolean) - Constructor for class inf112.fiasko.roborally.ui.DrawableObject
 
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Initializes a drawable object
 
- DrawableObject(TextureRegion, int, int, int, int, int) - Constructor for class inf112.fiasko.roborally.ui.DrawableObject
 
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Initializes a drawable object
 
- DrawableObject(TextureRegion, int, int) - Constructor for class inf112.fiasko.roborally.ui.DrawableObject
 
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Initializes a new drawable object