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Deck<T> - Interface in inf112.fiasko.roborally.objects
Describes a deck Any card stored in the deck is assumed to be immutable.
DeckLoaderUtil - Class in inf112.fiasko.roborally.utility
Helper class for loading card decks
DeckLoaderUtil() - Constructor for class inf112.fiasko.roborally.utility.DeckLoaderUtil
 
Direction - Enum in inf112.fiasko.roborally.objects.properties
This enum represents all possible directions for an element on the board
dispose() - Method in class inf112.fiasko.roborally.ui.RoboRallyWrapper
 
dispose() - Method in class inf112.fiasko.roborally.ui.screens.AbstractScreen
 
dispose() - Method in class inf112.fiasko.roborally.ui.screens.BoardActiveScreen
 
doLaserCleanup() - Method in class inf112.fiasko.roborally.objects.Board
Does necessary cleanup after lasers have been fired
draw(Deck<T>) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
Draws one card from the other deck
draw(Deck<T>, int) - Method in class inf112.fiasko.roborally.objects.AbstractDeck
Draws multiple cards from the other deck
draw(Deck<T>) - Method in interface inf112.fiasko.roborally.objects.Deck
Draws one card from the top of another deck
draw(Deck<T>, int) - Method in interface inf112.fiasko.roborally.objects.Deck
Draws n cards from the top of another deck
DrawableGame - Interface in inf112.fiasko.roborally.objects
This interface describes a game drawable using libgdx
DrawableObject - Class in inf112.fiasko.roborally.objects
This class represents an object that can be drawn using libgdx
DrawableObject(TextureRegion, int, int, int, int, int, boolean, boolean) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
Initializes a drawable object
DrawableObject(TextureRegion, int, int, int, int, int) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
Initializes a drawable object
DrawableObject(TextureRegion, int, int) - Constructor for class inf112.fiasko.roborally.objects.DrawableObject
Initializes a new drawable object
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