<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <!-- NewPage --> <html lang="no"> <head> <!-- Generated by javadoc (1.8.0_201) on Tue May 05 15:44:52 CEST 2020 --> <title>DrawableObject</title> <meta name="date" content="2020-05-05"> <link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style"> <script type="text/javascript" src="../../../../script.js"></script> </head> <body> <script type="text/javascript"><!-- try { if (location.href.indexOf('is-external=true') == -1) { parent.document.title="DrawableObject"; } } catch(err) { } //--> var methods = {"i0":10,"i1":10,"i2":10,"i3":10,"i4":10,"i5":10,"i6":10,"i7":10}; var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],8:["t4","Concrete Methods"]}; var altColor = "altColor"; var rowColor = "rowColor"; var tableTab = "tableTab"; var activeTableTab = "activeTableTab"; </script> <noscript> <div>JavaScript is disabled on your browser.</div> </noscript> <!-- ========= START OF TOP NAVBAR ======= --> <div class="topNav"><a name="navbar.top"> <!-- --> </a> <div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div> <a name="navbar.top.firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../../index-files/index-1.html">Index</a></li> <li><a href="../../../../help-doc.html">Help</a></li> </ul> </div> <div class="subNav"> <ul class="navList"> <li><a href="../../../../inf112/fiasko/roborally/objects/DrawableGame.html" title="interface in inf112.fiasko.roborally.objects"><span class="typeNameLink">Prev Class</span></a></li> <li><a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects"><span class="typeNameLink">Next Class</span></a></li> </ul> <ul class="navList"> <li><a href="../../../../index.html?inf112/fiasko/roborally/objects/DrawableObject.html" target="_top">Frames</a></li> <li><a href="DrawableObject.html" target="_top">No Frames</a></li> </ul> <ul class="navList" id="allclasses_navbar_top"> <li><a href="../../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_top"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li>Field | </li> <li><a href="#constructor.summary">Constr</a> | </li> <li><a href="#method.summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li>Field | </li> <li><a href="#constructor.detail">Constr</a> | </li> <li><a href="#method.detail">Method</a></li> </ul> </div> <a name="skip.navbar.top"> <!-- --> </a></div> <!-- ========= END OF TOP NAVBAR ========= --> <!-- ======== START OF CLASS DATA ======== --> <div class="header"> <div class="subTitle">inf112.fiasko.roborally.objects</div> <h2 title="Class DrawableObject" class="title">Class DrawableObject</h2> </div> <div class="contentContainer"> <ul class="inheritance"> <li>java.lang.Object</li> <li> <ul class="inheritance"> <li>inf112.fiasko.roborally.objects.DrawableObject</li> </ul> </li> </ul> <div class="description"> <ul class="blockList"> <li class="blockList"> <hr> <br> <pre>public class <span class="typeNameLabel">DrawableObject</span> extends java.lang.Object</pre> <div class="block">This class represents an object that can be drawn using libgdx</div> </li> </ul> </div> <div class="summary"> <ul class="blockList"> <li class="blockList"> <!-- ======== CONSTRUCTOR SUMMARY ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor.summary"> <!-- --> </a> <h3>Constructor Summary</h3> <table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Constructor Summary table, listing constructors, and an explanation"> <caption><span>Constructors</span><span class="tabEnd"> </span></caption> <tr> <th class="colOne" scope="col">Constructor and Description</th> </tr> <tr class="altColor"> <td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos)</code> <div class="block">Initializes a new drawable object</div> </td> </tr> <tr class="rowColor"> <td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos, int width, int height, int rotation)</code> <div class="block">Initializes a drawable object</div> </td> </tr> <tr class="altColor"> <td class="colOne"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-">DrawableObject</a></span>(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos, int width, int height, int rotation, boolean flipX, boolean flipY)</code> <div class="block">Initializes a drawable object</div> </td> </tr> </table> </li> </ul> <!-- ========== METHOD SUMMARY =========== --> <ul class="blockList"> <li class="blockList"><a name="method.summary"> <!-- --> </a> <h3>Method Summary</h3> <table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation"> <caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t4" class="tableTab"><span><a href="javascript:show(8);">Concrete Methods</a></span><span class="tabEnd"> </span></span></caption> <tr> <th class="colFirst" scope="col">Modifier and Type</th> <th class="colLast" scope="col">Method and Description</th> </tr> <tr id="i0" class="altColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#flipX--">flipX</a></span>()</code> <div class="block">Whether to flip the texture on the x-axis when rendering</div> </td> </tr> <tr id="i1" class="rowColor"> <td class="colFirst"><code>boolean</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#flipY--">flipY</a></span>()</code> <div class="block">Whether to flip the texture on the y-axis when rendering</div> </td> </tr> <tr id="i2" class="altColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getHeight--">getHeight</a></span>()</code> <div class="block">Gets the height of the object</div> </td> </tr> <tr id="i3" class="rowColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getRotation--">getRotation</a></span>()</code> <div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div> </td> </tr> <tr id="i4" class="altColor"> <td class="colFirst"><code>com.badlogic.gdx.graphics.g2d.TextureRegion</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getTexture--">getTexture</a></span>()</code> <div class="block">Gets the texture to use for drawing the object</div> </td> </tr> <tr id="i5" class="rowColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getWidth--">getWidth</a></span>()</code> <div class="block">Gets the width of the object</div> </td> </tr> <tr id="i6" class="altColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getXPosition--">getXPosition</a></span>()</code> <div class="block">Gets the x position the object should be drawn on The x position should be in terms of the actual pixel position on the rendered game, not the position according to the game tile.</div> </td> </tr> <tr id="i7" class="rowColor"> <td class="colFirst"><code>int</code></td> <td class="colLast"><code><span class="memberNameLink"><a href="../../../../inf112/fiasko/roborally/objects/DrawableObject.html#getYPosition--">getYPosition</a></span>()</code> <div class="block">Gets the y position the object should be drawn on The y position should be in terms of the actual pixel position on the rendered game, not the position according to the game tile.</div> </td> </tr> </table> <ul class="blockList"> <li class="blockList"><a name="methods.inherited.from.class.java.lang.Object"> <!-- --> </a> <h3>Methods inherited from class java.lang.Object</h3> <code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li> </ul> </li> </ul> </li> </ul> </div> <div class="details"> <ul class="blockList"> <li class="blockList"> <!-- ========= CONSTRUCTOR DETAIL ======== --> <ul class="blockList"> <li class="blockList"><a name="constructor.detail"> <!-- --> </a> <h3>Constructor Detail</h3> <a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-boolean-boolean-"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>DrawableObject</h4> <pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos, int width, int height, int rotation, boolean flipX, boolean flipY)</pre> <div class="block">Initializes a drawable object</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>texture</code> - The texture to use for drawing the element</dd> <dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd> <dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd> <dd><code>width</code> - The width of the element</dd> <dd><code>height</code> - The height of the element</dd> <dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd> <dd><code>flipX</code> - Whether to flip/mirror the element over the x axis</dd> <dd><code>flipY</code> - Whether to flip/mirror the element over the y axis</dd> </dl> </li> </ul> <a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-int-"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>DrawableObject</h4> <pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos, int width, int height, int rotation)</pre> <div class="block">Initializes a drawable object</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>texture</code> - The texture to use for drawing the element</dd> <dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd> <dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd> <dd><code>width</code> - The width of the element</dd> <dd><code>height</code> - The height of the element</dd> <dd><code>rotation</code> - The amount of degrees to rotate the element counterclockwise</dd> </dl> </li> </ul> <a name="DrawableObject-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>DrawableObject</h4> <pre>public DrawableObject(com.badlogic.gdx.graphics.g2d.TextureRegion texture, int xPos, int yPos)</pre> <div class="block">Initializes a new drawable object</div> <dl> <dt><span class="paramLabel">Parameters:</span></dt> <dd><code>texture</code> - The texture to use for drawing the element</dd> <dd><code>xPos</code> - The pixel to start drawing on for the x axis</dd> <dd><code>yPos</code> - The pixel to start drawing on for the y axis</dd> </dl> </li> </ul> </li> </ul> <!-- ============ METHOD DETAIL ========== --> <ul class="blockList"> <li class="blockList"><a name="method.detail"> <!-- --> </a> <h3>Method Detail</h3> <a name="getTexture--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getTexture</h4> <pre>public com.badlogic.gdx.graphics.g2d.TextureRegion getTexture()</pre> <div class="block">Gets the texture to use for drawing the object</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>The texture of the object</dd> </dl> </li> </ul> <a name="getXPosition--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getXPosition</h4> <pre>public int getXPosition()</pre> <div class="block">Gets the x position the object should be drawn on <p>The x position should be in terms of the actual pixel position on the rendered game, not the position according to the game tile. E.g. (128,64) not (2,1).</p></div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>An x position libgdx</dd> </dl> </li> </ul> <a name="getYPosition--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getYPosition</h4> <pre>public int getYPosition()</pre> <div class="block">Gets the y position the object should be drawn on <p>The y position should be in terms of the actual pixel position on the rendered game, not the position according to the game tile. E.g. (128,64) not (2,1).</p></div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>An x position libgdx</dd> </dl> </li> </ul> <a name="getWidth--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getWidth</h4> <pre>public int getWidth()</pre> <div class="block">Gets the width of the object</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>A positive integer</dd> </dl> </li> </ul> <a name="getHeight--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getHeight</h4> <pre>public int getHeight()</pre> <div class="block">Gets the height of the object</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>A positive integer</dd> </dl> </li> </ul> <a name="getRotation--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>getRotation</h4> <pre>public int getRotation()</pre> <div class="block">Gets the number of degrees to rotate the texture counterclockwise when rendering</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>An integer</dd> </dl> </li> </ul> <a name="flipX--"> <!-- --> </a> <ul class="blockList"> <li class="blockList"> <h4>flipX</h4> <pre>public boolean flipX()</pre> <div class="block">Whether to flip the texture on the x-axis when rendering</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>True if the texture is to be flipped. False otherwise</dd> </dl> </li> </ul> <a name="flipY--"> <!-- --> </a> <ul class="blockListLast"> <li class="blockList"> <h4>flipY</h4> <pre>public boolean flipY()</pre> <div class="block">Whether to flip the texture on the y-axis when rendering</div> <dl> <dt><span class="returnLabel">Returns:</span></dt> <dd>True if the texture is to be flipped. False otherwise</dd> </dl> </li> </ul> </li> </ul> </li> </ul> </div> </div> <!-- ========= END OF CLASS DATA ========= --> <!-- ======= START OF BOTTOM NAVBAR ====== --> <div class="bottomNav"><a name="navbar.bottom"> <!-- --> </a> <div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div> <a name="navbar.bottom.firstrow"> <!-- --> </a> <ul class="navList" title="Navigation"> <li><a href="../../../../overview-summary.html">Overview</a></li> <li><a href="package-summary.html">Package</a></li> <li class="navBarCell1Rev">Class</li> <li><a href="package-tree.html">Tree</a></li> <li><a href="../../../../deprecated-list.html">Deprecated</a></li> <li><a href="../../../../index-files/index-1.html">Index</a></li> <li><a href="../../../../help-doc.html">Help</a></li> </ul> </div> <div class="subNav"> <ul class="navList"> <li><a href="../../../../inf112/fiasko/roborally/objects/DrawableGame.html" title="interface in inf112.fiasko.roborally.objects"><span class="typeNameLink">Prev Class</span></a></li> <li><a href="../../../../inf112/fiasko/roborally/objects/Grid.html" title="interface in inf112.fiasko.roborally.objects"><span class="typeNameLink">Next Class</span></a></li> </ul> <ul class="navList"> <li><a href="../../../../index.html?inf112/fiasko/roborally/objects/DrawableObject.html" target="_top">Frames</a></li> <li><a href="DrawableObject.html" target="_top">No Frames</a></li> </ul> <ul class="navList" id="allclasses_navbar_bottom"> <li><a href="../../../../allclasses-noframe.html">All Classes</a></li> </ul> <div> <script type="text/javascript"><!-- allClassesLink = document.getElementById("allclasses_navbar_bottom"); if(window==top) { allClassesLink.style.display = "block"; } else { allClassesLink.style.display = "none"; } //--> </script> </div> <div> <ul class="subNavList"> <li>Summary: </li> <li>Nested | </li> <li>Field | </li> <li><a href="#constructor.summary">Constr</a> | </li> <li><a href="#method.summary">Method</a></li> </ul> <ul class="subNavList"> <li>Detail: </li> <li>Field | </li> <li><a href="#constructor.detail">Constr</a> | </li> <li><a href="#method.detail">Method</a></li> </ul> </div> <a name="skip.navbar.bottom"> <!-- --> </a></div> <!-- ======== END OF BOTTOM NAVBAR ======= --> </body> </html>