Interface | Description |
---|---|
BoardElement<K> |
Represents an element on the board
|
Deck<T> |
Describes a deck
Any card stored in the deck is assumed to be immutable.
|
DrawableGame |
This interface describes a game drawable using libgdx
|
Grid<K> |
This Interface describes a grid
|
InteractableGame |
This interface describes a game which can be interacted with
|
Class | Description |
---|---|
AbstractDeck<T> |
This class represents a deck of cards
|
Board |
This class represents a board
|
BoardElementContainer<K extends BoardElement> |
This class represents a board element and its position
|
ListGrid<K> |
This class represents a grid which can store anything
|
Particle |
This class represents a particle
|
Phase |
This class handles everything that should happen during a phase
|
Player |
This class represents a player
|
ProgrammingCard |
This class represents a programming card
|
ProgrammingCardDeck |
This class represents a deck containing programming cards
|
RoboRallyGame |
This class represent a game which is drawable using libgdx
|
Robot |
This class represents a robot
|
Tile |
This class represents a simple tile
|
TwoTuple<T,K> |
A class which can save a tuple with two values
|
Wall |
This class represents a wall
|