Gir noen variabler og metoder klarere navn

This commit is contained in:
Kristian Knarvik 2020-02-27 09:57:33 +01:00
parent aa24075874
commit f292462531

View File

@ -145,9 +145,9 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
Vector2 newTouch = new Vector2(screenX, screenY); Vector2 newTouch = new Vector2(screenX, screenY);
Vector2 diff = newTouch.cpy().sub(lastTouch); Vector2 diff = newTouch.cpy().sub(lastTouch);
lastTouch = newTouch; lastTouch = newTouch;
int[] change = translateToDirection(diff.x, diff.y); int[] positionChange = translateCoordinateAccountingForCameraRotation(diff.x, diff.y);
cameraX = change[0]; cameraX = positionChange[0];
cameraY = change[1]; cameraY = positionChange[1];
return true; return true;
} }
@ -157,21 +157,21 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
* @param y The y coordinate to translate * @param y The y coordinate to translate
* @return A list containing the translated coordinates of x and y * @return A list containing the translated coordinates of x and y
*/ */
private int[] translateToDirection(float x, float y) { private int[] translateCoordinateAccountingForCameraRotation(float x, float y) {
int outX = 0; int outX = 0;
int outY = 0; int outY = 0;
int upX = Math.round(camera.up.x); int cameraUpX = Math.round(camera.up.x);
int upY = Math.round(camera.up.y); int cameraUpY = Math.round(camera.up.y);
if (upX == 0 && Math.round(camera.up.y) == 1) { if (cameraUpX == 0 && Math.round(camera.up.y) == 1) {
outX = (int)-x; outX = (int)-x;
outY = (int)y; outY = (int)y;
} else if (upX == 0 && upY == -1) { } else if (cameraUpX == 0 && cameraUpY == -1) {
outX = (int)x; outX = (int)x;
outY = (int)-y; outY = (int)-y;
} else if (upX == -1 && upY == 0) { } else if (cameraUpX == -1 && cameraUpY == 0) {
outX = (int)-y; outX = (int)-y;
outY = (int)-x; outY = (int)-x;
} else if (upX == 1 && upY == 0) { } else if (cameraUpX == 1 && cameraUpY == 0) {
outX = (int)y; outX = (int)y;
outY = (int)x; outY = (int)x;
} }