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Forbedrer translateToDirection funksjonen i GameLauncher
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6a544086e1
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@ -160,16 +160,18 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
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private int[] translateToDirection(float x, float y) {
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int outX = 0;
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int outY = 0;
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if (Math.round(camera.up.x) == 0 && Math.round(camera.up.y) == 1) {
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int upX = Math.round(camera.up.x);
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int upY = Math.round(camera.up.y);
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if (upX == 0 && Math.round(camera.up.y) == 1) {
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outX = (int)-x;
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outY = (int)y;
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} else if (Math.round(camera.up.x) == 0 && Math.round(camera.up.y) == -1) {
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} else if (upX == 0 && upY == -1) {
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outX = (int)x;
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outY = (int)-y;
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} else if (Math.round(camera.up.x) == -1 && Math.round(camera.up.y) == 0) {
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} else if (upX == -1 && upY == 0) {
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outX = (int)-y;
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outY = (int)-x;
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} else if (Math.round(camera.up.x) == 1 && Math.round(camera.up.y) == 0) {
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} else if (upX == 1 && upY == 0) {
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outX = (int)y;
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outY = (int)x;
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}
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@ -89,7 +89,6 @@ public class DrawableObjectTest {
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assertEquals(HEIGHT_MAX_ARG, drawableObjectMaximumArguments.getHeight());
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}
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@Test
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public void getRotationMinArg() {
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assertEquals(0, drawableObjectMinimumArguments.getRotation());
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