mirror of
https://github.com/inf112-v20/Fiasko.git
synced 2025-01-31 23:29:36 +01:00
Gir noen variabler og metoder klarere navn
This commit is contained in:
parent
aa24075874
commit
f292462531
@ -145,9 +145,9 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
|
|||||||
Vector2 newTouch = new Vector2(screenX, screenY);
|
Vector2 newTouch = new Vector2(screenX, screenY);
|
||||||
Vector2 diff = newTouch.cpy().sub(lastTouch);
|
Vector2 diff = newTouch.cpy().sub(lastTouch);
|
||||||
lastTouch = newTouch;
|
lastTouch = newTouch;
|
||||||
int[] change = translateToDirection(diff.x, diff.y);
|
int[] positionChange = translateCoordinateAccountingForCameraRotation(diff.x, diff.y);
|
||||||
cameraX = change[0];
|
cameraX = positionChange[0];
|
||||||
cameraY = change[1];
|
cameraY = positionChange[1];
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,21 +157,21 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
|
|||||||
* @param y The y coordinate to translate
|
* @param y The y coordinate to translate
|
||||||
* @return A list containing the translated coordinates of x and y
|
* @return A list containing the translated coordinates of x and y
|
||||||
*/
|
*/
|
||||||
private int[] translateToDirection(float x, float y) {
|
private int[] translateCoordinateAccountingForCameraRotation(float x, float y) {
|
||||||
int outX = 0;
|
int outX = 0;
|
||||||
int outY = 0;
|
int outY = 0;
|
||||||
int upX = Math.round(camera.up.x);
|
int cameraUpX = Math.round(camera.up.x);
|
||||||
int upY = Math.round(camera.up.y);
|
int cameraUpY = Math.round(camera.up.y);
|
||||||
if (upX == 0 && Math.round(camera.up.y) == 1) {
|
if (cameraUpX == 0 && Math.round(camera.up.y) == 1) {
|
||||||
outX = (int)-x;
|
outX = (int)-x;
|
||||||
outY = (int)y;
|
outY = (int)y;
|
||||||
} else if (upX == 0 && upY == -1) {
|
} else if (cameraUpX == 0 && cameraUpY == -1) {
|
||||||
outX = (int)x;
|
outX = (int)x;
|
||||||
outY = (int)-y;
|
outY = (int)-y;
|
||||||
} else if (upX == -1 && upY == 0) {
|
} else if (cameraUpX == -1 && cameraUpY == 0) {
|
||||||
outX = (int)-y;
|
outX = (int)-y;
|
||||||
outY = (int)-x;
|
outY = (int)-x;
|
||||||
} else if (upX == 1 && upY == 0) {
|
} else if (cameraUpX == 1 && cameraUpY == 0) {
|
||||||
outX = (int)y;
|
outX = (int)y;
|
||||||
outY = (int)x;
|
outY = (int)x;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user