Legger til triple lasere

This commit is contained in:
Kristian Knarvik 2020-04-27 14:10:52 +02:00
parent 2f7e9cf1fb
commit efb1e4c03f
7 changed files with 48 additions and 8 deletions

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@ -20,6 +20,10 @@ public enum WallType {
* A wall with two lasers
*/
WALL_LASER_DOUBLE(4),
/**
* A wall with three lasers
*/
WALL_LASER_TRIPLE(7),
/**
* A pusher which pushes on every odd phase
*/

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@ -544,7 +544,7 @@ public class Board {
*/
public void fireAllLasers() {
List<BoardElementContainer<Wall>> listOfWallLasers = getPositionsOfWallOnBoard(WallType.WALL_LASER_SINGLE,
WallType.WALL_LASER_DOUBLE);
WallType.WALL_LASER_DOUBLE, WallType.WALL_LASER_TRIPLE);
for (Robot robot : robots.values()) {
fireRobotLaser(robot.getPosition(), robot.getFacingDirection());
}
@ -858,8 +858,20 @@ public class Board {
* @param laserType The type of the laser shooting
*/
private void updateLaserBeamOnParticleGrid(Position addPosition, Direction laserDirection, WallType laserType) {
ParticleType laserParticleType = laserType == WallType.WALL_LASER_SINGLE ? ParticleType.LASER_BEAM_SINGLE :
ParticleType.LASER_BEAM_DOUBLE;
ParticleType laserParticleType;
switch (laserType) {
case WALL_LASER_SINGLE:
laserParticleType = ParticleType.LASER_BEAM_SINGLE;
break;
case WALL_LASER_DOUBLE:
laserParticleType = ParticleType.LASER_BEAM_DOUBLE;
break;
case WALL_LASER_TRIPLE:
laserParticleType = ParticleType.LASER_BEAM_TRIPLE;
break;
default:
throw new IllegalArgumentException("Invalid laser type encountered.");
}
Particle laserParticle = new Particle(laserParticleType, laserDirection);
int positionX = addPosition.getXCoordinate();
int positionY = addPosition.getYCoordinate();

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@ -150,7 +150,7 @@ public final class IOUtil {
direction = tile.getDirection();
} else if (element.getClass().isAssignableFrom(Wall.class)) {
Wall wall = (Wall) element;
hasRotatedTexture = true;
hasRotatedTexture = TextureConverterUtil.hasRotatedTexture(wall);
direction = wall.getDirection();
} else if (element.getClass().isAssignableFrom(Particle.class)) {
Particle particle = (Particle) element;

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@ -34,6 +34,7 @@ public final class TextureConverterUtil {
private static Map<ParticleType, TextureConverterContainer> tileSheetParticleTextureMappings;
private static Map<ParticleType, Boolean> tileSheetParticleHasRotatedTextureMappings;
private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
private static Map<WallType, Boolean> tileSheetWallHasRotatedTextureMappings;
private TextureConverterUtil() {
}
@ -186,6 +187,25 @@ public final class TextureConverterUtil {
return tileSheetTileHasRotatedTextureMappings.get(tile.getTileType());
}
/**
* Checks whether a wall has textures for different rotations
*
* <p>For a wall without a rotated texture, the texture needs to be rotated when rendering.</p>
*
* @param wall The wall to check
* @return True if rotated versions of the texture exists. False otherwise
*/
public static boolean hasRotatedTexture(Wall wall) {
if (tileSheetWallTextureMappings == null) {
try {
loadTileMappings();
} catch (IOException e) {
e.printStackTrace();
}
}
return tileSheetWallHasRotatedTextureMappings.get(wall.getWallType());
}
/**
* Checks whether a particle has textures for different rotations
*
@ -256,6 +276,7 @@ public final class TextureConverterUtil {
*/
private static synchronized void loadWallMappings() throws IOException {
tileSheetWallTextureMappings = new HashMap<>();
tileSheetWallHasRotatedTextureMappings = new HashMap<>();
InputStream fileStream = ResourceUtil.getResourceAsInputStream("texture_sheet_wall_mapping.txt");
BufferedReader reader = new BufferedReader(new InputStreamReader(fileStream));
String line;
@ -263,7 +284,7 @@ public final class TextureConverterUtil {
String[] parameters = line.split(" ");
WallType type = WallType.valueOf(parameters[0]);
storeTextMappingInMap(parameters, type, tileSheetWallTextureMappings,
null);
tileSheetWallHasRotatedTextureMappings);
}
}

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@ -1,4 +1,4 @@
8 21
8 22
01;1 01;3 01;5 01;7 02;1 02;3 02;5 02;7
03;1 03;3 03;5 03;7 04;1 04;3 04;5 04;7
05;1 05;3 05;5 05;7 06;1 06;3 06;5 06;7
@ -20,6 +20,7 @@
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
01;1 01;1 01;1 01;1 01;1 01;1 01;1 01;1
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
@ -40,4 +41,5 @@
0 0 0 0 0 0 0 0
1;1 1;3 1;5 1;7 2;2 2;4 2;6 2;8
3;1 3;3 3;5 3;7 4;1 4;3 4;5 4;7
5;1 5;3 5;5 5;7 6;1 6;3 6;5 6;7
5;1 5;3 5;5 5;7 6;1 6;3 6;5 6;7
7;1 7;3 7;5 7;7 0 0 0 0

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@ -3,4 +3,5 @@ WALL_CORNER 7 1 7 0 7 3 7 2
WALL_LASER_SINGLE 4 5 5 5 4 4 5 4
WALL_LASER_DOUBLE 5 11 6 11 6 10 4 11
WALL_PUSHER_ODD 0 1 1 1 2 0 3 1
WALL_PUSHER_EVEN 0 0 1 0 2 1 3 0
WALL_PUSHER_EVEN 0 0 1 0 2 1 3 0
WALL_LASER_TRIPLE 6 13