Using the abstract screen to clean up PowerDownScreen

This commit is contained in:
Steinar Aalstad Lillesund 2020-03-31 16:23:05 +02:00
parent 86a69e78cc
commit eccb395779

View File

@ -11,7 +11,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.viewport.FitViewport; import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport; import com.badlogic.gdx.utils.viewport.Viewport;
public class PowerDownScreen implements Screen { public class PowerDownScreen extends AbstractScreen {
private final RoboRallyWrapper roboRallyWrapper; private final RoboRallyWrapper roboRallyWrapper;
private final OrthographicCamera camera; private final OrthographicCamera camera;
@ -42,10 +42,6 @@ public class PowerDownScreen implements Screen {
}); });
} }
@Override
public void show() {
//Nothing to do
}
@Override @Override
public void render(float delta) { public void render(float delta) {
@ -76,24 +72,4 @@ public class PowerDownScreen implements Screen {
viewport.update(width, height); viewport.update(width, height);
} }
@Override
public void pause() {
//Nothing to do
}
@Override
public void resume() {
//Nothing to do
}
@Override
public void hide() {
//Nothing to do
}
@Override
public void dispose() {
//Nothing to do
}
} }