Conflicts:
	src/main/java/inf112/fiasko/roborally/gamewrapper/ScreenManager.java
	src/main/java/inf112/fiasko/roborally/gamewrapper/screens/BoardActiveScreen.java
	src/main/java/inf112/fiasko/roborally/gamewrapper/screens/WinnerScreen.java
	src/test/java/inf112/fiasko/roborally/objects/RoboRallyGameTest.java
This commit is contained in:
Steinar Aalstad Lillesund 2020-04-14 16:13:29 +02:00
commit ec53519f3b
6 changed files with 133 additions and 14 deletions

View File

@ -20,5 +20,7 @@ public enum GameState {
//Indicates that the user is in the process of choosing whether to stay in power down
CHOOSING_STAY_IN_POWER_DOWN,
//Indicates that the user is in the process of sending their cards to the server
SENDING_CARDS
SENDING_CARDS,
//Indicates that the game is won by a player
GAME_IS_WON
}

View File

@ -1,4 +1,4 @@
package inf112.fiasko.roborally.gamewrapper;
package inf112.fiasko.roborally.game_wrapper;
import inf112.fiasko.roborally.gamewrapper.screens.BoardActiveScreen;
@ -19,6 +19,19 @@ public class ScreenManager {
private UsernameScreen usernameScreen;
private IPAddressScreen ipAddressScreen;
private LobbyScreen lobbyScreen;
private WinnerScreen winnerScreen;
/**
* Gets an instance of the winner screen
* @param roboRallyWrapper The Robo Rally launcher instance to use
* @return A winner screen instance
*/
public synchronized WinnerScreen getWinnerScreen(RoboRallyWrapper roboRallyWrapper) {
if (this.winnerScreen == null) {
this.winnerScreen = new WinnerScreen(roboRallyWrapper);
}
return winnerScreen;
}
/**
* Gets an instance of the power down screen

View File

@ -1,4 +1,4 @@
package inf112.fiasko.roborally.gamewrapper.screens;
package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
@ -74,6 +74,11 @@ public class BoardActiveScreen extends AbstractScreen implements InputProcessor
roboRallyWrapper.batch.begin();
drawBoard(roboRallyWrapper.batch);
roboRallyWrapper.batch.end();
// Checks if there has been found a winning player and then changes the screen to display the winning screen
if (roboRallyWrapper.roboRallyGame.getGameState() == GameState.GAME_IS_WON) {
roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getWinnerScreen(roboRallyWrapper));
}
}
@Override

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@ -0,0 +1,76 @@
package inf112.fiasko.roborally.game_wrapper.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.InputListener;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import inf112.fiasko.roborally.game_wrapper.RoboRallyWrapper;
import inf112.fiasko.roborally.game_wrapper.SimpleButton;
public class WinnerScreen extends AbstractScreen {
private final RoboRallyWrapper roboRallyWrapper;
private final OrthographicCamera camera;
private final Viewport viewport;
private final Stage stage;
/**
* Instantiates a new winner screen
* @param roboRallyWrapper The Robo Rally wrapper which is parent of this screen
*/
public WinnerScreen(final RoboRallyWrapper roboRallyWrapper) {
camera = new OrthographicCamera();
viewport = new FitViewport(applicationWidth, applicationHeight, camera);
stage = new Stage();
stage.setViewport(viewport);
TextButton quitButton = new SimpleButton("Quit", roboRallyWrapper.font).getButton();
stage.addActor(quitButton);
quitButton.setY(applicationHeight / 2f);
camera.setToOrtho(false, applicationWidth, applicationHeight);
quitButton.addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
Gdx.app.exit();
return true;
}
});
quitButton.setX(applicationWidth / 2f + quitButton.getWidth()/2);
this.roboRallyWrapper = roboRallyWrapper;
camera.setToOrtho(false, applicationWidth, applicationHeight);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.2f, 1f, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
roboRallyWrapper.batch.begin();
roboRallyWrapper.font.draw(roboRallyWrapper.batch, "The winner is: " +
roboRallyWrapper.roboRallyGame.getWinningPlayerName(),applicationWidth / 2f - 380 / 2f,
applicationHeight / 2f + 100,380, 1,
true);
roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Click the button to exit the game",
applicationWidth / 2f - 380 / 2f,applicationHeight / 2f + 100,380, 1,
true);
roboRallyWrapper.batch.end();
stage.draw();
}
@Override
public void resize(int width, int height) {
viewport.update(width, height);
}
@Override
public void show() {
Gdx.input.setInputProcessor(stage);
}
}

View File

@ -65,6 +65,17 @@ public interface IDrawableGame {
*/
GameState getGameState();
/**
* Sets the current state og the game
*/
void setGameState(GameState gameState);
/**
* Gets the name of the player who won
* @return A string of the player name
*/
String getWinningPlayerName();
RoboRallyClient getClient();

View File

@ -36,6 +36,7 @@ public class RoboRallyGame implements IDrawableGame {
private String nameOfPlayer;
private RoboRallyClient client;
private RoboRallyServer server;
private String winningPlayerName;
@ -47,14 +48,33 @@ public class RoboRallyGame implements IDrawableGame {
this.nameOfPlayer = nameOfPlayer;
}
public String getWinningPlayerName() {
return winningPlayerName;
}
public void setWinningPlayerName(String winningPlayerName) {
this.winningPlayerName = winningPlayerName;
}
/**
* Returns the gameState of the game
* @return the gameState of the game
*/
@Override
public GameState getGameState(){
return gameState;
}
/**
* Sets the gameState of the game
* @param gameState the gameState
*/
@Override
public void setGameState(GameState gameState) {
this.gameState = gameState;
}
@Override
public RoboRallyClient getClient() {
return client;
@ -71,14 +91,6 @@ public class RoboRallyGame implements IDrawableGame {
this.server=server;
}
/**
* Sets the gameState of the game
* @param gameState the gameState
*/
public void setGameState(GameState gameState) {
this.gameState = gameState;
}
/**
* Instantiates a new robo rally game
* @param debug Whether to start the game in debugging mode
@ -93,6 +105,7 @@ public class RoboRallyGame implements IDrawableGame {
initializeGame(boardName);
}
}
/**
* Instantiates a new robo rally game
*/
@ -560,14 +573,13 @@ public class RoboRallyGame implements IDrawableGame {
gameBoard.updateFlagOnRobot(robotID, flag.getElement().getTileType());
robot.setHasTouchedFlagThisTurn(true);
if (victoryCheck(robot.getLastFlagVisited(), listOfFlags.size())) {
Player winningPlayer;
for (Player player : playerList) {
if (player.getRobotID() != robotID) {
continue;
}
winningPlayer = player;
setWinningPlayerName(player.getName());
setGameState(GameState.GAME_IS_WON);
}
//TODO: Make win screen announcing the winning player
}
}
}