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Fikset imports og lagt til metode for merking av døde spillere
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@ -1,13 +1,12 @@
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package inf112.fiasko.roborally.objects;
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import com.esotericsoftware.kryonet.Client;
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import com.esotericsoftware.kryonet.Connection;
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import inf112.fiasko.roborally.element_properties.Action;
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import inf112.fiasko.roborally.element_properties.Direction;
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import inf112.fiasko.roborally.element_properties.GameState;
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import inf112.fiasko.roborally.element_properties.Position;
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import inf112.fiasko.roborally.element_properties.RobotID;
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import inf112.fiasko.roborally.element_properties.TileType;
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import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.GameState;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.networking.RoboRallyClient;
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import inf112.fiasko.roborally.networking.RoboRallyServer;
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import inf112.fiasko.roborally.utility.BoardLoaderUtil;
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@ -33,7 +32,7 @@ public class RoboRallyGame implements IDrawableGame {
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private final List<Player> playerList;
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private final boolean host;
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private Deck<ProgrammingCard> mainDeck;
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private GameState gameState = GameState.INITIAL_SETUP;
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private GameState gameState = GameState.BEGINNING_OF_GAME;
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private String nameOfPlayer;
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private RoboRallyClient client;
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private RoboRallyServer server;
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@ -257,6 +256,9 @@ public class RoboRallyGame implements IDrawableGame {
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gameBoard.executePowerdown();
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if (host) {
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distributeProgrammingCardsToPlayers();
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if (server == null) {
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System.out.println("Serveren er null");
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}
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for (Connection connection: server.getPlayerNames().keySet()) {
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String playerName = server.getPlayerNames().get(connection);
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Player player = getPlayerFromName(playerName);
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@ -290,6 +292,12 @@ public class RoboRallyGame implements IDrawableGame {
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resetHasTouchedFlagThisTurnForAllRobots();
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}
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private void sendAllDeadPlayersToServer() {
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if (host) {
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server.setDeadPlayers(gameBoard.getRealDeadRobots());
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}
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}
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/**
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* Resets the boolean for if the robot has touched a flag this turn, to set up the next turn.
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*/
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