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Legger til bedre beskrivelser av hva som blir ventet på på LoadingScreen

This commit is contained in:
Kristian Knarvik 2020-04-30 11:44:03 +02:00
parent f644386586
commit dbf0774586

@ -34,7 +34,7 @@ public class LoadingScreen extends AbstractScreen {
roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
roboRallyWrapper.batch.begin();
roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Loading...", applicationWidth / 2f - 380 / 2f,
roboRallyWrapper.font.draw(roboRallyWrapper.batch, getLoadingText(), applicationWidth / 2f - 380 / 2f,
applicationHeight / 2f, 380, 1, true);
roboRallyWrapper.batch.end();
@ -44,6 +44,36 @@ public class LoadingScreen extends AbstractScreen {
}
}
/**
* Returns the correct loading text to display according to the game's state
*
* @return Text explaining what the game is waiting for
*/
private String getLoadingText() {
if (roboRallyWrapper.roboRallyGame == null) {
if (roboRallyWrapper.server == null) {
return "Waiting for host to start the game...";
}
return "Loading...";
}
System.out.println(roboRallyWrapper.roboRallyGame.getGameState());
switch (roboRallyWrapper.roboRallyGame.getGameState()) {
case WAITING_FOR_OTHER_PLAYERS_PROGRAMS:
return "Waiting for other players to finish programming...";
case WAITING_FOR_CARDS_FROM_SERVER:
return "Waiting for new cards from the server...";
case BEGINNING_OF_GAME:
return "Initializing new turn...";
case CHOOSING_CARDS:
return "Waiting for screen change...";
case SKIP_STAY_IN_POWER_DOWN:
return "Waiting for players to choose whether to stay in power down...";
default:
return "Waiting for something...";
}
}
/**
* Changes to another screen depending on which state the game is in
*