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Legger til valg av lokale servere Closes #60
Fjerner LOADING GameState Gjør det enklere å endre port for server og klient
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@ -37,10 +37,6 @@ public enum GameState {
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* Indicates that the game is won by a player
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*/
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GAME_IS_WON,
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/**
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* Indicates that the game is currently waiting for something
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*/
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LOADING,
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/**
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* Indicates that the game is no longer running
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*/
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@ -18,6 +18,8 @@ public class RoboRallyWrapper extends Game {
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public RoboRallyGame roboRallyGame;
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public RoboRallyServer server;
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public RoboRallyClient client;
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public int defaultTCPPort = 54555;
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public int discoverUDPPort = 54777;
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@Override
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public void create() {
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@ -1,22 +1,25 @@
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package inf112.fiasko.roborally.gamewrapper.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.TextField;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.networking.RoboRallyClient;
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import javax.swing.*;
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import java.io.IOException;
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import java.net.InetAddress;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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/**
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* This screen allows the user to enter the ip address to connect to
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@ -38,6 +41,20 @@ public class IPAddressScreen extends AbstractScreen {
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TextButton joinButton = new TextButton("Join", skin);
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joinButton.setSize(300, 60);
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joinButton.setPosition(applicationWidth / 2f - joinButton.getWidth() / 2f, 300);
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roboRallyWrapper.client = new RoboRallyClient(roboRallyWrapper);
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List<InetAddress> lanServers = roboRallyWrapper.client.getLanServers();
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Set<String> validHosts = new HashSet<>();
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for (InetAddress address : lanServers) {
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validHosts.add(address.getHostAddress());
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}
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final SelectBox<String> selectBox = new SelectBox<>(skin);
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selectBox.setItems(validHosts.toArray(new String[0]));
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selectBox.setPosition(-80 + (applicationWidth - selectBox.getWidth()) / 2f, 200);
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selectBox.setSize(200, 50);
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stage.addActor(selectBox);
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joinButton.addListener(new ClickListener() {
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@Override
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public boolean touchDown(InputEvent e, float x, float y, int point, int button) {
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@ -47,10 +64,16 @@ public class IPAddressScreen extends AbstractScreen {
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@Override
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public void touchUp(InputEvent e, float x, float y, int point, int button) {
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try {
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roboRallyWrapper.client = new RoboRallyClient(textInput.getText(), roboRallyWrapper);
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String serverIp;
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String writtenIP = textInput.getText();
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if (writtenIP.isEmpty()) {
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serverIp = selectBox.getSelected();
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} else {
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serverIp = writtenIP;
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}
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roboRallyWrapper.client.connect(serverIp, roboRallyWrapper.defaultTCPPort, roboRallyWrapper.discoverUDPPort);
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getUsernameScreen(roboRallyWrapper));
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} catch (IOException ex) {
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ex.printStackTrace();
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JOptionPane.showMessageDialog(null, "Could not connect to the server."
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+ " Please make sure the ip address you typed is correct, and that the server is online.");
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}
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@ -80,7 +103,8 @@ public class IPAddressScreen extends AbstractScreen {
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roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
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roboRallyWrapper.batch.begin();
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Enter IP address and click the button to join a server",
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roboRallyWrapper.font.draw(roboRallyWrapper.batch, "Enter or select IP address and click the button to " +
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"join a server",
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applicationWidth / 2f - 380 / 2f, applicationHeight / 2f + 100, 380, 1,
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true);
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roboRallyWrapper.batch.end();
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@ -44,9 +44,7 @@ public class LoadingScreen extends AbstractScreen {
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if (roboRallyWrapper.roboRallyGame != null) {
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GameState gameState = roboRallyWrapper.roboRallyGame.getGameState();
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if (gameState != GameState.LOADING) {
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handleScreenChange(gameState);
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}
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handleScreenChange(gameState);
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}
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}
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@ -73,12 +71,12 @@ public class LoadingScreen extends AbstractScreen {
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getPowerDownScreen(this.roboRallyWrapper));
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break;
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case SKIP_POWER_DOWN_SCREEN:
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roboRallyWrapper.roboRallyGame.setGameState(GameState.LOADING);
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roboRallyWrapper.roboRallyGame.setGameState(GameState.WAITING_FOR_OTHER_PLAYERS_PROGRAMS);
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(this.roboRallyWrapper));
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roboRallyWrapper.client.sendElement(new ProgramAndPowerdownRequest(false, new ArrayList<>()));
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break;
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default:
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System.out.println("The loading screen doesn't know what to do with " + gameState);
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//Ignored
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break;
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}
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}
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@ -56,9 +56,9 @@ public class PowerDownScreen extends AbstractScreen {
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roboRallyWrapper.batch.setProjectionMatrix(camera.combined);
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String descriptionText;
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if (roboRallyWrapper.roboRallyGame.getGameState() == GameState.CHOOSING_POWER_DOWN) {
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descriptionText = "Click the button to enter power down next round";
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descriptionText = "Click the button to enter power down next turn";
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} else {
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descriptionText = "Click the button to continue your power down the next round";
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descriptionText = "Click the button to continue your power down the next turn";
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}
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int elapsedTime = (int) Math.floor((System.currentTimeMillis() - startTime) / 1000f);
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@ -90,7 +90,7 @@ public class PowerDownScreen extends AbstractScreen {
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roboRallyWrapper.client.sendElement(bool);
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break;
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case CHOOSING_POWER_DOWN:
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roboRallyWrapper.roboRallyGame.setGameState(GameState.LOADING);
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roboRallyWrapper.roboRallyGame.setGameState(GameState.WAITING_FOR_OTHER_PLAYERS_PROGRAMS);
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(this.roboRallyWrapper));
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roboRallyWrapper.client.sendElement(new ProgramAndPowerdownRequest(bool,
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roboRallyWrapper.roboRallyGame.getProgram()));
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@ -39,11 +39,11 @@ public class StartMenuScreen extends AbstractScreen {
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@Override
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public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
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try {
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roboRallyWrapper.server = new RoboRallyServer();
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roboRallyWrapper.client = new RoboRallyClient("127.0.0.1", roboRallyWrapper);
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roboRallyWrapper.server = new RoboRallyServer(roboRallyWrapper.defaultTCPPort, roboRallyWrapper.discoverUDPPort);
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roboRallyWrapper.client = new RoboRallyClient(roboRallyWrapper);
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roboRallyWrapper.client.connect("127.0.0.1", roboRallyWrapper.defaultTCPPort, roboRallyWrapper.discoverUDPPort);
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getUsernameScreen(roboRallyWrapper));
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} catch (IOException e) {
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e.printStackTrace();
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//Hard fail
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roboRallyWrapper.quit("Server could not be started");
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}
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@ -1,7 +1,6 @@
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package inf112.fiasko.roborally.gamewrapper.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.scenes.scene2d.InputEvent;
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import com.badlogic.gdx.scenes.scene2d.Stage;
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@ -47,12 +46,12 @@ public class UsernameScreen extends AbstractScreen {
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JOptionPane.showMessageDialog(null, "Username cannot be empty.");
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return;
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}
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roboRallyWrapper.client.sendElement(userName);
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if (roboRallyWrapper.server == null) {
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(roboRallyWrapper));
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} else {
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLobbyScreen(roboRallyWrapper));
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}
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roboRallyWrapper.client.sendElement(userName);
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}
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});
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textInput = new TextField("", skin);
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@ -5,27 +5,48 @@ import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.utility.NetworkUtil;
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import java.io.IOException;
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import java.net.InetAddress;
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import java.util.List;
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/**
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* This class represents a client capable of connecting to a Robo Rally server
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*/
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public class RoboRallyClient {
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private final Client client;
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private RoboRallyWrapper wrapper;
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/**
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* Instantiates a new Robo Rally client
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*
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* @param ipAddress The ip address of the server to connect to
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* @param wrapper The Robo Rally wrapper to be used
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* @throws IOException If the server cannot be reached
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* @param wrapper The Robo Rally wrapper to be used
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*/
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public RoboRallyClient(String ipAddress, RoboRallyWrapper wrapper) throws IOException {
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public RoboRallyClient(RoboRallyWrapper wrapper) {
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this.wrapper = wrapper;
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client = new Client();
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client.start();
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NetworkUtil.registerClasses(client.getKryo());
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client.connect(5000, ipAddress, 54555);
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client.addListener(new RoboRallyClientListener(wrapper));
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}
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/**
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* Connects to a Robo Rally server
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*
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* @param ipAddress The ip address of the server to join
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* @param TCPPort The TCP port to connect to
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* @param UDPPort The UDP port to connect to
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* @throws IOException If the server cannot be connected to
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*/
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public void connect(String ipAddress, int TCPPort, int UDPPort) throws IOException {
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client.connect(5000, ipAddress, TCPPort, UDPPort);
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}
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/**
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* Gets a list of addresses of local Robo Rally servers
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*
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* @return A list of server ip addresses
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*/
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public List<InetAddress> getLanServers() {
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return client.discoverHosts(wrapper.discoverUDPPort, 1000);
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}
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/**
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@ -46,6 +46,7 @@ class RoboRallyClientListener extends Listener {
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GameStartInfoResponse info = (GameStartInfoResponse) object;
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wrapper.roboRallyGame = new RoboRallyGame(info.getPlayerList(), info.getBoardName(),
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wrapper.server != null, info.getPlayerName(), wrapper.server);
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new Thread(() -> wrapper.roboRallyGame.runTurn()).start();
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} else if (object instanceof ProgrammingCardDeck) {
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if (((ProgrammingCardDeck) object).isEmpty()) {
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wrapper.roboRallyGame.setProgram(new ArrayList<>());
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@ -57,7 +58,7 @@ class RoboRallyClientListener extends Listener {
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} else {
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wrapper.roboRallyGame.setGameState(GameState.CHOOSING_CARDS);
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}
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new Thread(() -> wrapper.roboRallyGame.setPlayerHand((ProgrammingCardDeck) object)).start();
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wrapper.roboRallyGame.setPlayerHand((ProgrammingCardDeck) object);
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} else if (object instanceof ProgramsContainerResponse) {
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new Thread(() -> {
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try {
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@ -6,6 +6,7 @@ import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.utility.NetworkUtil;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.util.List;
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import java.util.Map;
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@ -19,13 +20,15 @@ public class RoboRallyServer {
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/**
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* Instantiates a new Robo Rally server
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*
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* @param TCPPort The TCP port to bind to
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* @param UDPPort The UDP port to bind to
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* @throws IOException If the server cannot be started
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*/
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public RoboRallyServer() throws IOException {
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public RoboRallyServer(int TCPPort, int UDPPort) throws IOException {
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server = new Server();
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server.start();
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NetworkUtil.registerClasses(server.getKryo());
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server.bind(54555);
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server.bind(TCPPort, UDPPort);
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listener = new RoboRallyServerListener(this);
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server.addListener(listener);
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}
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@ -85,7 +85,13 @@ class RoboRallyServerListener extends Listener {
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* @return A mapping between connections and robot ids
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*/
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public Map<Connection, String> getPlayerNames() {
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return playerNames;
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Map<Connection, String> alivePlayers = new HashMap<>();
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for (Connection connection : playerNames.keySet()) {
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if (!deadPlayers.contains(connection)) {
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alivePlayers.put(connection, playerNames.get(connection));
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}
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}
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return alivePlayers;
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}
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/**
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@ -643,7 +643,7 @@ public class Board {
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* Kills the robot
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*
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* <p>If the robot steps outside of the board, steps on a hole or takes too much damage, this method should be used to
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* properly dispose of the robot until the next round.</p>
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* properly dispose of the robot until the next turn.</p>
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*
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* @param robot The robot to kill
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*/
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@ -114,7 +114,7 @@ public class Player {
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/**
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* Sets the power down status
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*
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* @param powerDownStatus Whether the player is to take power down next round
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* @param powerDownStatus Whether the player is to take power down next turn
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*/
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public void setPowerDownNextRound(boolean powerDownStatus) {
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this.powerDownNextRound = powerDownStatus;
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@ -24,7 +24,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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private final boolean host;
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private final String playerName;
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private final RoboRallyServer server;
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private final Phase phase;
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private Phase phase;
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private Board gameBoard;
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private List<BoardElementContainer<Tile>> repairTiles;
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private Deck<ProgrammingCard> mainDeck;
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@ -49,7 +49,6 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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this.playerList = playerList;
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this.server = server;
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initializeGame(boardName);
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this.phase = new Phase(gameBoard, playerList, 600, this);
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}
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/**
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@ -187,8 +186,11 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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player.setPowerDownNextRound(powerDowns.getPowerDown().get(player.getName()));
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}
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}
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//Respawns robots and registers robots which are dead forever
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respawnRobots();
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//Sends list of dead players to server and removes dead players from the player list
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sendAllDeadPlayersToServer();
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//Resets hasTouchedFlagThisTurn
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resetHasTouchedFlagThisTurnForAllRobots();
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setGameState(GameState.BEGINNING_OF_GAME);
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runTurn();
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@ -227,7 +229,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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mainDeck = DeckLoaderUtil.loadProgrammingCardsDeck();
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}
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new Thread(this::runTurn).start();
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phase = new Phase(gameBoard, playerList, 600, this);
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} catch (IOException e) {
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e.printStackTrace();
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}
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@ -249,19 +251,21 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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gameBoard.setBackupPositionOfRobot(robotID, spawnTileContainer.getPosition());
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}
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}
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/**
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* Runs all the steps of one turn in the game
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* Starts a turn in the game
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*/
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private void runTurn() {
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public void runTurn() {
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// Sets the power down status to true on robots that have players who planned one this turn.
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// Resets players power down for next turn to false.
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updateRobotPowerDown();
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// Set damage of robots in power down to 0
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gameBoard.executePowerDown();
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setGameState(GameState.LOADING);
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//This check prevents the state from being overwritten if the client has already received the cards
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if (gameState == GameState.BEGINNING_OF_GAME) {
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setGameState(GameState.WAITING_FOR_CARDS_FROM_SERVER);
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}
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if (host) {
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//Distributes programming cards for all players, and sends a deck to each player
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distributeProgrammingCardsToPlayers();
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@ -270,6 +274,8 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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Player player = getPlayerFromName(playerName);
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if (player != null && player.getProgrammingCardDeck() != null) {
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server.sendToClient(connection, player.getProgrammingCardDeck());
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} else {
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throw new IllegalArgumentException("Player " + playerName + " is not part of the game.");
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}
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}
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}
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@ -279,9 +285,6 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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* Sends information about players no longer part of the game to the server
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*/
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private void sendAllDeadPlayersToServer() {
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if (host) {
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server.setDeadPlayers(gameBoard.getRealDeadRobots());
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}
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//Removes dead players from playerList
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playerList.removeIf((player) -> gameBoard.getRealDeadRobots().contains(player.getRobotID()));
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if (playerList.isEmpty()) {
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@ -292,7 +295,9 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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e.printStackTrace();
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}
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}
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if (host) {
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server.setDeadPlayers(gameBoard.getRealDeadRobots());
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}
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}
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/**
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@ -406,7 +411,7 @@ public class RoboRallyGame implements DrawableGame, InteractableGame {
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}
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/**
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* Sets the robot's power down status to the player's "power down next round" status and sets the players status to false
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* Sets the robot's power down status to the player's "power down next turn" status and sets the players status to false
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*/
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private void updateRobotPowerDown() {
|
||||
for (Player player : playerList) {
|
||||
|
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Reference in New Issue
Block a user