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https://github.com/inf112-v20/Fiasko.git
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Deler opp moveRobot medtoden slik at den blir mer håndterlig
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014122f384
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d413e1c965
@ -93,16 +93,11 @@ public class Board {
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Position robotPosition = robot.getPosition();
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Position newPosition = getNewPosition(robotPosition, direction);
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//Robot tried to go outside of the map. Kill it.
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if (newPosition.getXCoordinate() < 0
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|| newPosition.getXCoordinate() >= boardWidth
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|| newPosition.getYCoordinate() < 0
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|| newPosition.getYCoordinate() >= boardHeight) {
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killRobot(robot);
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if (killRobotIfGoesOutsideMap(robot, newPosition)) {
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return true;
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}
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//There is a wall blocking the robot. It can't proceed.
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if (hasWallFacing(robotPosition, direction) ||
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hasWallFacing(newPosition, Direction.getReverseDirection(direction))) {
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if (robotMoveIsStoppedByWall(robotPosition, newPosition, direction)) {
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return false;
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}
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//If another robot is blocking this robot's path, try to shove it.
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@ -113,6 +108,49 @@ public class Board {
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}
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}
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//Some tiles may kill the robot if stepped on.
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if (killRobotIfStepsOnDangerousTile(robot, newPosition)) {
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return true;
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}
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robot.setPosition(newPosition);
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return true;
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}
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/**
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* Checks if a potential robot move would be blocked by a wall
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* @param robotPosition The current position of the robot
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* @param newPosition The position the robot is trying to move to
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* @param direction The direction the robot is going
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* @return True if a wall would stop its path
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*/
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private boolean robotMoveIsStoppedByWall(Position robotPosition, Position newPosition, Direction direction) {
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return hasWallFacing(robotPosition, direction) ||
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hasWallFacing(newPosition, Direction.getReverseDirection(direction));
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}
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/**
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* Checks if the robot is about to step outside of the board, and kills it if it does
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* @param robot The robot attempting to move
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* @param newPosition The position the robot is attempting to move to
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* @return True if the robot was killed for leaving the board
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*/
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private boolean killRobotIfGoesOutsideMap(Robot robot, Position newPosition) {
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if (newPosition.getXCoordinate() < 0
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|| newPosition.getXCoordinate() >= boardWidth
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|| newPosition.getYCoordinate() < 0
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|| newPosition.getYCoordinate() >= boardHeight) {
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killRobot(robot);
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return true;
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}
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return false;
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}
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/**
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* Checks the tile the robot is about to step on and kills it if the tile is dangerous
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* @param robot The robot attempting to move
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* @param newPosition The position the robot is attempting to move to
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* @return True if the robot was killed by the tile
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*/
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private boolean killRobotIfStepsOnDangerousTile(Robot robot, Position newPosition) {
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Tile tileRobotStepsOn = tiles.getElement(newPosition.getXCoordinate(), newPosition.getYCoordinate());
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if (tileRobotStepsOn == null) {
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throw new IllegalArgumentException("The game board is missing a tile. This should not happen.");
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@ -122,8 +160,7 @@ public class Board {
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killRobot(robot);
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return true;
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}
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robot.setPosition(newPosition);
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return true;
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return false;
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}
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/**
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@ -183,8 +220,9 @@ public class Board {
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return direction == Direction.SOUTH || direction == Direction.WEST;
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case SOUTH_EAST:
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return direction == Direction.SOUTH || direction == Direction.EAST;
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default:
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return wall.getDirection() == direction;
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}
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return wall.getDirection() == direction;
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}
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/**
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