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https://github.com/inf112-v20/Fiasko.git
synced 2025-01-31 23:29:36 +01:00
Legger til korrekt behandling av interrupt
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commit
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@ -29,7 +29,7 @@ public class Game implements IDrawableGame {
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try {
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runGameLoop();
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} catch (InterruptedException e) {
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e.printStackTrace();
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Thread.currentThread().interrupt();
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}
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}).start();
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} catch (IOException e) {
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@ -42,43 +42,48 @@ public class Game implements IDrawableGame {
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* @throws InterruptedException If interrupted while trying to sleep
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*/
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private void runGameLoop() throws InterruptedException {
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long cycleDelay = 600;
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TimeUnit.SECONDS.sleep(3);
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gameBoard.rotateRobotRight(RobotID.ROBOT_1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotLeft(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_1);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.rotateRobotRight(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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TimeUnit.SECONDS.sleep(1);
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TimeUnit.MILLISECONDS.sleep(cycleDelay);
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gameBoard.moveRobotForward(RobotID.ROBOT_2);
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}
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