Forbedrer kodestil og fjerner en unødvendig metode

This commit is contained in:
Kristian Knarvik 2020-04-07 22:50:03 +02:00
parent 41a9647fa2
commit c163d7d707
4 changed files with 9 additions and 11 deletions

View File

@ -27,9 +27,4 @@ public class RoboRallyWrapper extends Game {
public void dispose() { public void dispose() {
batch.dispose(); batch.dispose();
} }
@Override
public void render() {
super.render(); //important!
}
} }

View File

@ -144,7 +144,9 @@ public class Robot {
* Gets the amount of life a robot has left. * Gets the amount of life a robot has left.
* @return amount of life left * @return amount of life left
*/ */
public int getAmountOfLives() { return this.amountOfLives; } public int getAmountOfLives() {
return this.amountOfLives;
}
/** /**
* Makes a copy of this robot with the same properties as this robot * Makes a copy of this robot with the same properties as this robot

View File

@ -7,7 +7,6 @@ import inf112.fiasko.roborally.element_properties.WallType;
* This class represents a wall * This class represents a wall
*/ */
public class Wall { public class Wall {
private final WallType wallType; private final WallType wallType;
private final Direction direction; private final Direction direction;

View File

@ -17,8 +17,10 @@ public class DrawableObjectTest {
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png")); private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private static final Texture robotsTexture = new Texture(Gdx.files.internal("assets/robots.png")); private static final Texture robotsTexture = new Texture(Gdx.files.internal("assets/robots.png"));
public static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4*300, 0, 300, 300); private static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4 * 300, 0,
public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0, 64, 64); 300, 300);
public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0,
64, 64);
public static final int X_POSITION_MIN_ARG = 5; public static final int X_POSITION_MIN_ARG = 5;
public static final int Y_POSITION_MIN_ARG = 8; public static final int Y_POSITION_MIN_ARG = 8;
public static final int X_POSITION_MAX_ARG = 6; public static final int X_POSITION_MAX_ARG = 6;