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Forbedrer kodestil og fjerner en unødvendig metode
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@ -27,9 +27,4 @@ public class RoboRallyWrapper extends Game {
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public void dispose() {
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batch.dispose();
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}
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@Override
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public void render() {
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super.render(); //important!
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}
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}
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@ -73,7 +73,7 @@ public class Robot {
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* Gets the robot's power-down status
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* @return Whether the robot is currently in power-down
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*/
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public Boolean isInPowerDown(){
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public Boolean isInPowerDown() {
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return inPowerDown;
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}
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@ -144,7 +144,9 @@ public class Robot {
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* Gets the amount of life a robot has left.
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* @return amount of life left
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*/
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public int getAmountOfLives() { return this.amountOfLives; }
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public int getAmountOfLives() {
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return this.amountOfLives;
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}
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/**
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* Makes a copy of this robot with the same properties as this robot
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@ -7,7 +7,6 @@ import inf112.fiasko.roborally.element_properties.WallType;
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* This class represents a wall
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*/
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public class Wall {
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private final WallType wallType;
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private final Direction direction;
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@ -36,7 +35,7 @@ public class Wall {
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* Gets the direction of the wall
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* @return The direction of the wall
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*/
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public Direction getDirection(){
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public Direction getDirection() {
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return direction;
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}
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}
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@ -17,8 +17,10 @@ public class DrawableObjectTest {
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private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
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private static final Texture robotsTexture = new Texture(Gdx.files.internal("assets/robots.png"));
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public static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4*300, 0, 300, 300);
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public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0, 64, 64);
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private static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4 * 300, 0,
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300, 300);
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public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0,
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64, 64);
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public static final int X_POSITION_MIN_ARG = 5;
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public static final int Y_POSITION_MIN_ARG = 8;
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public static final int X_POSITION_MAX_ARG = 6;
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