Forbedrer kodestil og fjerner en unødvendig metode

This commit is contained in:
Kristian Knarvik 2020-04-07 22:50:03 +02:00
parent 41a9647fa2
commit c163d7d707
4 changed files with 9 additions and 11 deletions

View File

@ -27,9 +27,4 @@ public class RoboRallyWrapper extends Game {
public void dispose() {
batch.dispose();
}
@Override
public void render() {
super.render(); //important!
}
}

View File

@ -73,7 +73,7 @@ public class Robot {
* Gets the robot's power-down status
* @return Whether the robot is currently in power-down
*/
public Boolean isInPowerDown(){
public Boolean isInPowerDown() {
return inPowerDown;
}
@ -144,7 +144,9 @@ public class Robot {
* Gets the amount of life a robot has left.
* @return amount of life left
*/
public int getAmountOfLives() { return this.amountOfLives; }
public int getAmountOfLives() {
return this.amountOfLives;
}
/**
* Makes a copy of this robot with the same properties as this robot

View File

@ -7,7 +7,6 @@ import inf112.fiasko.roborally.element_properties.WallType;
* This class represents a wall
*/
public class Wall {
private final WallType wallType;
private final Direction direction;
@ -36,7 +35,7 @@ public class Wall {
* Gets the direction of the wall
* @return The direction of the wall
*/
public Direction getDirection(){
public Direction getDirection() {
return direction;
}
}

View File

@ -17,8 +17,10 @@ public class DrawableObjectTest {
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private static final Texture robotsTexture = new Texture(Gdx.files.internal("assets/robots.png"));
public static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4*300, 0, 300, 300);
public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0, 64, 64);
private static final TextureRegion TEXTURE_MIN_ARG = new TextureRegion(textureSheet, 4 * 300, 0,
300, 300);
public static final TextureRegion TEXTURE_MAX_ARG = new TextureRegion(robotsTexture, 0, 0,
64, 64);
public static final int X_POSITION_MIN_ARG = 5;
public static final int Y_POSITION_MIN_ARG = 8;
public static final int X_POSITION_MAX_ARG = 6;