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Legger til korrekt fjerning av innlastede ressurser brukt i TextureConverterUtil
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@ -10,12 +10,14 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Disposable;
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import com.badlogic.gdx.utils.viewport.ExtendViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import inf112.fiasko.roborally.game.Game;
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import inf112.fiasko.roborally.game.IDrawableGame;
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import inf112.fiasko.roborally.objects.IDrawableObject;
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import inf112.fiasko.roborally.utility.IOUtil;
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import inf112.fiasko.roborally.utility.TextureConverterUtil;
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import java.util.List;
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@ -102,6 +104,9 @@ public class GameLauncher extends ApplicationAdapter implements InputProcessor {
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@Override
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public void dispose() {
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batch.dispose();
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for (Disposable disposable : TextureConverterUtil.getDisposableElements()) {
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disposable.dispose();
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}
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}
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@Override
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@ -3,6 +3,7 @@ package inf112.fiasko.roborally.utility;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Disposable;
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import inf112.fiasko.roborally.element_properties.Direction;
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import inf112.fiasko.roborally.element_properties.RobotID;
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import inf112.fiasko.roborally.element_properties.TileType;
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@ -15,7 +16,9 @@ import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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@ -32,6 +35,19 @@ public final class TextureConverterUtil {
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private TextureConverterUtil() {}
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/**
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* Gets a list of all disposable elements which should be disposed when the software closes
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* @return A list of disposable elements
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*/
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public static List<Disposable> getDisposableElements() {
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List<Disposable> disposables = new ArrayList<>();
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disposables.add(textureSheet);
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disposables.add(robot1Texture);
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disposables.add(robot2Texture);
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disposables.add(robot3Texture);
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return disposables;
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}
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/**
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* Gets the texture representing the tile
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* @param tile The tile to draw
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