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Auto reformaterer alle utility klasser og tester
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@ -4,11 +4,11 @@ import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import inf112.fiasko.roborally.objects.Board;
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import inf112.fiasko.roborally.objects.IGrid;
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import inf112.fiasko.roborally.objects.Grid;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Grid;
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import inf112.fiasko.roborally.objects.ListGrid;
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import java.io.*;
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import java.util.List;
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@ -17,10 +17,13 @@ import java.util.List;
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* This class helps loading boards
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*/
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public final class BoardLoaderUtil {
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private BoardLoaderUtil() {}
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private BoardLoaderUtil() {
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}
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/**
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* Loads a board described in a file
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*
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* @param boardFile The file containing the board description
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* @param robotList A list of robots on the board
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* @return A board
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@ -34,21 +37,22 @@ public final class BoardLoaderUtil {
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int gridWidth = Integer.parseInt(infoData[0]);
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int gridHeight = Integer.parseInt(infoData[1]);
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IGrid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
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IGrid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
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Grid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
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Grid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
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return new Board(tileGrid, wallGrid, robotList);
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}
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/**
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* Loads information about a tile grid from a buffered reader
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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*
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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* @param gridHeight The height of the grid to load
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* @return A grid containing the tiles described by the buffered reader
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* @throws IOException If the reader reads invalid grid information
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*/
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private static IGrid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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IGrid<Tile> tileGrid = new Grid<>(gridWidth, gridHeight);
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private static Grid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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Grid<Tile> tileGrid = new ListGrid<>(gridWidth, gridHeight);
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for (int y = 0; y < gridHeight; y++) {
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String gridLine = reader.readLine();
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String[] tilesOnLine = gridLine.split(" ");
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@ -67,14 +71,15 @@ public final class BoardLoaderUtil {
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/**
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* Loads information about a wall grid from a buffered reader
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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*
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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* @param gridHeight The height of the grid to load
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* @return A grid containing the walls described by the buffered reader
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* @throws IOException If the reader reads invalid grid information
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*/
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private static IGrid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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IGrid<Wall> wallGrid = new Grid<>(gridWidth, gridHeight);
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private static Grid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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Grid<Wall> wallGrid = new ListGrid<>(gridWidth, gridHeight);
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for (int y = 0; y < gridHeight; y++) {
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String gridLine = reader.readLine();
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String[] wallsOnLine = gridLine.split(" ");
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@ -17,6 +17,7 @@ public final class DeckLoaderUtil {
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/**
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* Returns a programming card deck containing all official programming cards
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*
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* @return A programming card deck with programming cards
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* @throws IOException If the programming cards file is invalid
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*/
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@ -5,14 +5,14 @@ import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.IDrawableObject;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.IDrawableGame;
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import inf112.fiasko.roborally.objects.DrawableGame;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Particle;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.DrawableObject;
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import com.esotericsoftware.kryonet.Connection;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@ -21,17 +21,19 @@ import java.util.Map;
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* This class helps with tasks which mix primitive classes and classes from external libraries
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*/
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public final class IOUtil {
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private IOUtil() {}
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private IOUtil() {
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}
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/**
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* Generates a list of players from a map of player names and a map of robot ids
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*
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* @param playerNames A map between connections and player names
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* @param robotIDs A map between connections and robot ids
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* @param robotIDs A map between connections and robot ids
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* @return A list of players
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*/
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public static List<Player> playerGenerator(Map<Connection, String> playerNames, Map<Connection, RobotID> robotIDs) {
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List<Player> playerList = new ArrayList<>();
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for (Connection connection: playerNames.keySet()) {
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for (Connection connection : playerNames.keySet()) {
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Player player = new Player(robotIDs.get(connection), playerNames.get(connection));
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playerList.add(player);
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}
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@ -40,13 +42,14 @@ public final class IOUtil {
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/**
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* Gets a list of all elements which should be drawn from the game provided
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* @param game A game implementing IDrawableGame
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* @param tileWidth The with of all tiles to be drawn
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*
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* @param game A game implementing DrawableGame
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* @param tileWidth The with of all tiles to be drawn
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* @param tileHeight The height of all tiles to be drawn
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* @return A list of drawable objects
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*/
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public static List<IDrawableObject> getDrawableObjectsFromGame(IDrawableGame game, int tileWidth, int tileHeight) {
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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public static List<DrawableObject> getDrawableObjectsFromGame(DrawableGame game, int tileWidth, int tileHeight) {
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List<DrawableObject> drawableObjects = new ArrayList<>();
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List<Tile> tilesToDraw = game.getTilesToDraw();
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List<Wall> wallsToDraw = game.getWallsToDraw();
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List<Particle> particlesToDraw = game.getParticlesToDraw();
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@ -62,19 +65,21 @@ public final class IOUtil {
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/**
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* Gets a list of all drawable robots on the board
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* @param robots A list of robots to draw
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*
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* @param robots A list of robots to draw
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* @param gameHeight The height of the game
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* @param tileWidth The width of a tile
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* @param tileWidth The width of a tile
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* @param tileHeight The height of a tile
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* @return A list of drawable robots
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*/
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private static List<IDrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth, int tileHeight) {
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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private static List<DrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth,
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int tileHeight) {
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List<DrawableObject> drawableObjects = new ArrayList<>();
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for (Robot robot : robots) {
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TextureRegion region = TextureConverterUtil.convertElement(robot);
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Position robotPosition = robot.getPosition();
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int rotation = getElementRotation(robot);
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IDrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
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DrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
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(-robotPosition.getYCoordinate() + gameHeight - 1) * tileHeight, tileWidth, tileHeight, rotation);
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drawableObjects.add(drawableObject);
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}
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@ -83,16 +88,17 @@ public final class IOUtil {
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/**
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* Gets a list of drawable objects with correct positions from a list of elements
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*
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* @param elementsToDraw A list of elements to draw
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* @param gameWidth The width of the game board in tiles
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* @param tileWidth The width of a tile
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* @param tileHeight The height of a tile
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* @param <K> Should be type Robot, Tile or Wall
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* @param gameWidth The width of the game board in tiles
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* @param tileWidth The width of a tile
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* @param tileHeight The height of a tile
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* @param <K> Should be type Robot, Tile or Wall
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* @return A list of drawable objects
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*/
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private static <K> List<IDrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth, int tileWidth,
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int tileHeight) {
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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private static <K> List<DrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth,
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int tileWidth, int tileHeight) {
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List<DrawableObject> drawableObjects = new ArrayList<>();
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int y = 0;
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for (int i = 0; i < elementsToDraw.size(); i++) {
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K currentElement = elementsToDraw.get(i);
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@ -117,7 +123,7 @@ public final class IOUtil {
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throw new IllegalArgumentException("Unknown element type passed to function.");
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}
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int rotation = getElementRotation(currentElement);
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IDrawableObject drawableObject = new DrawableObject(region,
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DrawableObject drawableObject = new DrawableObject(region,
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x * tileWidth, y * tileHeight, tileWidth, tileHeight, rotation);
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drawableObjects.add(drawableObject);
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}
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@ -126,8 +132,9 @@ public final class IOUtil {
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/**
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* Gets the amount of degrees to rotate an element
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*
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* @param element The element to rotate
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* @param <K> Should be of type Tile, Robot or Wall
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* @param <K> Should be of type Tile, Robot or Wall
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* @return The amount of degrees the tile should be rotated to be properly displayed
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*/
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private static <K> int getElementRotation(K element) {
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@ -5,10 +5,10 @@ import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.networking.containers.ErrorResponse;
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import inf112.fiasko.roborally.networking.containers.GameStartInfo;
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import inf112.fiasko.roborally.networking.containers.PowerdownContainer;
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import inf112.fiasko.roborally.networking.containers.PowerDownContainer;
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import inf112.fiasko.roborally.networking.containers.ProgamsContainer;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.objects.IDeck;
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import inf112.fiasko.roborally.objects.Deck;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
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@ -23,11 +23,12 @@ public final class NetworkUtil {
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/**
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* Registers all classes which can be sent between a server and a client
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*
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* @param kryo The kryo object to register the classes to
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*/
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public static void registerClasses(Kryo kryo) {
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kryo.register(ErrorResponse.class);
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kryo.register(IDeck.class);
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kryo.register(Deck.class);
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kryo.register(ProgrammingCard.class);
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kryo.register(GameStartInfo.class);
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kryo.register(ArrayList.class);
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@ -37,7 +38,7 @@ public final class NetworkUtil {
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kryo.register(Action.class);
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kryo.register(ProgramAndPowerdownRequest.class);
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kryo.register(ProgamsContainer.class);
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kryo.register(PowerdownContainer.class);
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kryo.register(PowerDownContainer.class);
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kryo.register(HashMap.class);
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@ -6,10 +6,12 @@ import java.io.InputStream;
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* This class helps with tasks related to resource loading
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*/
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public final class ResourceUtil {
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private ResourceUtil() {}
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private ResourceUtil() {
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}
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/**
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* Gets an input stream for a given resource
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*
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* @param resourcePath The relative path from the resources folder to the resource
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* @return An input stream
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*/
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@ -35,10 +35,12 @@ public final class TextureConverterUtil {
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private static Map<ParticleType, Boolean> tileSheetParticleHasRotatedTextureMappings;
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private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
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private TextureConverterUtil() {}
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private TextureConverterUtil() {
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}
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/**
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* Gets a list of all disposable elements which should be disposed when the software closes
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*
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* @return A list of disposable elements
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*/
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public static List<Disposable> getDisposableElements() {
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@ -50,6 +52,7 @@ public final class TextureConverterUtil {
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/**
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* Gets the texture representing the tile
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*
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* @param tile The tile to draw
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* @return The texture to draw
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*/
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@ -74,6 +77,7 @@ public final class TextureConverterUtil {
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/**
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* Gets the texture representing the particle
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*
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* @param particle The particle to draw
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* @return The texture to draw
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*/
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@ -98,6 +102,7 @@ public final class TextureConverterUtil {
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/**
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* Gets the texture representing the tile
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*
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* @param wall The wall to draw
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* @return The texture to draw
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*/
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@ -125,6 +130,7 @@ public final class TextureConverterUtil {
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/**
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* Gets the texture representing the robot
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*
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* @param robot The robot to draw
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* @return The texture to draw
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*/
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@ -134,17 +140,17 @@ public final class TextureConverterUtil {
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} else if (robot.getRobotId() == RobotID.ROBOT_2) {
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return new TextureRegion(robotsTexture, 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_3) {
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return new TextureRegion(robotsTexture, 2*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 2 * 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_4) {
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return new TextureRegion(robotsTexture, 3*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 3 * 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_5) {
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return new TextureRegion(robotsTexture, 4*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 4 * 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_6) {
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return new TextureRegion(robotsTexture, 5*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 5 * 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_7) {
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return new TextureRegion(robotsTexture, 6*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 6 * 64, 0, 64, 64);
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} else if (robot.getRobotId() == RobotID.ROBOT_8) {
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return new TextureRegion(robotsTexture, 7*64, 0, 64, 64);
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return new TextureRegion(robotsTexture, 7 * 64, 0, 64, 64);
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}
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throw new IllegalArgumentException("Robot has no drawable texture.");
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}
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@ -152,7 +158,7 @@ public final class TextureConverterUtil {
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/**
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* Checks whether a tile has textures for different rotations
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*
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* For a tile without a rotated texture, the texture needs to be rotated when rendering.
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* <p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p>
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*
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* @param tile The tile to check
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* @return True if rotated versions of the texture exists. False otherwise
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@ -171,7 +177,7 @@ public final class TextureConverterUtil {
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/**
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* Checks whether a particle has textures for different rotations
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*
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* For a particle without a rotated texture, the texture needs to be rotated when rendering.
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* <p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p>
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*
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* @param particle The particle to check
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* @return True if rotated versions of the texture exists. False otherwise
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@ -190,8 +196,8 @@ public final class TextureConverterUtil {
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/**
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* Loads mappings between a tile and texture
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*
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* Loads both information about mapping from a tile to a texture converter container and information about mapping
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* from a tile to whether the tile has a rotated version of each texture
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* <p>Loads both information about mapping from a tile to a texture converter container and information about mapping
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* from a tile to whether the tile has a rotated version of each texture</p>
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*
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* @throws IOException If the mapping file can't be properly read
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*/
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@ -212,8 +218,8 @@ public final class TextureConverterUtil {
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/**
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* Loads mappings between a particle and a texture
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*
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* Loads both information about mapping from a particle to a texture converter container and information about
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* mapping from a particle to whether the particle has a rotated version of each texture
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* <p>Loads both information about mapping from a particle to a texture converter container and information about
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* mapping from a particle to whether the particle has a rotated version of each texture</p>
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*
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* @throws IOException If the mapping file can't be properly read
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*/
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@ -251,15 +257,16 @@ public final class TextureConverterUtil {
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/**
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* Reads one line of texture mapping and puts it into the correct maps
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* @param parameters The parameters describing the texture mapping of the element
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* @param mapKey The key to store in the map
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* @param textureMapping The map containing texture mappings
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*
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* @param parameters The parameters describing the texture mapping of the element
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* @param mapKey The key to store in the map
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* @param textureMapping The map containing texture mappings
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* @param hasRotatedTextureMapping The map containing whether an element has rotated textures or not
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* @param <K> The type of element that will be used for map keys
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* @param <K> The type of element that will be used for map keys
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*/
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private static synchronized <K> void storeTextMappingInMap(String[] parameters, K mapKey,
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Map<K,TextureConverterContainer> textureMapping,
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Map<K,Boolean> hasRotatedTextureMapping) {
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Map<K, TextureConverterContainer> textureMapping,
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Map<K, Boolean> hasRotatedTextureMapping) {
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TextureConverterContainer container;
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int xNorth = Integer.parseInt(parameters[1]);
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int yNorth = Integer.parseInt(parameters[2]);
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@ -287,15 +294,16 @@ public final class TextureConverterUtil {
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/**
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* Gets a texture region based on the direction of the tile
|
||||
*
|
||||
* @param direction The direction the tile is facing
|
||||
* @param xNorth The relative x position on the texture sheet if the tile is facing north
|
||||
* @param yNorth The relative y position on the texture sheet if the tile is facing north
|
||||
* @param xEast The relative x position on the texture sheet if the tile is facing east
|
||||
* @param yEast The relative y position on the texture sheet if the tile is facing east
|
||||
* @param xSouth The relative x position on the texture sheet if the tile is facing south
|
||||
* @param ySouth The relative y position on the texture sheet if the tile is facing south
|
||||
* @param xWest The relative x position on the texture sheet if the tile is facing west
|
||||
* @param yWest The relative y position on the texture sheet if the tile is facing west
|
||||
* @param xNorth The relative x position on the texture sheet if the tile is facing north
|
||||
* @param yNorth The relative y position on the texture sheet if the tile is facing north
|
||||
* @param xEast The relative x position on the texture sheet if the tile is facing east
|
||||
* @param yEast The relative y position on the texture sheet if the tile is facing east
|
||||
* @param xSouth The relative x position on the texture sheet if the tile is facing south
|
||||
* @param ySouth The relative y position on the texture sheet if the tile is facing south
|
||||
* @param xWest The relative x position on the texture sheet if the tile is facing west
|
||||
* @param yWest The relative y position on the texture sheet if the tile is facing west
|
||||
* @return The texture region containing the tile's texture
|
||||
*/
|
||||
private static TextureRegion getDirectionalTextureRegion(Direction direction, int xNorth, int yNorth, int xEast,
|
||||
@ -321,6 +329,7 @@ public final class TextureConverterUtil {
|
||||
|
||||
/**
|
||||
* Gets a texture on the main tiles texture sheet
|
||||
*
|
||||
* @param x The relative x coordinate on the sheet
|
||||
* @param y The relative y coordinate on the sheet
|
||||
* @return The texture region containing the texture
|
||||
@ -328,7 +337,7 @@ public final class TextureConverterUtil {
|
||||
private static TextureRegion getTextureOnSheet(int x, int y) {
|
||||
final int tileTextureHeight = 300;
|
||||
final int tileTextureWidth = 300;
|
||||
return new TextureRegion(textureSheet, x*tileTextureWidth, y*tileTextureHeight,
|
||||
return new TextureRegion(textureSheet, x * tileTextureWidth, y * tileTextureHeight,
|
||||
tileTextureWidth, tileTextureHeight);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ package inf112.fiasko.roborally.utility;
|
||||
|
||||
import inf112.fiasko.roborally.objects.Robot;
|
||||
import org.junit.Test;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
@ -13,7 +13,7 @@ import static junit.framework.TestCase.assertTrue;
|
||||
import static org.junit.Assert.assertEquals;
|
||||
import static org.junit.Assert.assertFalse;
|
||||
|
||||
@RunWith (GdxTestRunner.class)
|
||||
@RunWith(GdxTestRunner.class)
|
||||
public class TextureConverterUtilTest {
|
||||
private Tile tileNorth;
|
||||
private Tile holeNorth;
|
||||
@ -34,20 +34,20 @@ public class TextureConverterUtilTest {
|
||||
|
||||
@Test
|
||||
public void tileTileConversion() {
|
||||
assertEquals(4*300, tileTextureRegion.getRegionX());
|
||||
assertEquals(4 * 300, tileTextureRegion.getRegionX());
|
||||
assertEquals(0, tileTextureRegion.getRegionY());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void tileHoleConversion() {
|
||||
assertEquals(5*300, holeTextureRegion.getRegionX());
|
||||
assertEquals(5 * 300, holeTextureRegion.getRegionX());
|
||||
assertEquals(0, holeTextureRegion.getRegionY());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void tileTransportBandSlowFacingEastConversion() {
|
||||
assertEquals(3*300, transportBandSlowEastTextureRegion.getRegionX());
|
||||
assertEquals(6*300, transportBandSlowEastTextureRegion.getRegionY());
|
||||
assertEquals(3 * 300, transportBandSlowEastTextureRegion.getRegionX());
|
||||
assertEquals(6 * 300, transportBandSlowEastTextureRegion.getRegionY());
|
||||
}
|
||||
|
||||
@Test
|
||||
|
Loading…
x
Reference in New Issue
Block a user