From 91bdcd839429f754d1ea7cbef4f0cb5f5a8092ed Mon Sep 17 00:00:00 2001
From: EpicKnarvik97 <kristian.knarvik@knett.no>
Date: Mon, 20 Apr 2020 13:08:48 +0200
Subject: [PATCH] Auto reformaterer alle utility klasser og tester

---
 .../roborally/utility/BoardLoaderUtil.java    | 31 +++++----
 .../roborally/utility/DeckLoaderUtil.java     |  1 +
 .../fiasko/roborally/utility/IOUtil.java      | 53 ++++++++-------
 .../fiasko/roborally/utility/NetworkUtil.java |  9 +--
 .../roborally/utility/ResourceUtil.java       |  4 +-
 .../utility/TextureConverterUtil.java         | 65 +++++++++++--------
 .../utility/BoardLoaderUtilTest.java          |  1 +
 .../utility/TextureConverterUtilTest.java     | 10 +--
 8 files changed, 100 insertions(+), 74 deletions(-)

diff --git a/src/main/java/inf112/fiasko/roborally/utility/BoardLoaderUtil.java b/src/main/java/inf112/fiasko/roborally/utility/BoardLoaderUtil.java
index 01ff12a..0f50999 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/BoardLoaderUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/BoardLoaderUtil.java
@@ -4,11 +4,11 @@ import inf112.fiasko.roborally.elementproperties.Direction;
 import inf112.fiasko.roborally.elementproperties.TileType;
 import inf112.fiasko.roborally.elementproperties.WallType;
 import inf112.fiasko.roborally.objects.Board;
-import inf112.fiasko.roborally.objects.IGrid;
+import inf112.fiasko.roborally.objects.Grid;
 import inf112.fiasko.roborally.objects.Robot;
 import inf112.fiasko.roborally.objects.Tile;
 import inf112.fiasko.roborally.objects.Wall;
-import inf112.fiasko.roborally.objects.Grid;
+import inf112.fiasko.roborally.objects.ListGrid;
 
 import java.io.*;
 import java.util.List;
@@ -17,10 +17,13 @@ import java.util.List;
  * This class helps loading boards
  */
 public final class BoardLoaderUtil {
-    private BoardLoaderUtil() {}
+
+    private BoardLoaderUtil() {
+    }
 
     /**
      * Loads a board described in a file
+     *
      * @param boardFile The file containing the board description
      * @param robotList A list of robots on the board
      * @return A board
@@ -34,21 +37,22 @@ public final class BoardLoaderUtil {
         int gridWidth = Integer.parseInt(infoData[0]);
         int gridHeight = Integer.parseInt(infoData[1]);
 
-        IGrid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
-        IGrid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
+        Grid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
+        Grid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
         return new Board(tileGrid, wallGrid, robotList);
     }
 
     /**
      * Loads information about a tile grid from a buffered reader
-     * @param reader A buffered reader ready to read information about the grid
-     * @param gridWidth The width of the grid to load
+     *
+     * @param reader     A buffered reader ready to read information about the grid
+     * @param gridWidth  The width of the grid to load
      * @param gridHeight The height of the grid to load
      * @return A grid containing the tiles described by the buffered reader
      * @throws IOException If the reader reads invalid grid information
      */
-    private static IGrid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
-        IGrid<Tile> tileGrid = new Grid<>(gridWidth, gridHeight);
+    private static Grid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
+        Grid<Tile> tileGrid = new ListGrid<>(gridWidth, gridHeight);
         for (int y = 0; y < gridHeight; y++) {
             String gridLine = reader.readLine();
             String[] tilesOnLine = gridLine.split(" ");
@@ -67,14 +71,15 @@ public final class BoardLoaderUtil {
 
     /**
      * Loads information about a wall grid from a buffered reader
-     * @param reader A buffered reader ready to read information about the grid
-     * @param gridWidth The width of the grid to load
+     *
+     * @param reader     A buffered reader ready to read information about the grid
+     * @param gridWidth  The width of the grid to load
      * @param gridHeight The height of the grid to load
      * @return A grid containing the walls described by the buffered reader
      * @throws IOException If the reader reads invalid grid information
      */
-    private static IGrid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
-        IGrid<Wall> wallGrid = new Grid<>(gridWidth, gridHeight);
+    private static Grid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
+        Grid<Wall> wallGrid = new ListGrid<>(gridWidth, gridHeight);
         for (int y = 0; y < gridHeight; y++) {
             String gridLine = reader.readLine();
             String[] wallsOnLine = gridLine.split(" ");
diff --git a/src/main/java/inf112/fiasko/roborally/utility/DeckLoaderUtil.java b/src/main/java/inf112/fiasko/roborally/utility/DeckLoaderUtil.java
index f167f18..1a1f4da 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/DeckLoaderUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/DeckLoaderUtil.java
@@ -17,6 +17,7 @@ public final class DeckLoaderUtil {
 
     /**
      * Returns a programming card deck containing all official programming cards
+     *
      * @return A programming card deck with programming cards
      * @throws IOException If the programming cards file is invalid
      */
diff --git a/src/main/java/inf112/fiasko/roborally/utility/IOUtil.java b/src/main/java/inf112/fiasko/roborally/utility/IOUtil.java
index 834c28c..40d8691 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/IOUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/IOUtil.java
@@ -5,14 +5,14 @@ import inf112.fiasko.roborally.elementproperties.Direction;
 import inf112.fiasko.roborally.elementproperties.Position;
 import inf112.fiasko.roborally.elementproperties.RobotID;
 import inf112.fiasko.roborally.objects.Player;
-import inf112.fiasko.roborally.objects.IDrawableObject;
 import inf112.fiasko.roborally.objects.Tile;
-import inf112.fiasko.roborally.objects.IDrawableGame;
+import inf112.fiasko.roborally.objects.DrawableGame;
 import inf112.fiasko.roborally.objects.Wall;
 import inf112.fiasko.roborally.objects.Particle;
 import inf112.fiasko.roborally.objects.Robot;
 import inf112.fiasko.roborally.objects.DrawableObject;
 import com.esotericsoftware.kryonet.Connection;
+
 import java.util.ArrayList;
 import java.util.List;
 import java.util.Map;
@@ -21,17 +21,19 @@ import java.util.Map;
  * This class helps with tasks which mix primitive classes and classes from external libraries
  */
 public final class IOUtil {
-    private IOUtil() {}
+    private IOUtil() {
+    }
 
     /**
      * Generates a list of players from a map of player names and a map of robot ids
+     *
      * @param playerNames A map between connections and player names
-     * @param robotIDs A map between connections and robot ids
+     * @param robotIDs    A map between connections and robot ids
      * @return A list of players
      */
     public static List<Player> playerGenerator(Map<Connection, String> playerNames, Map<Connection, RobotID> robotIDs) {
         List<Player> playerList = new ArrayList<>();
-        for (Connection connection: playerNames.keySet()) {
+        for (Connection connection : playerNames.keySet()) {
             Player player = new Player(robotIDs.get(connection), playerNames.get(connection));
             playerList.add(player);
         }
@@ -40,13 +42,14 @@ public final class IOUtil {
 
     /**
      * Gets a list of all elements which should be drawn from the game provided
-     * @param game A game implementing IDrawableGame
-     * @param tileWidth The with of all tiles to be drawn
+     *
+     * @param game       A game implementing DrawableGame
+     * @param tileWidth  The with of all tiles to be drawn
      * @param tileHeight The height of all tiles to be drawn
      * @return A list of drawable objects
      */
-    public static List<IDrawableObject> getDrawableObjectsFromGame(IDrawableGame game, int tileWidth, int tileHeight) {
-        List<IDrawableObject> drawableObjects = new ArrayList<>();
+    public static List<DrawableObject> getDrawableObjectsFromGame(DrawableGame game, int tileWidth, int tileHeight) {
+        List<DrawableObject> drawableObjects = new ArrayList<>();
         List<Tile> tilesToDraw = game.getTilesToDraw();
         List<Wall> wallsToDraw = game.getWallsToDraw();
         List<Particle> particlesToDraw = game.getParticlesToDraw();
@@ -62,19 +65,21 @@ public final class IOUtil {
 
     /**
      * Gets a list of all drawable robots on the board
-     * @param robots A list of robots to draw
+     *
+     * @param robots     A list of robots to draw
      * @param gameHeight The height of the game
-     * @param tileWidth The width of a tile
+     * @param tileWidth  The width of a tile
      * @param tileHeight The height of a tile
      * @return A list of drawable robots
      */
-    private static List<IDrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth, int tileHeight) {
-        List<IDrawableObject> drawableObjects = new ArrayList<>();
+    private static List<DrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth,
+                                                          int tileHeight) {
+        List<DrawableObject> drawableObjects = new ArrayList<>();
         for (Robot robot : robots) {
             TextureRegion region = TextureConverterUtil.convertElement(robot);
             Position robotPosition = robot.getPosition();
             int rotation = getElementRotation(robot);
-            IDrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
+            DrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
                     (-robotPosition.getYCoordinate() + gameHeight - 1) * tileHeight, tileWidth, tileHeight, rotation);
             drawableObjects.add(drawableObject);
         }
@@ -83,16 +88,17 @@ public final class IOUtil {
 
     /**
      * Gets a list of drawable objects with correct positions from a list of elements
+     *
      * @param elementsToDraw A list of elements to draw
-     * @param gameWidth The width of the game board in tiles
-     * @param tileWidth The width of a tile
-     * @param tileHeight The height of a tile
-     * @param <K> Should be type Robot, Tile or Wall
+     * @param gameWidth      The width of the game board in tiles
+     * @param tileWidth      The width of a tile
+     * @param tileHeight     The height of a tile
+     * @param <K>            Should be type Robot, Tile or Wall
      * @return A list of drawable objects
      */
-    private static <K> List<IDrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth, int tileWidth,
-                                                                               int tileHeight) {
-        List<IDrawableObject> drawableObjects = new ArrayList<>();
+    private static <K> List<DrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth,
+                                                                              int tileWidth, int tileHeight) {
+        List<DrawableObject> drawableObjects = new ArrayList<>();
         int y = 0;
         for (int i = 0; i < elementsToDraw.size(); i++) {
             K currentElement = elementsToDraw.get(i);
@@ -117,7 +123,7 @@ public final class IOUtil {
                 throw new IllegalArgumentException("Unknown element type passed to function.");
             }
             int rotation = getElementRotation(currentElement);
-            IDrawableObject drawableObject = new DrawableObject(region,
+            DrawableObject drawableObject = new DrawableObject(region,
                     x * tileWidth, y * tileHeight, tileWidth, tileHeight, rotation);
             drawableObjects.add(drawableObject);
         }
@@ -126,8 +132,9 @@ public final class IOUtil {
 
     /**
      * Gets the amount of degrees to rotate an element
+     *
      * @param element The element to rotate
-     * @param <K> Should be of type Tile, Robot or Wall
+     * @param <K>     Should be of type Tile, Robot or Wall
      * @return The amount of degrees the tile should be rotated to be properly displayed
      */
     private static <K> int getElementRotation(K element) {
diff --git a/src/main/java/inf112/fiasko/roborally/utility/NetworkUtil.java b/src/main/java/inf112/fiasko/roborally/utility/NetworkUtil.java
index 863790d..5109624 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/NetworkUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/NetworkUtil.java
@@ -5,10 +5,10 @@ import inf112.fiasko.roborally.elementproperties.Action;
 import inf112.fiasko.roborally.elementproperties.RobotID;
 import inf112.fiasko.roborally.networking.containers.ErrorResponse;
 import inf112.fiasko.roborally.networking.containers.GameStartInfo;
-import inf112.fiasko.roborally.networking.containers.PowerdownContainer;
+import inf112.fiasko.roborally.networking.containers.PowerDownContainer;
 import inf112.fiasko.roborally.networking.containers.ProgamsContainer;
 import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
-import inf112.fiasko.roborally.objects.IDeck;
+import inf112.fiasko.roborally.objects.Deck;
 import inf112.fiasko.roborally.objects.Player;
 import inf112.fiasko.roborally.objects.ProgrammingCard;
 import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
@@ -23,11 +23,12 @@ public final class NetworkUtil {
 
     /**
      * Registers all classes which can be sent between a server and a client
+     *
      * @param kryo The kryo object to register the classes to
      */
     public static void registerClasses(Kryo kryo) {
         kryo.register(ErrorResponse.class);
-        kryo.register(IDeck.class);
+        kryo.register(Deck.class);
         kryo.register(ProgrammingCard.class);
         kryo.register(GameStartInfo.class);
         kryo.register(ArrayList.class);
@@ -37,7 +38,7 @@ public final class NetworkUtil {
         kryo.register(Action.class);
         kryo.register(ProgramAndPowerdownRequest.class);
         kryo.register(ProgamsContainer.class);
-        kryo.register(PowerdownContainer.class);
+        kryo.register(PowerDownContainer.class);
         kryo.register(HashMap.class);
 
 
diff --git a/src/main/java/inf112/fiasko/roborally/utility/ResourceUtil.java b/src/main/java/inf112/fiasko/roborally/utility/ResourceUtil.java
index 5e5a32c..01723aa 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/ResourceUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/ResourceUtil.java
@@ -6,10 +6,12 @@ import java.io.InputStream;
  * This class helps with tasks related to resource loading
  */
 public final class ResourceUtil {
-    private ResourceUtil() {}
+    private ResourceUtil() {
+    }
 
     /**
      * Gets an input stream for a given resource
+     *
      * @param resourcePath The relative path from the resources folder to the resource
      * @return An input stream
      */
diff --git a/src/main/java/inf112/fiasko/roborally/utility/TextureConverterUtil.java b/src/main/java/inf112/fiasko/roborally/utility/TextureConverterUtil.java
index 136be44..9eb1b78 100644
--- a/src/main/java/inf112/fiasko/roborally/utility/TextureConverterUtil.java
+++ b/src/main/java/inf112/fiasko/roborally/utility/TextureConverterUtil.java
@@ -35,10 +35,12 @@ public final class TextureConverterUtil {
     private static Map<ParticleType, Boolean> tileSheetParticleHasRotatedTextureMappings;
     private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
 
-    private TextureConverterUtil() {}
+    private TextureConverterUtil() {
+    }
 
     /**
      * Gets a list of all disposable elements which should be disposed when the software closes
+     *
      * @return A list of disposable elements
      */
     public static List<Disposable> getDisposableElements() {
@@ -50,6 +52,7 @@ public final class TextureConverterUtil {
 
     /**
      * Gets the texture representing the tile
+     *
      * @param tile The tile to draw
      * @return The texture to draw
      */
@@ -74,6 +77,7 @@ public final class TextureConverterUtil {
 
     /**
      * Gets the texture representing the particle
+     *
      * @param particle The particle to draw
      * @return The texture to draw
      */
@@ -98,6 +102,7 @@ public final class TextureConverterUtil {
 
     /**
      * Gets the texture representing the tile
+     *
      * @param wall The wall to draw
      * @return The texture to draw
      */
@@ -125,6 +130,7 @@ public final class TextureConverterUtil {
 
     /**
      * Gets the texture representing the robot
+     *
      * @param robot The robot to draw
      * @return The texture to draw
      */
@@ -134,17 +140,17 @@ public final class TextureConverterUtil {
         } else if (robot.getRobotId() == RobotID.ROBOT_2) {
             return new TextureRegion(robotsTexture, 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_3) {
-            return new TextureRegion(robotsTexture, 2*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 2 * 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_4) {
-            return new TextureRegion(robotsTexture, 3*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 3 * 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_5) {
-            return new TextureRegion(robotsTexture, 4*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 4 * 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_6) {
-            return new TextureRegion(robotsTexture, 5*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 5 * 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_7) {
-            return new TextureRegion(robotsTexture, 6*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 6 * 64, 0, 64, 64);
         } else if (robot.getRobotId() == RobotID.ROBOT_8) {
-            return new TextureRegion(robotsTexture, 7*64, 0, 64, 64);
+            return new TextureRegion(robotsTexture, 7 * 64, 0, 64, 64);
         }
         throw new IllegalArgumentException("Robot has no drawable texture.");
     }
@@ -152,7 +158,7 @@ public final class TextureConverterUtil {
     /**
      * Checks whether a tile has textures for different rotations
      *
-     * For a tile without a rotated texture, the texture needs to be rotated when rendering.
+     * <p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p>
      *
      * @param tile The tile to check
      * @return True if rotated versions of the texture exists. False otherwise
@@ -171,7 +177,7 @@ public final class TextureConverterUtil {
     /**
      * Checks whether a particle has textures for different rotations
      *
-     * For a particle without a rotated texture, the texture needs to be rotated when rendering.
+     * <p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p>
      *
      * @param particle The particle to check
      * @return True if rotated versions of the texture exists. False otherwise
@@ -190,8 +196,8 @@ public final class TextureConverterUtil {
     /**
      * Loads mappings between a tile and texture
      *
-     * Loads both information about mapping from a tile to a texture converter container and information about mapping
-     * from a tile to whether the tile has a rotated version of each texture
+     * <p>Loads both information about mapping from a tile to a texture converter container and information about mapping
+     * from a tile to whether the tile has a rotated version of each texture</p>
      *
      * @throws IOException If the mapping file can't be properly read
      */
@@ -212,8 +218,8 @@ public final class TextureConverterUtil {
     /**
      * Loads mappings between a particle and a texture
      *
-     * Loads both information about mapping from a particle to a texture converter container and information about
-     * mapping from a particle to whether the particle has a rotated version of each texture
+     * <p>Loads both information about mapping from a particle to a texture converter container and information about
+     * mapping from a particle to whether the particle has a rotated version of each texture</p>
      *
      * @throws IOException If the mapping file can't be properly read
      */
@@ -251,15 +257,16 @@ public final class TextureConverterUtil {
 
     /**
      * Reads one line of texture mapping and puts it into the correct maps
-     * @param parameters The parameters describing the texture mapping of the element
-     * @param mapKey The key to store in the map
-     * @param textureMapping The map containing texture mappings
+     *
+     * @param parameters               The parameters describing the texture mapping of the element
+     * @param mapKey                   The key to store in the map
+     * @param textureMapping           The map containing texture mappings
      * @param hasRotatedTextureMapping The map containing whether an element has rotated textures or not
-     * @param <K> The type of element that will be used for map keys
+     * @param <K>                      The type of element that will be used for map keys
      */
     private static synchronized <K> void storeTextMappingInMap(String[] parameters, K mapKey,
-                                                               Map<K,TextureConverterContainer> textureMapping,
-                                                               Map<K,Boolean> hasRotatedTextureMapping) {
+                                                               Map<K, TextureConverterContainer> textureMapping,
+                                                               Map<K, Boolean> hasRotatedTextureMapping) {
         TextureConverterContainer container;
         int xNorth = Integer.parseInt(parameters[1]);
         int yNorth = Integer.parseInt(parameters[2]);
@@ -287,15 +294,16 @@ public final class TextureConverterUtil {
 
     /**
      * Gets a texture region based on the direction of the tile
+     *
      * @param direction The direction the tile is facing
-     * @param xNorth The relative x position on the texture sheet if the tile is facing north
-     * @param yNorth The relative y position on the texture sheet if the tile is facing north
-     * @param xEast The relative x position on the texture sheet if the tile is facing east
-     * @param yEast The relative y position on the texture sheet if the tile is facing east
-     * @param xSouth The relative x position on the texture sheet if the tile is facing south
-     * @param ySouth The relative y position on the texture sheet if the tile is facing south
-     * @param xWest The relative x position on the texture sheet if the tile is facing west
-     * @param yWest The relative y position on the texture sheet if the tile is facing west
+     * @param xNorth    The relative x position on the texture sheet if the tile is facing north
+     * @param yNorth    The relative y position on the texture sheet if the tile is facing north
+     * @param xEast     The relative x position on the texture sheet if the tile is facing east
+     * @param yEast     The relative y position on the texture sheet if the tile is facing east
+     * @param xSouth    The relative x position on the texture sheet if the tile is facing south
+     * @param ySouth    The relative y position on the texture sheet if the tile is facing south
+     * @param xWest     The relative x position on the texture sheet if the tile is facing west
+     * @param yWest     The relative y position on the texture sheet if the tile is facing west
      * @return The texture region containing the tile's texture
      */
     private static TextureRegion getDirectionalTextureRegion(Direction direction, int xNorth, int yNorth, int xEast,
@@ -321,6 +329,7 @@ public final class TextureConverterUtil {
 
     /**
      * Gets a texture on the main tiles texture sheet
+     *
      * @param x The relative x coordinate on the sheet
      * @param y The relative y coordinate on the sheet
      * @return The texture region containing the texture
@@ -328,7 +337,7 @@ public final class TextureConverterUtil {
     private static TextureRegion getTextureOnSheet(int x, int y) {
         final int tileTextureHeight = 300;
         final int tileTextureWidth = 300;
-        return new TextureRegion(textureSheet, x*tileTextureWidth, y*tileTextureHeight,
+        return new TextureRegion(textureSheet, x * tileTextureWidth, y * tileTextureHeight,
                 tileTextureWidth, tileTextureHeight);
     }
 
diff --git a/src/test/java/inf112/fiasko/roborally/utility/BoardLoaderUtilTest.java b/src/test/java/inf112/fiasko/roborally/utility/BoardLoaderUtilTest.java
index 5e1562f..0179c02 100644
--- a/src/test/java/inf112/fiasko/roborally/utility/BoardLoaderUtilTest.java
+++ b/src/test/java/inf112/fiasko/roborally/utility/BoardLoaderUtilTest.java
@@ -2,6 +2,7 @@ package inf112.fiasko.roborally.utility;
 
 import inf112.fiasko.roborally.objects.Robot;
 import org.junit.Test;
+
 import java.io.IOException;
 import java.util.ArrayList;
 import java.util.List;
diff --git a/src/test/java/inf112/fiasko/roborally/utility/TextureConverterUtilTest.java b/src/test/java/inf112/fiasko/roborally/utility/TextureConverterUtilTest.java
index 48838c5..35de05c 100644
--- a/src/test/java/inf112/fiasko/roborally/utility/TextureConverterUtilTest.java
+++ b/src/test/java/inf112/fiasko/roborally/utility/TextureConverterUtilTest.java
@@ -13,7 +13,7 @@ import static junit.framework.TestCase.assertTrue;
 import static org.junit.Assert.assertEquals;
 import static org.junit.Assert.assertFalse;
 
-@RunWith (GdxTestRunner.class)
+@RunWith(GdxTestRunner.class)
 public class TextureConverterUtilTest {
     private Tile tileNorth;
     private Tile holeNorth;
@@ -34,20 +34,20 @@ public class TextureConverterUtilTest {
 
     @Test
     public void tileTileConversion() {
-        assertEquals(4*300, tileTextureRegion.getRegionX());
+        assertEquals(4 * 300, tileTextureRegion.getRegionX());
         assertEquals(0, tileTextureRegion.getRegionY());
     }
 
     @Test
     public void tileHoleConversion() {
-        assertEquals(5*300, holeTextureRegion.getRegionX());
+        assertEquals(5 * 300, holeTextureRegion.getRegionX());
         assertEquals(0, holeTextureRegion.getRegionY());
     }
 
     @Test
     public void tileTransportBandSlowFacingEastConversion() {
-        assertEquals(3*300, transportBandSlowEastTextureRegion.getRegionX());
-        assertEquals(6*300, transportBandSlowEastTextureRegion.getRegionY());
+        assertEquals(3 * 300, transportBandSlowEastTextureRegion.getRegionX());
+        assertEquals(6 * 300, transportBandSlowEastTextureRegion.getRegionY());
     }
 
     @Test