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Auto reformaterer alle utility klasser og tester
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@ -4,11 +4,11 @@ import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.elementproperties.TileType;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import inf112.fiasko.roborally.elementproperties.WallType;
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import inf112.fiasko.roborally.objects.Board;
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import inf112.fiasko.roborally.objects.Board;
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import inf112.fiasko.roborally.objects.IGrid;
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import inf112.fiasko.roborally.objects.Grid;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Grid;
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import inf112.fiasko.roborally.objects.ListGrid;
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import java.io.*;
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import java.io.*;
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import java.util.List;
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import java.util.List;
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@ -17,10 +17,13 @@ import java.util.List;
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* This class helps loading boards
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* This class helps loading boards
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*/
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*/
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public final class BoardLoaderUtil {
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public final class BoardLoaderUtil {
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private BoardLoaderUtil() {}
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private BoardLoaderUtil() {
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}
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/**
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/**
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* Loads a board described in a file
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* Loads a board described in a file
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*
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* @param boardFile The file containing the board description
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* @param boardFile The file containing the board description
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* @param robotList A list of robots on the board
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* @param robotList A list of robots on the board
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* @return A board
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* @return A board
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@ -34,21 +37,22 @@ public final class BoardLoaderUtil {
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int gridWidth = Integer.parseInt(infoData[0]);
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int gridWidth = Integer.parseInt(infoData[0]);
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int gridHeight = Integer.parseInt(infoData[1]);
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int gridHeight = Integer.parseInt(infoData[1]);
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IGrid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
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Grid<Tile> tileGrid = loadTileGrid(reader, gridWidth, gridHeight);
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IGrid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
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Grid<Wall> wallGrid = loadWallGrid(reader, gridWidth, gridHeight);
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return new Board(tileGrid, wallGrid, robotList);
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return new Board(tileGrid, wallGrid, robotList);
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}
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}
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/**
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/**
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* Loads information about a tile grid from a buffered reader
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* Loads information about a tile grid from a buffered reader
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*
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* @param reader A buffered reader ready to read information about the grid
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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* @param gridWidth The width of the grid to load
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* @param gridHeight The height of the grid to load
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* @param gridHeight The height of the grid to load
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* @return A grid containing the tiles described by the buffered reader
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* @return A grid containing the tiles described by the buffered reader
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* @throws IOException If the reader reads invalid grid information
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* @throws IOException If the reader reads invalid grid information
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*/
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*/
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private static IGrid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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private static Grid<Tile> loadTileGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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IGrid<Tile> tileGrid = new Grid<>(gridWidth, gridHeight);
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Grid<Tile> tileGrid = new ListGrid<>(gridWidth, gridHeight);
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for (int y = 0; y < gridHeight; y++) {
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for (int y = 0; y < gridHeight; y++) {
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String gridLine = reader.readLine();
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String gridLine = reader.readLine();
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String[] tilesOnLine = gridLine.split(" ");
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String[] tilesOnLine = gridLine.split(" ");
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@ -67,14 +71,15 @@ public final class BoardLoaderUtil {
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/**
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/**
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* Loads information about a wall grid from a buffered reader
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* Loads information about a wall grid from a buffered reader
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*
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* @param reader A buffered reader ready to read information about the grid
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* @param reader A buffered reader ready to read information about the grid
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* @param gridWidth The width of the grid to load
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* @param gridWidth The width of the grid to load
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* @param gridHeight The height of the grid to load
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* @param gridHeight The height of the grid to load
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* @return A grid containing the walls described by the buffered reader
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* @return A grid containing the walls described by the buffered reader
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* @throws IOException If the reader reads invalid grid information
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* @throws IOException If the reader reads invalid grid information
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*/
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*/
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private static IGrid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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private static Grid<Wall> loadWallGrid(BufferedReader reader, int gridWidth, int gridHeight) throws IOException {
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IGrid<Wall> wallGrid = new Grid<>(gridWidth, gridHeight);
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Grid<Wall> wallGrid = new ListGrid<>(gridWidth, gridHeight);
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for (int y = 0; y < gridHeight; y++) {
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for (int y = 0; y < gridHeight; y++) {
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String gridLine = reader.readLine();
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String gridLine = reader.readLine();
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String[] wallsOnLine = gridLine.split(" ");
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String[] wallsOnLine = gridLine.split(" ");
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@ -17,6 +17,7 @@ public final class DeckLoaderUtil {
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/**
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/**
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* Returns a programming card deck containing all official programming cards
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* Returns a programming card deck containing all official programming cards
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*
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* @return A programming card deck with programming cards
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* @return A programming card deck with programming cards
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* @throws IOException If the programming cards file is invalid
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* @throws IOException If the programming cards file is invalid
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*/
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*/
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@ -5,14 +5,14 @@ import inf112.fiasko.roborally.elementproperties.Direction;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.Position;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.IDrawableObject;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.Tile;
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import inf112.fiasko.roborally.objects.IDrawableGame;
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import inf112.fiasko.roborally.objects.DrawableGame;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Wall;
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import inf112.fiasko.roborally.objects.Particle;
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import inf112.fiasko.roborally.objects.Particle;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.Robot;
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import inf112.fiasko.roborally.objects.DrawableObject;
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import inf112.fiasko.roborally.objects.DrawableObject;
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import com.esotericsoftware.kryonet.Connection;
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import com.esotericsoftware.kryonet.Connection;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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@ -21,10 +21,12 @@ import java.util.Map;
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* This class helps with tasks which mix primitive classes and classes from external libraries
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* This class helps with tasks which mix primitive classes and classes from external libraries
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*/
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*/
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public final class IOUtil {
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public final class IOUtil {
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private IOUtil() {}
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private IOUtil() {
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}
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/**
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/**
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* Generates a list of players from a map of player names and a map of robot ids
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* Generates a list of players from a map of player names and a map of robot ids
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*
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* @param playerNames A map between connections and player names
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* @param playerNames A map between connections and player names
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* @param robotIDs A map between connections and robot ids
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* @param robotIDs A map between connections and robot ids
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* @return A list of players
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* @return A list of players
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@ -40,13 +42,14 @@ public final class IOUtil {
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/**
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/**
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* Gets a list of all elements which should be drawn from the game provided
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* Gets a list of all elements which should be drawn from the game provided
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* @param game A game implementing IDrawableGame
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*
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* @param game A game implementing DrawableGame
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* @param tileWidth The with of all tiles to be drawn
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* @param tileWidth The with of all tiles to be drawn
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* @param tileHeight The height of all tiles to be drawn
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* @param tileHeight The height of all tiles to be drawn
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* @return A list of drawable objects
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* @return A list of drawable objects
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*/
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*/
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public static List<IDrawableObject> getDrawableObjectsFromGame(IDrawableGame game, int tileWidth, int tileHeight) {
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public static List<DrawableObject> getDrawableObjectsFromGame(DrawableGame game, int tileWidth, int tileHeight) {
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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List<DrawableObject> drawableObjects = new ArrayList<>();
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List<Tile> tilesToDraw = game.getTilesToDraw();
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List<Tile> tilesToDraw = game.getTilesToDraw();
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List<Wall> wallsToDraw = game.getWallsToDraw();
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List<Wall> wallsToDraw = game.getWallsToDraw();
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List<Particle> particlesToDraw = game.getParticlesToDraw();
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List<Particle> particlesToDraw = game.getParticlesToDraw();
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@ -62,19 +65,21 @@ public final class IOUtil {
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/**
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/**
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* Gets a list of all drawable robots on the board
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* Gets a list of all drawable robots on the board
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*
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* @param robots A list of robots to draw
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* @param robots A list of robots to draw
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* @param gameHeight The height of the game
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* @param gameHeight The height of the game
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* @param tileWidth The width of a tile
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* @param tileWidth The width of a tile
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* @param tileHeight The height of a tile
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* @param tileHeight The height of a tile
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* @return A list of drawable robots
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* @return A list of drawable robots
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*/
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*/
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private static List<IDrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth, int tileHeight) {
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private static List<DrawableObject> getDrawableRobots(List<Robot> robots, int gameHeight, int tileWidth,
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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int tileHeight) {
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List<DrawableObject> drawableObjects = new ArrayList<>();
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for (Robot robot : robots) {
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for (Robot robot : robots) {
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TextureRegion region = TextureConverterUtil.convertElement(robot);
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TextureRegion region = TextureConverterUtil.convertElement(robot);
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Position robotPosition = robot.getPosition();
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Position robotPosition = robot.getPosition();
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int rotation = getElementRotation(robot);
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int rotation = getElementRotation(robot);
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IDrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
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DrawableObject drawableObject = new DrawableObject(region, robotPosition.getXCoordinate() * tileWidth,
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(-robotPosition.getYCoordinate() + gameHeight - 1) * tileHeight, tileWidth, tileHeight, rotation);
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(-robotPosition.getYCoordinate() + gameHeight - 1) * tileHeight, tileWidth, tileHeight, rotation);
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drawableObjects.add(drawableObject);
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drawableObjects.add(drawableObject);
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}
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}
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@ -83,6 +88,7 @@ public final class IOUtil {
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/**
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/**
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* Gets a list of drawable objects with correct positions from a list of elements
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* Gets a list of drawable objects with correct positions from a list of elements
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*
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* @param elementsToDraw A list of elements to draw
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* @param elementsToDraw A list of elements to draw
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* @param gameWidth The width of the game board in tiles
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* @param gameWidth The width of the game board in tiles
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* @param tileWidth The width of a tile
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* @param tileWidth The width of a tile
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@ -90,9 +96,9 @@ public final class IOUtil {
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* @param <K> Should be type Robot, Tile or Wall
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* @param <K> Should be type Robot, Tile or Wall
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* @return A list of drawable objects
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* @return A list of drawable objects
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*/
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*/
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private static <K> List<IDrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth, int tileWidth,
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private static <K> List<DrawableObject> getDrawableObjectsFromElementList(List<K> elementsToDraw, int gameWidth,
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int tileHeight) {
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int tileWidth, int tileHeight) {
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List<IDrawableObject> drawableObjects = new ArrayList<>();
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List<DrawableObject> drawableObjects = new ArrayList<>();
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int y = 0;
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int y = 0;
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for (int i = 0; i < elementsToDraw.size(); i++) {
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for (int i = 0; i < elementsToDraw.size(); i++) {
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K currentElement = elementsToDraw.get(i);
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K currentElement = elementsToDraw.get(i);
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@ -117,7 +123,7 @@ public final class IOUtil {
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throw new IllegalArgumentException("Unknown element type passed to function.");
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throw new IllegalArgumentException("Unknown element type passed to function.");
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}
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}
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int rotation = getElementRotation(currentElement);
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int rotation = getElementRotation(currentElement);
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IDrawableObject drawableObject = new DrawableObject(region,
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DrawableObject drawableObject = new DrawableObject(region,
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x * tileWidth, y * tileHeight, tileWidth, tileHeight, rotation);
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x * tileWidth, y * tileHeight, tileWidth, tileHeight, rotation);
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drawableObjects.add(drawableObject);
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drawableObjects.add(drawableObject);
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}
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}
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@ -126,6 +132,7 @@ public final class IOUtil {
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/**
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/**
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* Gets the amount of degrees to rotate an element
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* Gets the amount of degrees to rotate an element
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*
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* @param element The element to rotate
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* @param element The element to rotate
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* @param <K> Should be of type Tile, Robot or Wall
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* @param <K> Should be of type Tile, Robot or Wall
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* @return The amount of degrees the tile should be rotated to be properly displayed
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* @return The amount of degrees the tile should be rotated to be properly displayed
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@ -5,10 +5,10 @@ import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.elementproperties.RobotID;
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import inf112.fiasko.roborally.networking.containers.ErrorResponse;
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import inf112.fiasko.roborally.networking.containers.ErrorResponse;
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import inf112.fiasko.roborally.networking.containers.GameStartInfo;
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import inf112.fiasko.roborally.networking.containers.GameStartInfo;
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import inf112.fiasko.roborally.networking.containers.PowerdownContainer;
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import inf112.fiasko.roborally.networking.containers.PowerDownContainer;
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import inf112.fiasko.roborally.networking.containers.ProgamsContainer;
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import inf112.fiasko.roborally.networking.containers.ProgamsContainer;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.objects.IDeck;
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import inf112.fiasko.roborally.objects.Deck;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.Player;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
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import inf112.fiasko.roborally.objects.ProgrammingCardDeck;
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@ -23,11 +23,12 @@ public final class NetworkUtil {
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/**
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/**
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* Registers all classes which can be sent between a server and a client
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* Registers all classes which can be sent between a server and a client
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*
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* @param kryo The kryo object to register the classes to
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* @param kryo The kryo object to register the classes to
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*/
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*/
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public static void registerClasses(Kryo kryo) {
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public static void registerClasses(Kryo kryo) {
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kryo.register(ErrorResponse.class);
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kryo.register(ErrorResponse.class);
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kryo.register(IDeck.class);
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kryo.register(Deck.class);
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kryo.register(ProgrammingCard.class);
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kryo.register(ProgrammingCard.class);
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kryo.register(GameStartInfo.class);
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kryo.register(GameStartInfo.class);
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kryo.register(ArrayList.class);
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kryo.register(ArrayList.class);
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@ -37,7 +38,7 @@ public final class NetworkUtil {
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kryo.register(Action.class);
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kryo.register(Action.class);
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kryo.register(ProgramAndPowerdownRequest.class);
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kryo.register(ProgramAndPowerdownRequest.class);
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kryo.register(ProgamsContainer.class);
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kryo.register(ProgamsContainer.class);
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kryo.register(PowerdownContainer.class);
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kryo.register(PowerDownContainer.class);
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kryo.register(HashMap.class);
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kryo.register(HashMap.class);
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@ -6,10 +6,12 @@ import java.io.InputStream;
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* This class helps with tasks related to resource loading
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* This class helps with tasks related to resource loading
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*/
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*/
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public final class ResourceUtil {
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public final class ResourceUtil {
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private ResourceUtil() {}
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private ResourceUtil() {
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}
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/**
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/**
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* Gets an input stream for a given resource
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* Gets an input stream for a given resource
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*
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* @param resourcePath The relative path from the resources folder to the resource
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* @param resourcePath The relative path from the resources folder to the resource
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* @return An input stream
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* @return An input stream
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*/
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*/
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@ -35,10 +35,12 @@ public final class TextureConverterUtil {
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private static Map<ParticleType, Boolean> tileSheetParticleHasRotatedTextureMappings;
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private static Map<ParticleType, Boolean> tileSheetParticleHasRotatedTextureMappings;
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private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
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private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
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private TextureConverterUtil() {}
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private TextureConverterUtil() {
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}
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/**
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/**
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* Gets a list of all disposable elements which should be disposed when the software closes
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* Gets a list of all disposable elements which should be disposed when the software closes
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*
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* @return A list of disposable elements
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* @return A list of disposable elements
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*/
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*/
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public static List<Disposable> getDisposableElements() {
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public static List<Disposable> getDisposableElements() {
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@ -50,6 +52,7 @@ public final class TextureConverterUtil {
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/**
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/**
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* Gets the texture representing the tile
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* Gets the texture representing the tile
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*
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* @param tile The tile to draw
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* @param tile The tile to draw
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* @return The texture to draw
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* @return The texture to draw
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*/
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*/
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@ -74,6 +77,7 @@ public final class TextureConverterUtil {
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/**
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/**
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* Gets the texture representing the particle
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* Gets the texture representing the particle
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*
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* @param particle The particle to draw
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* @param particle The particle to draw
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* @return The texture to draw
|
* @return The texture to draw
|
||||||
*/
|
*/
|
||||||
@ -98,6 +102,7 @@ public final class TextureConverterUtil {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the texture representing the tile
|
* Gets the texture representing the tile
|
||||||
|
*
|
||||||
* @param wall The wall to draw
|
* @param wall The wall to draw
|
||||||
* @return The texture to draw
|
* @return The texture to draw
|
||||||
*/
|
*/
|
||||||
@ -125,6 +130,7 @@ public final class TextureConverterUtil {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets the texture representing the robot
|
* Gets the texture representing the robot
|
||||||
|
*
|
||||||
* @param robot The robot to draw
|
* @param robot The robot to draw
|
||||||
* @return The texture to draw
|
* @return The texture to draw
|
||||||
*/
|
*/
|
||||||
@ -152,7 +158,7 @@ public final class TextureConverterUtil {
|
|||||||
/**
|
/**
|
||||||
* Checks whether a tile has textures for different rotations
|
* Checks whether a tile has textures for different rotations
|
||||||
*
|
*
|
||||||
* For a tile without a rotated texture, the texture needs to be rotated when rendering.
|
* <p>For a tile without a rotated texture, the texture needs to be rotated when rendering.</p>
|
||||||
*
|
*
|
||||||
* @param tile The tile to check
|
* @param tile The tile to check
|
||||||
* @return True if rotated versions of the texture exists. False otherwise
|
* @return True if rotated versions of the texture exists. False otherwise
|
||||||
@ -171,7 +177,7 @@ public final class TextureConverterUtil {
|
|||||||
/**
|
/**
|
||||||
* Checks whether a particle has textures for different rotations
|
* Checks whether a particle has textures for different rotations
|
||||||
*
|
*
|
||||||
* For a particle without a rotated texture, the texture needs to be rotated when rendering.
|
* <p>For a particle without a rotated texture, the texture needs to be rotated when rendering.</p>
|
||||||
*
|
*
|
||||||
* @param particle The particle to check
|
* @param particle The particle to check
|
||||||
* @return True if rotated versions of the texture exists. False otherwise
|
* @return True if rotated versions of the texture exists. False otherwise
|
||||||
@ -190,8 +196,8 @@ public final class TextureConverterUtil {
|
|||||||
/**
|
/**
|
||||||
* Loads mappings between a tile and texture
|
* Loads mappings between a tile and texture
|
||||||
*
|
*
|
||||||
* Loads both information about mapping from a tile to a texture converter container and information about mapping
|
* <p>Loads both information about mapping from a tile to a texture converter container and information about mapping
|
||||||
* from a tile to whether the tile has a rotated version of each texture
|
* from a tile to whether the tile has a rotated version of each texture</p>
|
||||||
*
|
*
|
||||||
* @throws IOException If the mapping file can't be properly read
|
* @throws IOException If the mapping file can't be properly read
|
||||||
*/
|
*/
|
||||||
@ -212,8 +218,8 @@ public final class TextureConverterUtil {
|
|||||||
/**
|
/**
|
||||||
* Loads mappings between a particle and a texture
|
* Loads mappings between a particle and a texture
|
||||||
*
|
*
|
||||||
* Loads both information about mapping from a particle to a texture converter container and information about
|
* <p>Loads both information about mapping from a particle to a texture converter container and information about
|
||||||
* mapping from a particle to whether the particle has a rotated version of each texture
|
* mapping from a particle to whether the particle has a rotated version of each texture</p>
|
||||||
*
|
*
|
||||||
* @throws IOException If the mapping file can't be properly read
|
* @throws IOException If the mapping file can't be properly read
|
||||||
*/
|
*/
|
||||||
@ -251,6 +257,7 @@ public final class TextureConverterUtil {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Reads one line of texture mapping and puts it into the correct maps
|
* Reads one line of texture mapping and puts it into the correct maps
|
||||||
|
*
|
||||||
* @param parameters The parameters describing the texture mapping of the element
|
* @param parameters The parameters describing the texture mapping of the element
|
||||||
* @param mapKey The key to store in the map
|
* @param mapKey The key to store in the map
|
||||||
* @param textureMapping The map containing texture mappings
|
* @param textureMapping The map containing texture mappings
|
||||||
@ -287,6 +294,7 @@ public final class TextureConverterUtil {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets a texture region based on the direction of the tile
|
* Gets a texture region based on the direction of the tile
|
||||||
|
*
|
||||||
* @param direction The direction the tile is facing
|
* @param direction The direction the tile is facing
|
||||||
* @param xNorth The relative x position on the texture sheet if the tile is facing north
|
* @param xNorth The relative x position on the texture sheet if the tile is facing north
|
||||||
* @param yNorth The relative y position on the texture sheet if the tile is facing north
|
* @param yNorth The relative y position on the texture sheet if the tile is facing north
|
||||||
@ -321,6 +329,7 @@ public final class TextureConverterUtil {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets a texture on the main tiles texture sheet
|
* Gets a texture on the main tiles texture sheet
|
||||||
|
*
|
||||||
* @param x The relative x coordinate on the sheet
|
* @param x The relative x coordinate on the sheet
|
||||||
* @param y The relative y coordinate on the sheet
|
* @param y The relative y coordinate on the sheet
|
||||||
* @return The texture region containing the texture
|
* @return The texture region containing the texture
|
||||||
|
@ -2,6 +2,7 @@ package inf112.fiasko.roborally.utility;
|
|||||||
|
|
||||||
import inf112.fiasko.roborally.objects.Robot;
|
import inf112.fiasko.roborally.objects.Robot;
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
|
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user