Fikser problemer med kodestil

This commit is contained in:
Kristian Knarvik 2020-03-25 14:43:54 +01:00
parent b2f8abd28c
commit 88d5686137
4 changed files with 7 additions and 8 deletions

View File

@ -42,7 +42,6 @@ public class CardChoiceScreen extends InputAdapter implements Screen {
private final List<CardRectangle> chosenCards; private final List<CardRectangle> chosenCards;
private final int maxCards; private final int maxCards;
private final Stage stage; private final Stage stage;
final TextButton confirmCards;
/** /**
* Initializes a new card choice screen * Initializes a new card choice screen
@ -72,7 +71,7 @@ public class CardChoiceScreen extends InputAdapter implements Screen {
stage = new Stage(); stage = new Stage();
inputMultiplexer.addProcessor(stage); inputMultiplexer.addProcessor(stage);
confirmCards = new SimpleButton("Confirm cards", roboRallyWrapper.font).getButton(); TextButton confirmCards = new SimpleButton("Confirm cards", roboRallyWrapper.font).getButton();
stage.addActor(confirmCards); stage.addActor(confirmCards);
confirmCards.setY(viewport.getWorldHeight() + 60); confirmCards.setY(viewport.getWorldHeight() + 60);
confirmCards.setX(15); confirmCards.setX(15);

View File

@ -10,7 +10,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
* This class generates a simple text button using a default skin * This class generates a simple text button using a default skin
*/ */
public class SimpleButton { public class SimpleButton {
private TextButton button; private final TextButton button;
/** /**
* Instantiates a new simple button * Instantiates a new simple button

View File

@ -447,7 +447,7 @@ public class Board {
* @param direction The direction something is going * @param direction The direction something is going
* @return True if a wall would stop its path * @return True if a wall would stop its path
*/ */
boolean moveIsStoppedByWall(Position robotPosition, Position newPosition, Direction direction) { private boolean moveIsStoppedByWall(Position robotPosition, Position newPosition, Direction direction) {
return hasWallFacing(robotPosition, direction) || (isValidPosition(newPosition) && return hasWallFacing(robotPosition, direction) || (isValidPosition(newPosition) &&
hasWallFacing(newPosition, Direction.getReverseDirection(direction))); hasWallFacing(newPosition, Direction.getReverseDirection(direction)));
} }