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https://github.com/inf112-v20/Fiasko.git
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Legger til en sjekk for ugylding spillstatus når power down velges
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@ -9,15 +9,10 @@ import com.badlogic.gdx.scenes.scene2d.Stage;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.FitViewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import com.badlogic.gdx.utils.viewport.Viewport;
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import inf112.fiasko.roborally.elementproperties.Action;
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import inf112.fiasko.roborally.elementproperties.GameState;
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import inf112.fiasko.roborally.elementproperties.GameState;
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import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.gamewrapper.RoboRallyWrapper;
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import inf112.fiasko.roborally.gamewrapper.SimpleButton;
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import inf112.fiasko.roborally.gamewrapper.SimpleButton;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.networking.containers.ProgramAndPowerdownRequest;
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import inf112.fiasko.roborally.objects.ProgrammingCard;
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import java.util.ArrayList;
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import java.util.List;
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/**
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/**
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* This screen is used for asking players whether they want to power down
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* This screen is used for asking players whether they want to power down
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@ -49,7 +44,7 @@ public class PowerDownScreen extends AbstractScreen {
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powerDownButton.addListener(new InputListener() {
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powerDownButton.addListener(new InputListener() {
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@Override
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@Override
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
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sendPowerdownStatus(true);
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sendPowerDownStatus(true);
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return true;
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return true;
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}
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}
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});
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});
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@ -75,27 +70,29 @@ public class PowerDownScreen extends AbstractScreen {
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stage.draw();
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stage.draw();
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if (elapsedTime > 10) {
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if (elapsedTime > 10) {
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sendPowerdownStatus( false);
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sendPowerDownStatus( false);
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}
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}
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}
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}
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public void sendPowerdownStatus (boolean bool){
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/**
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if(roboRallyWrapper.roboRallyGame.getGameState()== GameState.CHOOSING_STAY_IN_POWER_DOWN){
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* Sends power down status to the server
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roboRallyWrapper.roboRallyGame.setGameState(GameState.TURN_CLEANUP);
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* @param bool Whether the player wants to go/stay in power down
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roboRallyWrapper.client.sendElement(bool);
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*/
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private void sendPowerDownStatus(boolean bool) {
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switch (roboRallyWrapper.roboRallyGame.getGameState()) {
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case CHOOSING_STAY_IN_POWER_DOWN:
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roboRallyWrapper.roboRallyGame.setGameState(GameState.TURN_CLEANUP);
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roboRallyWrapper.client.sendElement(bool);
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break;
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case CHOOSING_POWER_DOWN:
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roboRallyWrapper.roboRallyGame.setGameState(GameState.LOADING);
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roboRallyWrapper.client.sendElement(new ProgramAndPowerdownRequest(bool,
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roboRallyWrapper.roboRallyGame.getProgram()));
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break;
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default:
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throw new IllegalStateException("The game is in an unexpected state. Cannot continue.");
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}
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}
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else if (roboRallyWrapper.roboRallyGame.getGameState()==GameState.CHOOSING_POWER_DOWN){
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roboRallyWrapper.roboRallyGame.setGameState(GameState.LOADING);
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roboRallyWrapper.client.sendElement(new ProgramAndPowerdownRequest(bool,
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roboRallyWrapper.roboRallyGame.getProgram()));
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}
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(this.roboRallyWrapper));
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roboRallyWrapper.setScreen(roboRallyWrapper.screenManager.getLoadingScreen(this.roboRallyWrapper));
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}
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}
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@Override
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@Override
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