Legger til tekstur for robot 2

Legger til flere steg i game loop demoen
This commit is contained in:
2020-02-24 23:35:58 +01:00
parent 97c9059901
commit 6c49fd0e9c
3 changed files with 14 additions and 2 deletions

View File

@ -23,7 +23,8 @@ import java.util.Map;
*/
public final class TextureConverterUtil {
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private static final Texture robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
private static final Texture robot1Texture = new Texture(Gdx.files.internal("assets/Robot.png"));
private static final Texture robot2Texture = new Texture(Gdx.files.internal("assets/Robot2.png"));
private static Map<TileType, TextureConverterContainer> tileSheetTileTextureMappings;
private static Map<TileType, Boolean> tileSheetTileHasRotatedTextureMappings;
private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
@ -83,7 +84,9 @@ public final class TextureConverterUtil {
public static TextureRegion convertElement(Robot robot) {
if (robot.getRobotId() == RobotID.ROBOT_1) {
return new TextureRegion(robotTexture, 0, 0, 64, 64);
return new TextureRegion(robot1Texture, 0, 0, 64, 64);
} else if (robot.getRobotId() == RobotID.ROBOT_2) {
return new TextureRegion(robot2Texture, 0, 0, 64, 64);
}
throw new IllegalArgumentException("Robot has no drawable texture.");
}