Legger til tekstur for robot 2

Legger til flere steg i game loop demoen
This commit is contained in:
Kristian Knarvik 2020-02-24 23:35:58 +01:00
parent 97c9059901
commit 6c49fd0e9c
3 changed files with 14 additions and 2 deletions

View File

@ -24,6 +24,7 @@ public class Game implements IDrawableGame {
try {
List<Robot> robots = new ArrayList<>();
robots.add(new Robot(RobotID.ROBOT_1, new Position(1, 1)));
robots.add(new Robot(RobotID.ROBOT_2, new Position(1, 2)));
gameBoard = BoardLoaderUtil.loadBoard("boards/Checkmate.txt", robots);
new Thread(() -> {
try {
@ -57,6 +58,14 @@ public class Game implements IDrawableGame {
gameBoard.rotateRobotRight(RobotID.ROBOT_1);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_1, Direction.SOUTH);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.WEST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
TimeUnit.SECONDS.sleep(1);
gameBoard.moveRobot(RobotID.ROBOT_2, Direction.EAST);
}
@Override

View File

@ -23,7 +23,8 @@ import java.util.Map;
*/
public final class TextureConverterUtil {
private static final Texture textureSheet = new Texture(Gdx.files.internal("assets/tiles.png"));
private static final Texture robotTexture = new Texture(Gdx.files.internal("assets/Robot.png"));
private static final Texture robot1Texture = new Texture(Gdx.files.internal("assets/Robot.png"));
private static final Texture robot2Texture = new Texture(Gdx.files.internal("assets/Robot2.png"));
private static Map<TileType, TextureConverterContainer> tileSheetTileTextureMappings;
private static Map<TileType, Boolean> tileSheetTileHasRotatedTextureMappings;
private static Map<WallType, TextureConverterContainer> tileSheetWallTextureMappings;
@ -83,7 +84,9 @@ public final class TextureConverterUtil {
public static TextureRegion convertElement(Robot robot) {
if (robot.getRobotId() == RobotID.ROBOT_1) {
return new TextureRegion(robotTexture, 0, 0, 64, 64);
return new TextureRegion(robot1Texture, 0, 0, 64, 64);
} else if (robot.getRobotId() == RobotID.ROBOT_2) {
return new TextureRegion(robot2Texture, 0, 0, 64, 64);
}
throw new IllegalArgumentException("Robot has no drawable texture.");
}

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